Ben Vanik
fa9c681c7c
Implicit Window::MakeReady on context set.
2015-09-07 09:29:07 -07:00
Ben Vanik
a1a996c1e6
Shrinking UI elements in the debugger.
2015-09-06 20:49:20 -07:00
Ben Vanik
a92566dfc5
More style.
2015-08-07 21:29:03 -07:00
Ben Vanik
0a8d6eec91
Simplifying debug stuff, as I'm not going to bother with gdb.
2015-08-04 18:39:51 -07:00
Ben Vanik
37ded9acc3
Window->Form.
2015-08-01 10:24:41 -07:00
Ben Vanik
7ecc6362de
Debugger stuff. Lots of wasted work :/
2015-07-26 22:47:16 -07:00
Ben Vanik
e0eb85bbbc
Switching to premake. Probably with disasterous consequences.
2015-07-18 16:00:01 -07:00
Ben Vanik
15c17459be
Massive refactoring of xenia::ui and GL swap behavior.
...
This seems to dramatically improve most games (especially with
--vsync=false), though it may cause swap issues with others.
New code should be easier to port, and enables elemental-forms to be
drawn for any emulator UI.
2015-07-12 22:04:17 -07:00
Ben Vanik
77894ac03a
Skeleton debugger UI (playing with things).
2015-07-12 22:04:15 -07:00
Ben Vanik
253a685dde
Switching to my turbo badger fork.
2015-07-06 18:12:56 -07:00
Ben Vanik
4ec0655751
xe::ui control for hosting a turbobadger UI.
2015-07-01 15:58:04 -07:00
Ben Vanik
88d01e8375
App skeleton.
2015-07-01 08:24:44 -07:00
Ben Vanik
1bae2ef10b
Skeleton debugger window.
2015-07-01 08:13:22 -07:00