/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2015 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/ui/graphics_context.h" #include #include "xenia/base/cvar.h" #include "xenia/ui/graphics_provider.h" DEFINE_bool(random_clear_color, false, "Randomize window clear color.", "UI"); namespace xe { namespace ui { GraphicsContext::GraphicsContext(GraphicsProvider* provider, Window* target_window) : provider_(provider), target_window_(target_window) {} GraphicsContext::~GraphicsContext() = default; bool GraphicsContext::is_current() { return true; } bool GraphicsContext::MakeCurrent() { return true; } void GraphicsContext::ClearCurrent() {} void GraphicsContext::GetClearColor(float* rgba) { if (cvars::random_clear_color) { rgba[0] = rand() / float(RAND_MAX); // NOLINT(runtime/threadsafe_fn) rgba[1] = 1.0f; rgba[2] = 0.0f; } else { rgba[0] = 0.0f; rgba[1] = 0.0f; rgba[2] = 0.0f; } rgba[3] = 1.0f; } } // namespace ui } // namespace xe