/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2018 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_UI_D3D12_D3D12_API_H_ #define XENIA_UI_D3D12_D3D12_API_H_ // This must be included before D3D and DXGI for things like NOMINMAX. #include "xenia/base/platform_win.h" #include #include #include #include #include #include // For Microsoft::WRL::ComPtr. #include #include "third_party/DirectXShaderCompiler/include/dxc/dxcapi.h" #include "third_party/DirectXShaderCompiler/projects/dxilconv/include/DxbcConverter.h" #define XELOGD3D XELOGI #endif // XENIA_UI_D3D12_D3D12_API_H_