// // Generated by Microsoft (R) HLSL Shader Compiler 10.1 // // // Buffer Definitions: // // cbuffer XeStretchGammaRootConstants // { // // float xe_gamma_ramp_inv_size; // Offset: 0 Size: 4 // // } // // // Resource Bindings: // // Name Type Format Dim ID HLSL Bind Count // ------------------------------ ---------- ------- ----------- ------- -------------- ------ // xe_sampler_linear_clamp sampler NA NA S0 s0 1 // xe_texture texture float4 2d T0 t0 1 // xe_gamma_ramp texture float3 1d T1 t1 1 // XeStretchGammaRootConstants cbuffer NA NA CB0 cb0 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // TEXCOORD 0 xy 0 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_5_1 dcl_globalFlags refactoringAllowed dcl_constantbuffer CB0[0:0][1], immediateIndexed, space=0 dcl_sampler S0[0:0], mode_default, space=0 dcl_resource_texture2d (float,float,float,float) T0[0:0], space=0 dcl_resource_texture1d (float,float,float,float) T1[1:1], space=0 dcl_input_ps linear v0.xy dcl_output o0.xyzw dcl_temps 2 sample_l r0.xyzw, v0.xyxx, T0[0].xyzw, S0[0], l(0.000000) add r1.x, -CB0[0][0].x, l(1.000000) mul r1.y, CB0[0][0].x, l(0.500000) mad r0.xyz, r0.xyzx, r1.xxxx, r1.yyyy sample_l r0.x, r0.x, T1[1].xyzw, S0[0], l(0.000000) sample_l r0.y, r0.y, T1[1].xyzw, S0[0], l(0.000000) sample_l r0.z, r0.z, T1[1].xyzw, S0[0], l(0.000000) mov o0.xyzw, r0.xyzw ret // Approximately 9 instruction slots used