Commit Graph

  • 4162716a54 Merge branch 'master' into d3d12 Triang3l 2018-10-26 22:04:59 +03:00
  • 1d45a4f67e [D3D12] Round to nearest when converting to fixed-point Triang3l 2018-10-26 22:04:11 +03:00
  • f4844207ad [D3D12] Mark 8_8_8_8_GAMMA_EDRAM as non-texture in the texture format list Triang3l 2018-10-25 09:45:10 +03:00
  • fb5030171e [D3D12] RGBA32F resolve Triang3l 2018-10-25 09:32:19 +03:00
  • 64d5574023 [D3D12] Don't apply the epsilon offset to cubemap face Triang3l 2018-10-24 17:30:15 +03:00
  • cabffea4d7 [D3D12] Write pixel, not sample, position to ps_param_gen Triang3l 2018-10-24 17:06:41 +03:00
  • e68a0c37b9 [D3D12] Add epsilon to texture coordinates to resolve tie in nearest-neighbor filtering Triang3l 2018-10-24 16:35:00 +03:00
  • 6a39d4b1f5 Merge pull request #1240 from 0x8080/Exports Rick Gibbed 2018-10-23 18:30:04 -05:00
  • 96bb9b04da [Kernel] Define all exports for xboxkrnl/xam/xbdm 0x7FFFFFFF 2018-10-23 17:26:47 -06:00
  • a33b13c174 [Kernel] Stub XamShowNuiTroubleshooterUI. gibbed 2018-10-23 17:48:10 -05:00
  • 3a64cf64e0 [Kernel] Stub HidReadKeys. gibbed 2018-10-23 16:43:31 -05:00
  • 119342dbac Merge branch 'master' into d3d12 Triang3l 2018-10-23 23:35:06 +03:00
  • 76c14f7e58 [APU] Load XAudio2_8.dll dynamically Triang3l 2018-10-23 23:34:41 +03:00
  • aef0675c31 [GPU] Don't ignore vector instructions with side effects when they write to nowhere Triang3l 2018-10-23 22:46:03 +03:00
  • 43f34d804a [D3D12] Load D3D dynamically Triang3l 2018-10-23 19:21:01 +03:00
  • b81bb4d68c [D3D12] Code cleanup Triang3l 2018-10-23 16:42:53 +03:00
  • 31e0581304 [D3D12] Indexed line loops Triang3l 2018-10-23 13:36:03 +03:00
  • 096d78a2f9 [D3D12] Expose ROV toggle in xenia-gpu-shader-compiler Triang3l 2018-10-23 11:04:36 +03:00
  • 404535cdd8 Merge branch 'master' into d3d12 Triang3l 2018-10-23 10:54:58 +03:00
  • 00adfcadf9 [UI] Fix build error in file_picker_win.cc using decltype Triang3l 2018-10-23 10:54:16 +03:00
  • f78c48d6f9 [D3D12] Triangle fans with primitive restart Triang3l 2018-10-23 08:14:41 +03:00
  • fb12ee72cb [D3D12] Compilation fixes related to 8_8_8_8_GAMMA_EDRAM texture format Triang3l 2018-10-22 23:30:11 +03:00
  • 2b03a9e095 [GPU] Synchronize GPU frontend with the D3D12 branch Triang3l 2018-10-22 23:28:52 +03:00
  • abdb37464d Merge branch 'master' into d3d12 Triang3l 2018-10-22 23:15:07 +03:00
  • 1ae9b8263d Merge pull request #1244 from emoose/bugfixes Rick Gibbed 2018-10-22 12:30:10 -05:00
  • bf039172cf [Kernel] Add null pointer checks to xmp_app handlers emoose 2018-10-22 18:01:09 +01:00
  • 67f0e487f4 [Kernel] Fix _snwprintf not having format_core wide = true emoose 2018-10-22 18:00:01 +01:00
  • 729406dee2 [D3D12] ROV: Blend in linear color space Triang3l 2018-10-22 14:45:01 +03:00
  • 6e74ba93d6 [CPU] Add support for delta patches using *_offset fields emoose 2018-10-22 12:26:14 +01:00
  • 6b09c02c42 [D3D12] ROV: Alpha saturate blending factor Triang3l 2018-10-22 07:45:59 +03:00
  • f8d3e0c82f [D3D12] ROV: Small stencil-related cleanup Triang3l 2018-10-21 22:14:48 +03:00
  • b183b13868 [D3D12] ROV: Fix 7e3 alpha converted twice Triang3l 2018-10-21 15:33:51 +03:00
  • 8cfff36ec1 [D3D12] ROV: UAV barrier in Resolve Triang3l 2018-10-21 14:53:29 +03:00
  • b6006dc4b2 [D3D12] ROV: Fix 32-bit storing Triang3l 2018-10-21 14:16:23 +03:00
