/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2020 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_GPU_GPU_FLAGS_H_ #define XENIA_GPU_GPU_FLAGS_H_ #include "xenia/base/cvar.h" DECLARE_path(trace_gpu_prefix); DECLARE_bool(trace_gpu_stream); DECLARE_path(dump_shaders); DECLARE_bool(vsync); DECLARE_uint64(framerate_limit); DECLARE_bool(gpu_allow_invalid_fetch_constants); DECLARE_bool(non_seamless_cube_map); DECLARE_bool(half_pixel_offset); DECLARE_string(occlusion_query); DECLARE_int32(occlusion_query_fake_lower_threshold); DECLARE_int32(occlusion_query_fake_upper_threshold); DECLARE_int32(occlusion_query_querybatch_range); DECLARE_double(occlusion_query_saturation); DECLARE_int32(anisotropic_override); DECLARE_bool(disassemble_pm4); DECLARE_bool(no_discard_stencil_in_transfer_pipelines); DECLARE_bool(async_shader_compilation); DECLARE_bool(gpu_3d_to_2d_texture); DECLARE_bool(ac6_ground_fix); #define XE_GPU_FINE_GRAINED_DRAW_SCOPES 1 #endif // XENIA_GPU_GPU_FLAGS_H_