/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include #include #include #include #include #include #include #include namespace xe { namespace kernel { SHIM_CALL XamGetSystemVersion_shim(PPCContext* ppc_state, KernelState* state) { XELOGD("XamGetSystemVersion()"); // eh, just picking one. If we go too low we may break new games, but // this value seems to be used for conditionally loading symbols and if // we pretend to be old we have less to worry with implementing. // 0x200A3200 // 0x20096B00 SHIM_SET_RETURN_64(0); } SHIM_CALL XGetAVPack_shim(PPCContext* ppc_state, KernelState* state) { // DWORD // Not sure what the values are for this, but 6 is VGA. // Other likely values are 3/4/8 for HDMI or something. // Games seem to use this as a PAL check - if the result is not 3/4/6/8 // they explode with errors if not in PAL mode. SHIM_SET_RETURN_64(6); } SHIM_CALL XGetGameRegion_shim(PPCContext* ppc_state, KernelState* state) { XELOGD("XGetGameRegion()"); SHIM_SET_RETURN_64(XEX_REGION_ALL); } SHIM_CALL XGetLanguage_shim(PPCContext* ppc_state, KernelState* state) { XELOGD("XGetLanguage()"); uint32_t desired_language = X_LANGUAGE_ENGLISH; // Switch the language based on game region. // TODO(benvanik): pull from xex header. uint32_t game_region = XEX_REGION_NTSCU; if (game_region & XEX_REGION_NTSCU) { desired_language = X_LANGUAGE_ENGLISH; } else if (game_region & XEX_REGION_NTSCJ) { desired_language = X_LANGUAGE_JAPANESE; } // Add more overrides? SHIM_SET_RETURN_64(desired_language); } SHIM_CALL XamVoiceIsActiveProcess_shim(PPCContext* ppc_state, KernelState* state) { XELOGD("XamVoiceIsActiveProcess()"); // Returning 0 here will short-circuit a bunch of voice stuff. SHIM_SET_RETURN_32(0); } SHIM_CALL XamLoaderGetLaunchDataSize_shim(PPCContext* ppc_state, KernelState* state) { uint32_t size_ptr = SHIM_GET_ARG_32(0); XELOGD("XamLoaderGetLaunchDataSize(%.8X)", size_ptr); SHIM_SET_MEM_32(size_ptr, 0); SHIM_SET_RETURN_64(0); } SHIM_CALL XamLoaderGetLaunchData_shim(PPCContext* ppc_state, KernelState* state) { uint32_t buffer_ptr = SHIM_GET_ARG_32(0); uint32_t buffer_size = SHIM_GET_ARG_32(1); XELOGD("XamLoaderGetLaunchData(%.8X, %d)", buffer_ptr, buffer_size); SHIM_SET_RETURN_64(0); } SHIM_CALL XamLoaderTerminateTitle_shim(PPCContext* ppc_state, KernelState* state) { XELOGD("XamLoaderTerminateTitle()"); assert_always(); } SHIM_CALL XamEnumerate_shim(PPCContext* ppc_state, KernelState* state) { uint32_t handle = SHIM_GET_ARG_32(0); uint32_t zero = SHIM_GET_ARG_32(1); uint32_t buffer_ptr = SHIM_GET_ARG_32(2); uint32_t buffer_length = SHIM_GET_ARG_32(3); uint32_t item_count_ptr = SHIM_GET_ARG_32(4); uint32_t overlapped_ptr = SHIM_GET_ARG_32(5); XELOGD("XamEnumerate(%.8X, %d, %d, %.8X, %d, %.8X, %.8X)", handle, zero, buffer_ptr, buffer_length, item_count_ptr, overlapped_ptr); XEnumerator* e = nullptr; if (XFAILED(state->object_table()->GetObject(handle, (XObject**)&e))) { SHIM_SET_RETURN_64(X_ERROR_INVALID_HANDLE); return; } // 0 items. if (item_count_ptr) { assert_zero(overlapped_ptr); SHIM_SET_MEM_32(item_count_ptr, 0); } else if (overlapped_ptr) { assert_zero(item_count_ptr); state->CompleteOverlappedImmediate(overlapped_ptr, 0, 0); } else { assert_always(); } e->Release(); SHIM_SET_RETURN_64(0); } } // namespace kernel } // namespace xe void xe::kernel::xam::RegisterInfoExports(ExportResolver* export_resolver, KernelState* state) { SHIM_SET_MAPPING("xam.xex", XamGetSystemVersion, state); SHIM_SET_MAPPING("xam.xex", XGetAVPack, state); SHIM_SET_MAPPING("xam.xex", XGetGameRegion, state); SHIM_SET_MAPPING("xam.xex", XGetLanguage, state); SHIM_SET_MAPPING("xam.xex", XamVoiceIsActiveProcess, state); SHIM_SET_MAPPING("xam.xex", XamLoaderGetLaunchDataSize, state); SHIM_SET_MAPPING("xam.xex", XamLoaderGetLaunchData, state); SHIM_SET_MAPPING("xam.xex", XamLoaderTerminateTitle, state); SHIM_SET_MAPPING("xam.xex", XamEnumerate, state); }