Commit Graph

13 Commits

Author SHA1 Message Date
Dr. Chat
f75e5fec24 CP: Use a single command buffer for every frame, reuse render passes/pipelines if not dirty
Hook up resolves and swaps
2016-03-25 16:35:34 -05:00
Dr. Chat
af7fc20c38 Beginnings of texture conversion/uploads 2016-03-05 22:09:18 -06:00
Dr. Chat
c648e54539 Short-circuit draw calls if the render target's pitch is 0 2016-02-27 11:30:50 -06:00
Ben Vanik
62931f8c8e Adding texture setup and a dummy grid texture. 2016-02-21 19:56:23 -08:00
Ben Vanik
cda08ff826 Setup descriptor set for textures. 2016-02-21 17:17:57 -08:00
Ben Vanik
d57f974e2e Fix buffer alloc alignment and framebuffer comparison. 2016-02-21 14:43:59 -08:00
Ben Vanik
8bf5eba098 Capture exe with renderdoc and pass --vulkan_renderdoc_capture_all. 2016-02-21 12:44:16 -08:00
Ben Vanik
731ff52773 Implementing a lot of the pipeline state setting. 2016-02-20 12:59:18 -08:00
Ben Vanik
97174dbe4d Skeleton leaky hacky hardcoded pipeline setup. 2016-02-19 23:23:58 -08:00
Ben Vanik
de1e4661ff Not crashing (but also likely not working) EDRAM emulation. 2016-02-19 20:36:10 -08:00
Ben Vanik
52a6f795f7 Shader modules and plumbing. 2016-02-18 18:18:31 -08:00
Ben Vanik
4c4a641096 WIP rough sketch of vulkan backend structure. 2016-02-18 16:43:41 -08:00
Ben Vanik
05107d2d3e Skeleton xenia::gpu::vulkan implementation, enough to start trace viewer. 2016-02-18 16:43:41 -08:00