/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2020 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/gpu/shader.h" #include #include #include "third_party/fmt/include/fmt/format.h" #include "xenia/base/filesystem.h" #include "xenia/base/math.h" #include "xenia/base/memory.h" #include "xenia/base/string.h" #include "xenia/gpu/ucode.h" namespace xe { namespace gpu { using namespace ucode; Shader::Shader(xenos::ShaderType shader_type, uint64_t ucode_data_hash, const uint32_t* ucode_dwords, size_t ucode_dword_count) : shader_type_(shader_type), ucode_data_hash_(ucode_data_hash) { // We keep ucode data in host native format so it's easier to work with. ucode_data_.resize(ucode_dword_count); xe::copy_and_swap(ucode_data_.data(), ucode_dwords, ucode_dword_count); } Shader::~Shader() = default; std::string Shader::GetTranslatedBinaryString() const { std::string result; result.resize(translated_binary_.size()); std::memcpy(const_cast(result.data()), translated_binary_.data(), translated_binary_.size()); return result; } std::pair Shader::Dump( const std::filesystem::path& base_path, const char* path_prefix) { // Ensure target path exists. auto target_path = base_path; if (!target_path.empty()) { target_path = std::filesystem::absolute(target_path); std::filesystem::create_directories(target_path); } auto base_name = fmt::format("shader_{}_{:016X}", path_prefix, ucode_data_hash_); std::string txt_name, bin_name; if (shader_type_ == xenos::ShaderType::kVertex) { txt_name = base_name + ".vert"; bin_name = base_name + ".bin.vert"; } else { txt_name = base_name + ".frag"; bin_name = base_name + ".bin.frag"; } std::filesystem::path txt_path, bin_path; txt_path = base_path / txt_name; bin_path = base_path / bin_name; FILE* f = filesystem::OpenFile(txt_path, "wb"); if (f) { fwrite(translated_binary_.data(), 1, translated_binary_.size(), f); fprintf(f, "\n\n"); auto ucode_disasm_ptr = ucode_disassembly().c_str(); while (*ucode_disasm_ptr) { auto line_end = std::strchr(ucode_disasm_ptr, '\n'); fprintf(f, "// "); fwrite(ucode_disasm_ptr, 1, line_end - ucode_disasm_ptr + 1, f); ucode_disasm_ptr = line_end + 1; } fprintf(f, "\n\n"); if (!host_disassembly_.empty()) { fprintf(f, "\n\n/*\n%s\n*/\n", host_disassembly_.c_str()); } fclose(f); } f = filesystem::OpenFile(bin_path, "wb"); if (f) { fwrite(ucode_data_.data(), 4, ucode_data_.size(), f); fclose(f); } return {std::move(txt_path), std::move(bin_path)}; } } // namespace gpu } // namespace xe