/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2022 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "pixel_formats.xesli" #include "texture_load.xesli" array_buffer_wo_declare_xe(uint4_xe, xe_texture_load_dest, set=0, binding=0, u0, space0) array_buffer_declare_xe(uint4_xe, xe_texture_load_source, set=1, binding=0, t0, space0) entry_bindings_begin_compute_xe XE_TEXTURE_LOAD_PUSH_CONST_BINDING entry_binding_next_xe array_buffer_wo_binding_xe(uint4_xe, xe_texture_load_dest, buffer(1)) entry_binding_next_xe array_buffer_binding_xe(uint4_xe, xe_texture_load_source, buffer(2)) entry_bindings_end_inputs_begin_compute_xe entry_in_global_thread_id_xe entry_inputs_end_code_begin_compute_xe { // 1 thread = 2 DXT3 blocks to 8x4 R8G8B8A8 texels. XeTextureLoadInfo load_info = XeTextureLoadGetInfo(pass_push_consts_xe); uint3_xe block_index = in_global_thread_id_xe << uint3_xe(1u, 0u, 0u); dont_flatten_xe if (any(greater_than_equal_xe(block_index.xy, load_info.size_blocks.xy))) { return; } uint3_xe texel_index_host = block_index << uint3_xe(2u, 2u, 0u); uint block_offset_host = uint( (XeTextureHostLinearOffset(int3_xe(texel_index_host), load_info.host_pitch, load_info.height_texels, 4u) + load_info.host_offset) >> 4u); uint elements_pitch_host = load_info.host_pitch >> 4u; uint block_offset_guest = XeTextureLoadSourceAddress(load_info, block_index, 4u) >> 4u; uint i; unroll_xe for (i = 0u; i < 2u; ++i) { if (i != 0u) { ++block_offset_host; // Odd block = even block + 32 guest bytes when tiled. block_offset_guest += load_info.is_tiled ? 2u : 1u; } uint4_xe block = XeEndianSwap32( array_buffer_load_xe(xe_texture_load_source, block_offset_guest), load_info.endian_32); uint2_xe bgr_end_8in10 = XeDXTColorEndpointsToBGR8In10(block.z); // Sort the color indices so they can be used as weights for the second // endpoint. uint bgr_weights = XeDXTHighColorWeights(block.w); array_buffer_store_xe( xe_texture_load_dest, block_offset_host, XeDXTOpaqueRowToRGB8(bgr_end_8in10, bgr_weights) + ((block.xxxx >> uint4_xe(0u, 4u, 8u, 12u)) & 0xFu) * 0x11000000u); dont_flatten_xe if (texel_index_host.y + 1u < load_info.height_texels) { array_buffer_store_xe( xe_texture_load_dest, block_offset_host + elements_pitch_host, XeDXTOpaqueRowToRGB8(bgr_end_8in10, bgr_weights >> 8u) + ((block.xxxx >> uint4_xe(16u, 20u, 24u, 28u)) & 0xFu) * 0x11000000u); dont_flatten_xe if (texel_index_host.y + 2u < load_info.height_texels) { array_buffer_store_xe( xe_texture_load_dest, block_offset_host + 2u * elements_pitch_host, XeDXTOpaqueRowToRGB8(bgr_end_8in10, bgr_weights >> 16u) + ((block.yyyy >> uint4_xe(0u, 4u, 8u, 12u)) & 0xFu) * 0x11000000u); dont_flatten_xe if (texel_index_host.y + 3u < load_info.height_texels) { array_buffer_store_xe( xe_texture_load_dest, block_offset_host + 3u * elements_pitch_host, XeDXTOpaqueRowToRGB8(bgr_end_8in10, bgr_weights >> 24u) + ((block.yyyy >> uint4_xe(16u, 20u, 24u, 28u)) & 0xFu) * 0x11000000u); } } } } } entry_code_end_compute_xe