/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2022 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_UI_WINDOW_WIN_H_ #define XENIA_UI_WINDOW_WIN_H_ #include #include #include "xenia/ui/menu_item.h" #include "xenia/ui/window.h" // Must be included before Windows headers for things like NOMINMAX. #include "xenia/base/platform_win.h" #include #include namespace xe { namespace ui { class Win32Window : public Window { using super = Window; public: Win32Window(WindowedAppContext& app_context, const std::string_view title, uint32_t desired_logical_width, uint32_t desired_logical_height); ~Win32Window() override; // Will be null if the window hasn't been successfully opened yet, or has been // closed. HWND hwnd() const { return hwnd_; } uint32_t GetMediumDpi() const override; protected: bool OpenImpl() override; void RequestCloseImpl() override; uint32_t GetLatestDpiImpl() const override; void ApplyNewFullscreen() override; void ApplyNewTitle() override; void LoadAndApplyIcon(const void* buffer, size_t size, bool can_apply_state_in_current_phase) override; void ApplyNewMainMenu(MenuItem* old_main_menu) override; void CompleteMainMenuItemsUpdateImpl() override; void ApplyNewMouseCapture() override; void ApplyNewMouseRelease() override; void ApplyNewCursorVisibility( CursorVisibility old_cursor_visibility) override; void FocusImpl() override; std::unique_ptr CreateSurfaceImpl( Surface::TypeFlags allowed_types) override; void RequestPaintImpl() override; private: enum : UINT { kUserMessageAutoHideCursor = WM_USER, }; BOOL AdjustWindowRectangle(RECT& rect, DWORD style, BOOL menu, DWORD ex_style, UINT dpi) const; BOOL AdjustWindowRectangle(RECT& rect) const; uint32_t GetCurrentSystemDpi() const; uint32_t GetCurrentDpi() const; void ApplyFullscreenEntry(WindowDestructionReceiver& destruction_receiver); void HandleSizeUpdate(WindowDestructionReceiver& destruction_receiver); // For updating multiple factors that may influence the window size at once, // without handling WM_SIZE multiple times (that may not only result in wasted // handling, but also in the state potentially changed to an inconsistent one // in the middle of a size update by the listeners). void BeginBatchedSizeUpdate(); void EndBatchedSizeUpdate(WindowDestructionReceiver& destruction_receiver); bool HandleMouse(UINT message, WPARAM wParam, LPARAM lParam, WindowDestructionReceiver& destruction_receiver); bool HandleKeyboard(UINT message, WPARAM wParam, LPARAM lParam, WindowDestructionReceiver& destruction_receiver); void SetCursorIfFocusedOnClientArea(HCURSOR cursor) const; void SetCursorAutoHideTimer(); static void NTAPI AutoHideCursorTimerCallback(void* parameter, BOOLEAN timer_or_wait_fired); static LRESULT CALLBACK WndProcThunk(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); // This can't handle messages sent during CreateWindow (hwnd_ still not // assigned to) or after nulling hwnd_ in closing / deleting. virtual LRESULT WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); HCURSOR arrow_cursor_ = nullptr; HICON icon_ = nullptr; uint32_t dpi_ = USER_DEFAULT_SCREEN_DPI; // hwnd_ may be accessed by the cursor hiding timer callback from a separate // thread, but the timer can be active only with a valid window anyway. HWND hwnd_ = nullptr; uint32_t batched_size_update_depth_ = 0; bool batched_size_update_contained_wm_size_ = false; bool batched_size_update_contained_wm_paint_ = false; uint32_t pre_fullscreen_dpi_; WINDOWPLACEMENT pre_fullscreen_placement_; // The client area part of pre_fullscreen_placement_.rcNormalPosition, saved // in case something effecting the behavior of AdjustWindowRectEx for the // non-fullscreen state is changed mid-fullscreen (for instance, the menu is // toggled), so a new AdjustWindowRectExForDpi call for the old DPI, but with // the other state different than the old one, while exiting fullscreen, won't // cause anomalies like negative size. uint32_t pre_fullscreen_normal_client_width_; uint32_t pre_fullscreen_normal_client_height_; // Must be the screen position, not the client position, so it's possible to // immediately hide the cursor, for instance, when switching to fullscreen // (and thus changing the client area top-left corner, resulting in // WM_MOUSEMOVE being sent, which would instantly reveal the cursor because of // that relative position change). POINT cursor_auto_hide_last_screen_pos_ = {LONG_MAX, LONG_MAX}; // Using a timer queue timer for hiding the cursor rather than WM_TIMER // because the latter is a very low-priority message which is never received // if WM_PAINT messages are sent continuously (invalidating the window right // after painting). HANDLE cursor_auto_hide_timer_ = nullptr; // Last hiding case numbers for skipping of obsolete cursor hiding messages // (both WM_MOUSEMOVE and the hiding message have been sent, for instance, and // WM_MOUSEMOVE hasn't been handled yet, or the cursor visibility state has // been changed). The queued index is read, and the signaled index is written, // by the timer callback, which is executed outside the message thread, so // before modifying the queued number, or reading the signaled number, in the // message thread, delete the timer (deleting the timer awaits cancels the // callback if it hasn't been invoked yet, or awaits it if it has). Use // equality comparison for safe rollover handling. WPARAM last_cursor_auto_hide_queued = 0; WPARAM last_cursor_auto_hide_signaled = 0; // Whether the cursor has been hidden after the expiration of the timer, and // hasn't been revealed yet. bool cursor_currently_auto_hidden_ = false; }; class Win32MenuItem : public MenuItem { public: Win32MenuItem(Type type, const std::string& text, const std::string& hotkey, std::function callback); ~Win32MenuItem() override; HMENU handle() const { return handle_; } void SetEnabled(bool enabled) override; using MenuItem::OnSelected; protected: void OnChildAdded(MenuItem* child_item) override; void OnChildRemoved(MenuItem* child_item) override; private: HMENU handle_ = nullptr; }; } // namespace ui } // namespace xe #endif // XENIA_UI_WINDOW_WIN_H_