/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2015 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include #include #include #include #include #include "xenia/base/logging.h" #include "xenia/base/main.h" #include "xenia/base/string.h" #include "xenia/gpu/glsl_shader_translator.h" #include "xenia/gpu/shader_translator.h" #include "xenia/gpu/spirv_shader_translator.h" #include "xenia/ui/spirv/spirv_disassembler.h" DEFINE_string(shader_input, "", "Input shader binary file path."); DEFINE_string(shader_input_type, "", "'vs', 'ps', or unspecified to infer from the given filename."); DEFINE_string(shader_output, "", "Output shader file path."); DEFINE_string(shader_output_type, "ucode", "Translator to use: [ucode, glsl45, spirv, spirvtext]."); namespace xe { namespace gpu { int shader_compiler_main(const std::vector& args) { ShaderType shader_type; if (!FLAGS_shader_input_type.empty()) { if (FLAGS_shader_input_type == "vs") { shader_type = ShaderType::kVertex; } else if (FLAGS_shader_input_type == "ps") { shader_type = ShaderType::kPixel; } else { XELOGE("Invalid --shader_input_type; must be 'vs' or 'ps'."); return 1; } } else { auto last_dot = FLAGS_shader_input.find_last_of('.'); bool valid_type = false; if (last_dot != std::string::npos) { if (FLAGS_shader_input.substr(last_dot) == ".vs") { shader_type = ShaderType::kVertex; valid_type = true; } else if (FLAGS_shader_input.substr(last_dot) == ".ps") { shader_type = ShaderType::kPixel; valid_type = true; } } if (!valid_type) { XELOGE( "File type not recognized (use .vs, .ps or " "--shader_input_type=vs|ps)."); return 1; } } auto input_file = fopen(FLAGS_shader_input.c_str(), "rb"); if (!input_file) { XELOGE("Unable to open input file: %s", FLAGS_shader_input.c_str()); return 1; } fseek(input_file, 0, SEEK_END); size_t input_file_size = ftell(input_file); fseek(input_file, 0, SEEK_SET); std::vector ucode_dwords(input_file_size / 4); fread(ucode_dwords.data(), 4, ucode_dwords.size(), input_file); fclose(input_file); XELOGI("Opened %s as a %s shader, %" PRId64 " words (%" PRId64 " bytes).", FLAGS_shader_input.c_str(), shader_type == ShaderType::kVertex ? "vertex" : "pixel", ucode_dwords.size(), ucode_dwords.size() * 4); // TODO(benvanik): hash? need to return the data to big-endian format first. uint64_t ucode_data_hash = 0; auto shader = std::make_unique( shader_type, ucode_data_hash, ucode_dwords.data(), ucode_dwords.size()); std::unique_ptr translator; if (FLAGS_shader_output_type == "spirv" || FLAGS_shader_output_type == "spirvtext") { translator = std::make_unique(); } else if (FLAGS_shader_output_type == "glsl45") { translator = std::make_unique( GlslShaderTranslator::Dialect::kGL45); } else { translator = std::make_unique(); } translator->Translate(shader.get()); const void* source_data = shader->translated_binary().data(); size_t source_data_size = shader->translated_binary().size(); std::unique_ptr spirv_disasm_result; if (FLAGS_shader_output_type == "spirvtext") { // Disassemble SPIRV. spirv_disasm_result = xe::ui::spirv::SpirvDisassembler().Disassemble( reinterpret_cast(source_data), source_data_size / 4); source_data = spirv_disasm_result->text(); source_data_size = std::strlen(spirv_disasm_result->text()) + 1; } if (!FLAGS_shader_output.empty()) { auto output_file = fopen(FLAGS_shader_output.c_str(), "wb"); fwrite(source_data, 1, source_data_size, output_file); fclose(output_file); } return 0; } } // namespace gpu } // namespace xe DEFINE_ENTRY_POINT(L"xenia-gpu-shader-compiler", L"xenia-gpu-shader-compiler shader.bin", xe::gpu::shader_compiler_main);