  • 24bf39e942 [D3D12] ROV: Don't clamp during blending for floats Triang3l 2018-10-21 13:44:35 +03:00
  • eb185ab64c [D3D12] ROV: Clamp float16 to 65504 to prevent Infinity Triang3l 2018-10-20 21:50:57 +03:00
  • 24ebe6b1a7 [D3D12] ROV: Non-IEEE multiplication in blending Triang3l 2018-10-20 17:58:02 +03:00
  • d2fd109af3 [CPU] Add more asserts for XEXP descriptor (+ log a warning) emoose 2018-10-20 05:08:14 +01:00
  • 265903fe66 [CPU] Add XEXP support to XexModule, if XEXP is in same folder as XEX emoose 2018-10-20 04:36:21 +01:00
  • 0b7f7e1657 [CPU] Move XEX2 code into XexModule class, autodetect XEX key emoose 2018-10-20 04:18:18 +01:00
  • 1d97fe7d53 [D3D12] ROV: Declare SV_IsFrontFace in the depth-only shader Triang3l 2018-10-19 12:30:01 +03:00
  • 18ef1248f9 [D3D12] ROV: Use front face stencil for back face when needed Triang3l 2018-10-19 11:55:01 +03:00
  • c1e78f6953 [D3D12] ROV: Broken stencil test Triang3l 2018-10-19 11:03:45 +03:00
  • ea2864d21e [D3D12] ROV: Stencil constant declarations Triang3l 2018-10-18 23:02:25 +03:00
  • d214c62c78 [D3D12] ROV: Fix write mask source Triang3l 2018-10-18 20:59:24 +03:00
  • f48ea20880 [D3D12] ROV: Track which RTs and components have been actually written Triang3l 2018-10-18 14:54:33 +03:00
  • 1860bc6a59 [D3D12] Display whether ROV is actually used in the title Triang3l 2018-10-17 17:53:37 +03:00
  • f5a90faeab [D3D12] ROV: Separate depth and stencil discard/writing Triang3l 2018-10-17 16:22:24 +03:00
  • 1c6d753e55 [D3D12] ROV: Depth test refactoring Triang3l 2018-10-17 15:23:58 +03:00
  • 6c0ffe881a [D3D12] ROV: Min/max blend operations Triang3l 2018-10-17 13:04:03 +03:00
  • 17a737a358 [D3D12] Display ROV support in the window title Triang3l 2018-10-16 21:19:45 +03:00
  • 37fe120fe0 [D3D12] ROV: Write mask, write in ascending RT number order Triang3l 2018-10-16 20:50:01 +03:00
  • e8414da5dd [D3D12] ROV: Fix depth format system constant setting Triang3l 2018-10-16 18:08:18 +03:00
  • 5f2c4500d6 [D3D12] ROV: Clamp values participating in blending Triang3l 2018-10-16 15:01:59 +03:00
  • 2d56c9ae30 [D3D12] ROV: Empty pixel shader for depth-only drawing Triang3l 2018-10-16 14:02:43 +03:00
  • 6e9964b43e [D3D12] ROV: Fix depth testing Triang3l 2018-10-15 23:16:34 +03:00
  • e455467c32 [D3D12] ROV: Non-working depth testing code Triang3l 2018-10-15 22:13:06 +03:00
  • add23849bf [CPU] Implement lmw and stmw instructions Christian Hawley 2018-10-14 13:57:45 -04:00
  • fa968a9ecd [D3D12] ROV: Fix 7e3 denormal read Triang3l 2018-10-14 15:43:41 +03:00
  • 5395183d98 [D3D12] ROV: 64bpp load/store Triang3l 2018-10-14 14:38:04 +03:00
  • eb8596d72a [D3D12] ROV: Cleanup format system constants Triang3l 2018-10-14 12:04:39 +03:00
  • 518535bbd3 [D3D12] ROV 7e3 reading Triang3l 2018-10-13 20:19:42 +03:00
  • 148a713280 [D3D12] ROV 7e3 writing Triang3l 2018-10-13 19:10:25 +03:00
  • c8a48f9c1c [D3D12] ROV: Blending fixes Triang3l 2018-10-13 17:23:50 +03:00
  • efc7f794ed [D3D12] DXBC: Fix position/color use after free, fix ROV color load/store Triang3l 2018-10-13 15:38:49 +03:00
  • f98a4d11ea [D3D12] ROV: A bit of non-working blending code Triang3l 2018-10-13 14:33:22 +03:00
  • 60c7f11fe0 [D3D12] Blend constant values Triang3l 2018-10-12 23:56:49 +03:00
  • 2fa7607547 Merge pull request #1086 from bwrsandman/xenia-build-test-bin-path Justin Moore 2018-10-12 15:08:04 -05:00
