Dr. Chat
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f75e5fec24
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CP: Use a single command buffer for every frame, reuse render passes/pipelines if not dirty
Hook up resolves and swaps
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2016-03-25 16:35:34 -05:00 |
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Dr. Chat
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af7fc20c38
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Beginnings of texture conversion/uploads
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2016-03-05 22:09:18 -06:00 |
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Dr. Chat
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c648e54539
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Short-circuit draw calls if the render target's pitch is 0
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2016-02-27 11:30:50 -06:00 |
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Ben Vanik
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62931f8c8e
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Adding texture setup and a dummy grid texture.
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2016-02-21 19:56:23 -08:00 |
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Ben Vanik
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cda08ff826
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Setup descriptor set for textures.
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2016-02-21 17:17:57 -08:00 |
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Ben Vanik
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d57f974e2e
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Fix buffer alloc alignment and framebuffer comparison.
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2016-02-21 14:43:59 -08:00 |
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Ben Vanik
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8bf5eba098
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Capture exe with renderdoc and pass --vulkan_renderdoc_capture_all.
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2016-02-21 12:44:16 -08:00 |
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Ben Vanik
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731ff52773
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Implementing a lot of the pipeline state setting.
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2016-02-20 12:59:18 -08:00 |
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Ben Vanik
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97174dbe4d
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Skeleton leaky hacky hardcoded pipeline setup.
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2016-02-19 23:23:58 -08:00 |
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Ben Vanik
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de1e4661ff
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Not crashing (but also likely not working) EDRAM emulation.
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2016-02-19 20:36:10 -08:00 |
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Ben Vanik
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52a6f795f7
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Shader modules and plumbing.
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2016-02-18 18:18:31 -08:00 |
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Ben Vanik
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4c4a641096
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WIP rough sketch of vulkan backend structure.
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2016-02-18 16:43:41 -08:00 |
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Ben Vanik
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05107d2d3e
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Skeleton xenia::gpu::vulkan implementation, enough to start trace viewer.
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2016-02-18 16:43:41 -08:00 |
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