gibbed
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2398b1b8f4
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[Vulkan] Use epsilon equality for checking rectangle list form.
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2018-11-26 11:51:02 -06:00 |
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gibbed
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6e000039e8
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[Vulkan] Maybe fix the rectangle list shader, part two! Probably still breaks everything.
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2018-05-30 09:56:44 -05:00 |
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gibbed
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8882d7eebd
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[Vulkan] Maybe fix the rectangle list shader. Probably breaks everything.
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2018-05-30 08:04:16 -05:00 |
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gibbed
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fed60962d6
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[Vulkan] Regenerate shaders, and explicitly require the extensions they depend on.
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2018-05-30 08:04:16 -05:00 |
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DrChat
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a753dbed15
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[Vulkan] Update the rest of the shaders
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2018-02-24 11:15:58 -06:00 |
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Dr. Chat
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16fc719b14
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Vulkan: Passthrough unused point size/coord in geometry shaders
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2017-01-28 14:05:42 -06:00 |
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Dr. Chat
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6af8546c49
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Vulkan: Remove unused gl_ClipDistance from shaders
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2016-07-28 12:02:49 -05:00 |
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Dr. Chat
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0e44cda961
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Update the rectangle list shader
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2016-03-25 16:49:41 -05:00 |
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Ben Vanik
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ff373a83a4
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Private->Function variables, fragment output, geometry shader tweaks.
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2016-02-20 20:44:11 -08:00 |
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Ben Vanik
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b5a0c4715b
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Porting GL4 geometry shaders. Likely not working.
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2016-02-20 16:35:21 -08:00 |
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