-
4162716a54
Merge branch 'master' into d3d12
Triang3l
2018-10-26 22:04:59 +03:00
-
-
1d45a4f67e
[D3D12] Round to nearest when converting to fixed-point
Triang3l
2018-10-26 22:04:11 +03:00
-
f4844207ad
[D3D12] Mark 8_8_8_8_GAMMA_EDRAM as non-texture in the texture format list
Triang3l
2018-10-25 09:45:10 +03:00
-
fb5030171e
[D3D12] RGBA32F resolve
Triang3l
2018-10-25 09:32:19 +03:00
-
64d5574023
[D3D12] Don't apply the epsilon offset to cubemap face
Triang3l
2018-10-24 17:30:15 +03:00
-
cabffea4d7
[D3D12] Write pixel, not sample, position to ps_param_gen
Triang3l
2018-10-24 17:06:41 +03:00
-
e68a0c37b9
[D3D12] Add epsilon to texture coordinates to resolve tie in nearest-neighbor filtering
Triang3l
2018-10-24 16:35:00 +03:00
-
6a39d4b1f5
Merge pull request #1240 from 0x8080/Exports
Rick Gibbed
2018-10-23 18:30:04 -05:00
-
-
96bb9b04da
[Kernel] Define all exports for xboxkrnl/xam/xbdm
0x7FFFFFFF
2018-10-23 17:26:47 -06:00
-
a33b13c174
[Kernel] Stub XamShowNuiTroubleshooterUI.
gibbed
2018-10-23 17:48:10 -05:00
-
3a64cf64e0
[Kernel] Stub HidReadKeys.
gibbed
2018-10-23 16:43:31 -05:00
-
119342dbac
Merge branch 'master' into d3d12
Triang3l
2018-10-23 23:35:06 +03:00
-
-
76c14f7e58
[APU] Load XAudio2_8.dll dynamically
Triang3l
2018-10-23 23:34:41 +03:00
-
aef0675c31
[GPU] Don't ignore vector instructions with side effects when they write to nowhere
Triang3l
2018-10-23 22:46:03 +03:00
-
43f34d804a
[D3D12] Load D3D dynamically
Triang3l
2018-10-23 19:21:01 +03:00
-
b81bb4d68c
[D3D12] Code cleanup
Triang3l
2018-10-23 16:42:53 +03:00
-
31e0581304
[D3D12] Indexed line loops
Triang3l
2018-10-23 13:36:03 +03:00
-
096d78a2f9
[D3D12] Expose ROV toggle in xenia-gpu-shader-compiler
Triang3l
2018-10-23 11:04:36 +03:00
-
404535cdd8
Merge branch 'master' into d3d12
Triang3l
2018-10-23 10:54:58 +03:00
-
-
00adfcadf9
[UI] Fix build error in file_picker_win.cc using decltype
Triang3l
2018-10-23 10:54:16 +03:00
-
f78c48d6f9
[D3D12] Triangle fans with primitive restart
Triang3l
2018-10-23 08:14:41 +03:00
-
fb12ee72cb
[D3D12] Compilation fixes related to 8_8_8_8_GAMMA_EDRAM texture format
Triang3l
2018-10-22 23:30:11 +03:00
-
2b03a9e095
[GPU] Synchronize GPU frontend with the D3D12 branch
Triang3l
2018-10-22 23:28:52 +03:00
-
abdb37464d
Merge branch 'master' into d3d12
Triang3l
2018-10-22 23:15:07 +03:00
-
-
1ae9b8263d
Merge pull request #1244 from emoose/bugfixes
Rick Gibbed
2018-10-22 12:30:10 -05:00
-
-
-
-
bf039172cf
[Kernel] Add null pointer checks to xmp_app handlers
emoose
2018-10-22 18:01:09 +01:00
-
67f0e487f4
[Kernel] Fix _snwprintf not having format_core wide = true
emoose
2018-10-22 18:00:01 +01:00
-
-
729406dee2
[D3D12] ROV: Blend in linear color space
Triang3l
2018-10-22 14:45:01 +03:00
-
6e74ba93d6
[CPU] Add support for delta patches using *_offset fields
emoose
2018-10-22 12:26:14 +01:00
-
6b09c02c42
[D3D12] ROV: Alpha saturate blending factor
Triang3l
2018-10-22 07:45:59 +03:00
-
f8d3e0c82f
[D3D12] ROV: Small stencil-related cleanup
Triang3l
2018-10-21 22:14:48 +03:00
-
b183b13868
[D3D12] ROV: Fix 7e3 alpha converted twice
Triang3l
2018-10-21 15:33:51 +03:00
-
8cfff36ec1
[D3D12] ROV: UAV barrier in Resolve
Triang3l
2018-10-21 14:53:29 +03:00
-
b6006dc4b2
[D3D12] ROV: Fix 32-bit storing
Triang3l
2018-10-21 14:16:23 +03:00
-
24bf39e942
