/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2022 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #define XE_RESOLVE_CLEAR #include "resolve.xesli" array_buffer_wo_declare_xe(uint4_xe, xe_resolve_edram, set=0, binding=0, u0, space0) #define LOCAL_SIZE_X_XE 8 #define LOCAL_SIZE_Y_XE 8 #define LOCAL_SIZE_Z_XE 1 entry_bindings_begin_compute_xe XE_RESOLVE_PUSH_CONST_BINDING entry_binding_next_xe array_buffer_wo_binding_xe(uint4_xe, xe_resolve_edram, buffer(1)) entry_bindings_end_inputs_begin_compute_xe entry_in_global_thread_id_xe entry_inputs_end_code_begin_compute_xe { // 1 thread = 8 host samples (same as the resolve granularity at 1x1 scale). XeResolveInfo resolve_info = XeResolveGetInfo(pass_push_consts_xe); uint2_xe extent_scale = uint2_xe(greater_than_equal_xe( uint_x2_xe(resolve_info.edram_msaa_samples), uint2_xe(kXenosMsaaSamples_4X, kXenosMsaaSamples_2X))); // Group height can't cross resolve granularity, Y overflow check not needed. dont_flatten_xe if (in_global_thread_id_xe.x >= resolve_info.width_div_8_scaled << extent_scale.x) { return; } uint address_int4s = XeEdramOffsetInts( (in_global_thread_id_xe.xy << uint2_xe(3u, 0u)) + (resolve_info.edram_offset_scaled << extent_scale), resolve_info.edram_base_tiles, true, resolve_info.edram_pitch_tiles, kXenosMsaaSamples_1X, resolve_info.edram_is_depth, 0u, 0u, resolve_info.resolution_scale) >> 2u; array_buffer_store_xe(xe_resolve_edram, address_int4s, resolve_info.clear_value.xxxx); array_buffer_store_xe(xe_resolve_edram, address_int4s + 1u, resolve_info.clear_value.xxxx); } entry_code_end_compute_xe