Triang3l
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ff014d47d4
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[D3D12] Refactor root signature creation
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2018-08-25 23:37:11 +03:00 |
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Triang3l
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dba8ab4eed
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[D3D12] Refactor descriptors and resolve logging
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2018-08-25 22:42:18 +03:00 |
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Triang3l
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961c7e1198
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[D3D12] Set 32bpp tile mode for all 32bpp formats
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2018-08-25 10:29:52 +03:00 |
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Triang3l
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2c6224ad37
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[D3D12] 32bpp tiling shader
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2018-08-25 01:16:35 +03:00 |
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Triang3l
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4a747b3b81
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[D3D12] Resolve shader and draw
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2018-08-24 22:40:22 +03:00 |
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Triang3l
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2e79eac976
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[D3D12] Window output
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2018-08-23 19:50:11 +03:00 |
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Triang3l
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bc4125584c
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[D3D12] Shorten and batch barriers
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2018-08-22 23:00:56 +03:00 |
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Triang3l
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c4f80aac0d
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[D3D12] EDRAM layout of a rectangle and other resolve stuff
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2018-08-22 17:33:43 +03:00 |
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Triang3l
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ddc8f17fa5
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[D3D12] Depth untiling, update depth resolve documentation
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2018-08-21 23:05:41 +03:00 |
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Triang3l
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bfb781d293
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[D3D12] Texture invalidation (incomplete)
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2018-08-18 15:24:02 +03:00 |
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Triang3l
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8d6b75418d
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[D3D12] Clear present back buffer, more profiling scopes, remove logging in shared memory
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2018-08-17 17:35:33 +03:00 |
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Triang3l
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e572f65d11
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[D3D12] DXT5A swizzle
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2018-08-16 17:36:03 +03:00 |
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Triang3l
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c547851626
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[D3D12] Upload data to shared memory during frame (fixes swaying palms in CoD4)
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2018-08-16 12:07:53 +03:00 |
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Triang3l
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1cec143810
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[D3D12] DXT3A textures
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2018-08-15 16:59:43 +03:00 |
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Triang3l
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428095f62a
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[D3D12] CTX1 texture loading shader
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2018-08-15 16:27:13 +03:00 |
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Triang3l
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1200eaae24
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[GPU/D3D12] Correct EDRAM texture format names
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2018-08-13 19:50:38 +03:00 |
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Triang3l
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01a3bc32f7
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[D3D12] More texture formats, rename blend map
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2018-08-12 22:58:45 +03:00 |
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Triang3l
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ebc5911634
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[D3D12] Samplers and fix blending not enabled
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2018-08-12 21:03:57 +03:00 |
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Triang3l
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9b303c64ba
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[D3D12] EDRAM storing and random cleanup
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2018-08-11 20:33:33 +03:00 |
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Triang3l
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52a1a80200
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[D3D12] Rough outline of render target architecture
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2018-08-07 22:40:24 +03:00 |
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Triang3l
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83cf482a50
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[D3D12] 32bpb and 128bpb untiling, fix 3D tiled offset
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2018-08-06 23:31:09 +03:00 |
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Triang3l
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cfd3821b83
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[D3D12] DXT1 untiling
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2018-08-06 20:10:53 +03:00 |
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Triang3l
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265d6eb9df
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[D3D12] Fix texture size calculation and add texture creation logging
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2018-08-05 18:45:57 +03:00 |
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Triang3l
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b50d6d844f
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[D3D12] Texture object creation
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2018-08-05 17:43:00 +03:00 |
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Triang3l
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35aaa72722
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[D3D12] SRV and sampler bindings
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2018-08-03 16:39:13 +03:00 |
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