[D3D12] ROV: Don't clamp during blending for floats
Triang3l
2018-10-21 13:44:35 +03:00
-
eb185ab64c
[D3D12] ROV: Clamp float16 to 65504 to prevent Infinity
Triang3l
2018-10-20 21:50:57 +03:00
-
24ebe6b1a7
[D3D12] ROV: Non-IEEE multiplication in blending
Triang3l
2018-10-20 17:58:02 +03:00
-
d2fd109af3
[CPU] Add more asserts for XEXP descriptor (+ log a warning)
emoose
2018-10-20 05:08:14 +01:00
-
265903fe66
[CPU] Add XEXP support to XexModule, if XEXP is in same folder as XEX
emoose
2018-10-20 04:36:21 +01:00
-
0b7f7e1657
[CPU] Move XEX2 code into XexModule class, autodetect XEX key
emoose
2018-10-20 04:18:18 +01:00
-
-
1d97fe7d53
[D3D12] ROV: Declare SV_IsFrontFace in the depth-only shader
Triang3l
2018-10-19 12:30:01 +03:00
-
18ef1248f9
[D3D12] ROV: Use front face stencil for back face when needed
Triang3l
2018-10-19 11:55:01 +03:00
-
c1e78f6953
[D3D12] ROV: Broken stencil test
Triang3l
2018-10-19 11:03:45 +03:00
-
ea2864d21e
[D3D12] ROV: Stencil constant declarations
Triang3l
2018-10-18 23:02:25 +03:00
-
d214c62c78
[D3D12] ROV: Fix write mask source
Triang3l
2018-10-18 20:59:24 +03:00
-
f48ea20880
[D3D12] ROV: Track which RTs and components have been actually written
Triang3l
2018-10-18 14:54:33 +03:00
-
1860bc6a59
[D3D12] Display whether ROV is actually used in the title
Triang3l
2018-10-17 17:53:37 +03:00
-
f5a90faeab
[D3D12] ROV: Separate depth and stencil discard/writing
Triang3l
2018-10-17 16:22:24 +03:00
-
1c6d753e55
[D3D12] ROV: Depth test refactoring
Triang3l
2018-10-17 15:23:58 +03:00
-
6c0ffe881a
[D3D12] ROV: Min/max blend operations
Triang3l
2018-10-17 13:04:03 +03:00
-
17a737a358
[D3D12] Display ROV support in the window title
Triang3l
2018-10-16 21:19:45 +03:00
-
37fe120fe0
[D3D12] ROV: Write mask, write in ascending RT number order
Triang3l
2018-10-16 20:50:01 +03:00
-
e8414da5dd
[D3D12] ROV: Fix depth format system constant setting
Triang3l
2018-10-16 18:08:18 +03:00
-
5f2c4500d6
[D3D12] ROV: Clamp values participating in blending
Triang3l
2018-10-16 15:01:59 +03:00
-
2d56c9ae30
[D3D12] ROV: Empty pixel shader for depth-only drawing
Triang3l
2018-10-16 14:02:43 +03:00
-
6e9964b43e
[D3D12] ROV: Fix depth testing
Triang3l
2018-10-15 23:16:34 +03:00
-
e455467c32
[D3D12] ROV: Non-working depth testing code
Triang3l
2018-10-15 22:13:06 +03:00
-
add23849bf
[CPU] Implement lmw and stmw instructions
Christian Hawley
2018-10-14 13:57:45 -04:00
-
-
-
fa968a9ecd
[D3D12] ROV: Fix 7e3 denormal read
Triang3l
2018-10-14 15:43:41 +03:00
-
5395183d98
[D3D12] ROV: 64bpp load/store
Triang3l
2018-10-14 14:38:04 +03:00
-
eb8596d72a
[D3D12] ROV: Cleanup format system constants
Triang3l
2018-10-14 12:04:39 +03:00
-
518535bbd3
[D3D12] ROV 7e3 reading
Triang3l
2018-10-13 20:19:42 +03:00
-
148a713280
[D3D12] ROV 7e3 writing
Triang3l
2018-10-13 19:10:25 +03:00
-
c8a48f9c1c
[D3D12] ROV: Blending fixes
Triang3l
2018-10-13 17:23:50 +03:00
-
efc7f794ed
[D3D12] DXBC: Fix position/color use after free, fix ROV color load/store
Triang3l
2018-10-13 15:38:49 +03:00
-
f98a4d11ea
[D3D12] ROV: A bit of non-working blending code
Triang3l
2018-10-13 14:33:22 +03:00
-
60c7f11fe0
[D3D12] Blend constant values
Triang3l
2018-10-12 23:56:49 +03:00
-
2fa7607547
Merge pull request #1086 from bwrsandman/xenia-build-test-bin-path
Justin Moore
2018-10-12 15:08:04 -05:00
-
-
-
-
5f108246b6