  • 5f108246b6 [D3D12] ROV: Blending constant declaration Triang3l 2018-10-12 22:28:07 +03:00
  • 74c9c2c724 Merge branch 'd3d12' of github.com:xenia-project/xenia into d3d12 Triang3l 2018-10-12 20:08:50 +03:00
  • 10a3dc6d94 [D3D12] ROV: 32-bit loading, except for 7e3 Triang3l 2018-10-12 20:06:40 +03:00
  • 013087108b [D3D12] ROV: Used render targets flags Triang3l 2018-10-12 12:32:48 +03:00
  • 3dc15dbb44 [D3D12] ROV: 32bpp storing (except for 7e3) Triang3l 2018-10-12 09:59:25 +03:00
  • 615fade64e [D3D12] ROV: Fix EDRAM pitch shader constant size Triang3l 2018-10-11 19:59:35 +03:00
  • 197b1d8114 [D3D12] ROV: EDRAM offset calculation Triang3l 2018-10-11 10:16:36 +03:00
  • 8cde541596 [D3D12] ROV: Binding Triang3l 2018-10-10 18:33:39 +03:00
  • 67e5cb8681 [D3D12] ROV: Disable RTs when using ROV Triang3l 2018-10-10 16:37:35 +03:00
  • 6d2e74325c [D3D12] ROV: Check if supported Triang3l 2018-10-10 14:30:29 +03:00
  • 90f700c785 [D3D12] Analysis: Display fetch constant contents if type is wrong Triang3l 2018-10-10 12:38:55 +03:00
  • 7bc79cbd01 [D3D12] Signed texture SRVs Triang3l 2018-10-09 21:44:18 +03:00
  • 7603de218b [D3D12] DXBC part of signed textures Triang3l 2018-10-09 08:31:09 +03:00
  • 6a6e63060b [D3D12] Submit barriers before uploading gamma ramp Triang3l 2018-10-08 19:42:02 +03:00
  • fccebae703 [D3D12] PIX: Capture with F4, disable tiled resources when attached Triang3l 2018-10-08 12:05:15 +03:00
  • 16dc6e4100 [D3D12] DXBC: In getWeights, apply the offset for unnormalized coordinates only when needed Triang3l 2018-10-07 21:51:18 +03:00
  • 685d3074f4 [D3D12] Hash sampler bindings and refactor names in UpdateBindings Triang3l 2018-10-07 20:21:18 +03:00
  • 3de2b5e692 [D3D12] Code style fixes Triang3l 2018-10-07 17:30:12 +03:00
  • 400e6b7137 [D3D12] Don't replace strip reset index when not used, profile ConvertPrimitives Triang3l 2018-10-07 15:26:47 +03:00
  • 9194c3f8b0 [D3D12] Primitive converter cache and strip restart, texture invalidation acquire/release Triang3l 2018-10-06 20:27:48 +03:00
  • 128ac2a3f9 [D3D12] Align mipmap storage size to power of 2 when untiling Triang3l 2018-10-05 20:48:11 +03:00
  • 34946c57b0 [D3D12] Rename XeTextureCopy to XeTextureLoad in shaders Triang3l 2018-10-05 20:02:36 +03:00
  • 9dc7dfab02 [D3D12] Fix currently bound textures not reloaded if not needed immediately Triang3l 2018-10-05 09:20:51 +03:00
  • d827bbeb6c [D3D12] Fix texture binding hashing Triang3l 2018-10-04 23:57:08 +03:00
  • 131525e44d [D3D12] Don't create SRVs if textures not changed Triang3l 2018-10-04 14:36:48 +03:00
  • b77ffe3df6 [D3D12] Output gamma ramp Triang3l 2018-10-03 14:36:17 +03:00
  • c624bf8c49 [D3D12] DXBC: Use a0 for maxas scratch because ps must not be modified without a write mask Triang3l 2018-10-02 21:24:50 +03:00
  • 90f586383a [D3D12] Make tiled resources optional - not available on old Intel HD Graphics Triang3l 2018-10-02 17:10:04 +03:00
  • 9e17bbf016 [D3D12] Refactor system and bool/loop constants into separate descriptor ranges Triang3l 2018-10-02 16:34:22 +03:00
  • 2588aab89d [GPU/D3D12] Float constant remapping fixes Triang3l 2018-10-01 20:15:00 +03:00
  • c4599ff211 [D3D12] Compact float constants and don't split them into pages Triang3l 2018-09-30 20:17:26 +03:00
  • eb50ebd885 [D3D12] Write to 8_8_8_8_GAMMA in gamma space Triang3l 2018-09-29 13:30:05 +03:00