// // Generated by Microsoft (R) HLSL Shader Compiler 10.1 // // // Buffer Definitions: // // cbuffer xe_system_cbuffer // { // // uint xe_flags; // Offset: 0 Size: 4 [unused] // uint xe_vertex_index_endian_and_edge_factors;// Offset: 4 Size: 4 [unused] // int xe_vertex_base_index; // Offset: 8 Size: 4 [unused] // uint xe_pixel_pos_reg; // Offset: 12 Size: 4 [unused] // float3 xe_ndc_scale; // Offset: 16 Size: 12 [unused] // float xe_pixel_half_pixel_offset; // Offset: 28 Size: 4 [unused] // float3 xe_ndc_offset; // Offset: 32 Size: 12 [unused] // float xe_alpha_test_reference; // Offset: 44 Size: 4 [unused] // float2 xe_point_size; // Offset: 48 Size: 8 [unused] // float2 xe_point_size_min_max; // Offset: 56 Size: 8 [unused] // float2 xe_point_screen_to_ndc; // Offset: 64 Size: 8 [unused] // uint2 xe_sample_count_log2; // Offset: 72 Size: 8 [unused] // uint xe_edram_pitch_tiles; // Offset: 80 Size: 4 [unused] // uint xe_edram_depth_base_dwords; // Offset: 84 Size: 4 [unused] // float4 xe_color_exp_bias; // Offset: 96 Size: 16 [unused] // uint4 xe_color_output_map; // Offset: 112 Size: 16 [unused] // float2 xe_tessellation_factor_range;// Offset: 128 Size: 8 // float2 xe_edram_depth_range; // Offset: 136 Size: 8 [unused] // float2 xe_edram_poly_offset_front; // Offset: 144 Size: 8 [unused] // float2 xe_edram_poly_offset_back; // Offset: 152 Size: 8 [unused] // uint xe_edram_resolution_scale_log2;// Offset: 160 Size: 4 [unused] // uint xe_edram_stencil_reference; // Offset: 164 Size: 4 [unused] // uint xe_edram_stencil_read_mask; // Offset: 168 Size: 4 [unused] // uint xe_edram_stencil_write_mask; // Offset: 172 Size: 4 [unused] // uint4 xe_edram_stencil_front; // Offset: 176 Size: 16 [unused] // uint4 xe_edram_stencil_back; // Offset: 192 Size: 16 [unused] // uint4 xe_edram_base_dwords; // Offset: 208 Size: 16 [unused] // uint4 xe_edram_rt_flags; // Offset: 224 Size: 16 [unused] // uint4 xe_edram_rt_pack_width_low; // Offset: 240 Size: 16 [unused] // uint4 xe_edram_rt_pack_offset_low; // Offset: 256 Size: 16 [unused] // uint4 xe_edram_rt_pack_width_high; // Offset: 272 Size: 16 [unused] // uint4 xe_edram_rt_pack_offset_high;// Offset: 288 Size: 16 [unused] // uint4 xe_edram_load_mask_rt01; // Offset: 304 Size: 16 [unused] // uint4 xe_edram_load_mask_rt23; // Offset: 320 Size: 16 [unused] // float4 xe_edram_load_scale_rt01; // Offset: 336 Size: 16 [unused] // float4 xe_edram_load_scale_rt23; // Offset: 352 Size: 16 [unused] // uint4 xe_edram_blend_rt01; // Offset: 368 Size: 16 [unused] // uint4 xe_edram_blend_rt23; // Offset: 384 Size: 16 [unused] // float4 xe_edram_blend_constant; // Offset: 400 Size: 16 [unused] // float4 xe_edram_store_min_rt01; // Offset: 416 Size: 16 [unused] // float4 xe_edram_store_min_rt23; // Offset: 432 Size: 16 [unused] // float4 xe_edram_store_max_rt01; // Offset: 448 Size: 16 [unused] // float4 xe_edram_store_max_rt23; // Offset: 464 Size: 16 [unused] // float4 xe_edram_store_scale_rt01; // Offset: 480 Size: 16 [unused] // float4 xe_edram_store_scale_rt23; // Offset: 496 Size: 16 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim ID HLSL Bind Count // ------------------------------ ---------- ------- ----------- ------- -------------- ------ // xe_system_cbuffer cbuffer NA NA CB0 cb0 1 // // // // Patch Constant signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_TessFactor 0 x 0 QUADEDGE float x // SV_TessFactor 1 x 1 QUADEDGE float x // SV_TessFactor 2 x 2 QUADEDGE float x // SV_TessFactor 3 x 3 QUADEDGE float x // SV_InsideTessFactor 0 x 4 QUADINT float x // SV_InsideTessFactor 1 x 5 QUADINT float x // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // no Input // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // no Output // Tessellation Domain # of control points // -------------------- -------------------- // Quadrilateral 4 // // Tessellation Output Primitive Partitioning Type // ------------------------------ ------------------ // Clockwise Triangles Even Fractional // hs_5_1 hs_decls dcl_input_control_point_count 4 dcl_output_control_point_count 4 dcl_tessellator_domain domain_quad dcl_tessellator_partitioning partitioning_fractional_even dcl_tessellator_output_primitive output_triangle_cw dcl_globalFlags refactoringAllowed dcl_constantbuffer CB0[0:0][9], immediateIndexed, space=0 hs_fork_phase dcl_hs_fork_phase_instance_count 4 dcl_input vForkInstanceID dcl_output_siv o0.x, finalQuadUeq0EdgeTessFactor dcl_output_siv o1.x, finalQuadVeq0EdgeTessFactor dcl_output_siv o2.x, finalQuadUeq1EdgeTessFactor dcl_output_siv o3.x, finalQuadVeq1EdgeTessFactor dcl_temps 1 dcl_indexrange o0.x 4 mov r0.x, vForkInstanceID.x mov o[r0.x + 0].x, CB0[0][8].y ret hs_fork_phase dcl_hs_fork_phase_instance_count 2 dcl_input vForkInstanceID dcl_output_siv o4.x, finalQuadUInsideTessFactor dcl_output_siv o5.x, finalQuadVInsideTessFactor dcl_temps 1 dcl_indexrange o4.x 2 mov r0.x, vForkInstanceID.x mov o[r0.x + 4].x, CB0[0][8].y ret // Approximately 6 instruction slots used