[D3D12] ROV: Blending constant declaration
Triang3l
2018-10-12 22:28:07 +03:00
-
74c9c2c724
Merge branch 'd3d12' of github.com:xenia-project/xenia into d3d12
Triang3l
2018-10-12 20:08:50 +03:00
-
-
10a3dc6d94
[D3D12] ROV: 32-bit loading, except for 7e3
Triang3l
2018-10-12 20:06:40 +03:00
-
013087108b
[D3D12] ROV: Used render targets flags
Triang3l
2018-10-12 12:32:48 +03:00
-
-
3dc15dbb44
[D3D12] ROV: 32bpp storing (except for 7e3)
Triang3l
2018-10-12 09:59:25 +03:00
-
615fade64e
[D3D12] ROV: Fix EDRAM pitch shader constant size
Triang3l
2018-10-11 19:59:35 +03:00
-
197b1d8114
[D3D12] ROV: EDRAM offset calculation
Triang3l
2018-10-11 10:16:36 +03:00
-
8cde541596
[D3D12] ROV: Binding
Triang3l
2018-10-10 18:33:39 +03:00
-
67e5cb8681
[D3D12] ROV: Disable RTs when using ROV
Triang3l
2018-10-10 16:37:35 +03:00
-
6d2e74325c
[D3D12] ROV: Check if supported
Triang3l
2018-10-10 14:30:29 +03:00
-
90f700c785
[D3D12] Analysis: Display fetch constant contents if type is wrong
Triang3l
2018-10-10 12:38:55 +03:00
-
7bc79cbd01
[D3D12] Signed texture SRVs
Triang3l
2018-10-09 21:44:18 +03:00
-
7603de218b
[D3D12] DXBC part of signed textures
Triang3l
2018-10-09 08:31:09 +03:00
-
6a6e63060b
[D3D12] Submit barriers before uploading gamma ramp
Triang3l
2018-10-08 19:42:02 +03:00
-
fccebae703
[D3D12] PIX: Capture with F4, disable tiled resources when attached
Triang3l
2018-10-08 12:05:15 +03:00
-
16dc6e4100
[D3D12] DXBC: In getWeights, apply the offset for unnormalized coordinates only when needed
Triang3l
2018-10-07 21:51:18 +03:00
-
685d3074f4
[D3D12] Hash sampler bindings and refactor names in UpdateBindings
Triang3l
2018-10-07 20:21:18 +03:00
-
3de2b5e692
[D3D12] Code style fixes
Triang3l
2018-10-07 17:30:12 +03:00
-
400e6b7137
[D3D12] Don't replace strip reset index when not used, profile ConvertPrimitives
Triang3l
2018-10-07 15:26:47 +03:00
-
9194c3f8b0
[D3D12] Primitive converter cache and strip restart, texture invalidation acquire/release
Triang3l
2018-10-06 20:27:48 +03:00
-
128ac2a3f9
[D3D12] Align mipmap storage size to power of 2 when untiling
Triang3l
2018-10-05 20:48:11 +03:00
-
34946c57b0
[D3D12] Rename XeTextureCopy to XeTextureLoad in shaders
Triang3l
2018-10-05 20:02:36 +03:00
-
9dc7dfab02
[D3D12] Fix currently bound textures not reloaded if not needed immediately
Triang3l
2018-10-05 09:20:51 +03:00
-
d827bbeb6c
[D3D12] Fix texture binding hashing
Triang3l
2018-10-04 23:57:08 +03:00
-
131525e44d
[D3D12] Don't create SRVs if textures not changed
Triang3l
2018-10-04 14:36:48 +03:00
-
b77ffe3df6
[D3D12] Output gamma ramp
Triang3l
2018-10-03 14:36:17 +03:00
-
c624bf8c49
[D3D12] DXBC: Use a0 for maxas scratch because ps must not be modified without a write mask
Triang3l
2018-10-02 21:24:50 +03:00
-
90f586383a
[D3D12] Make tiled resources optional - not available on old Intel HD Graphics
Triang3l
2018-10-02 17:10:04 +03:00
-
9e17bbf016
[D3D12] Refactor system and bool/loop constants into separate descriptor ranges
Triang3l
2018-10-02 16:34:22 +03:00
-
2588aab89d
[GPU/D3D12] Float constant remapping fixes
Triang3l
2018-10-01 20:15:00 +03:00
-
c4599ff211
[D3D12] Compact float constants and don't split them into pages
Triang3l
2018-09-30 20:17:26 +03:00
-
eb50ebd885
[D3D12] Write to 8_8_8_8_GAMMA in gamma space
Triang3l
2018-09-29 13:30:05 +03:00