/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2018 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/gpu/d3d12/shared_memory.h" #include #include #include #include #include "xenia/base/assert.h" #include "xenia/base/cvar.h" #include "xenia/base/logging.h" #include "xenia/base/math.h" #include "xenia/base/memory.h" #include "xenia/base/profiling.h" #include "xenia/gpu/d3d12/d3d12_command_processor.h" #include "xenia/ui/d3d12/d3d12_util.h" DEFINE_bool(d3d12_tiled_shared_memory, true, "Enable tiled resources for shared memory emulation. Disabling " "them greatly increases video memory usage - a 512 MB buffer is " "created - but allows graphics debuggers that don't support tiled " "resources to work.", "D3D12"); namespace xe { namespace gpu { namespace d3d12 { SharedMemory::SharedMemory(D3D12CommandProcessor& command_processor, Memory& memory, TraceWriter& trace_writer) : command_processor_(command_processor), memory_(memory), trace_writer_(trace_writer) { page_size_log2_ = xe::log2_ceil(uint32_t(xe::memory::page_size())); page_count_ = kBufferSize >> page_size_log2_; } SharedMemory::~SharedMemory() { Shutdown(); } bool SharedMemory::Initialize() { auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider(); auto device = provider.GetDevice(); D3D12_RESOURCE_DESC buffer_desc; ui::d3d12::util::FillBufferResourceDesc( buffer_desc, kBufferSize, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS); buffer_state_ = D3D12_RESOURCE_STATE_COPY_DEST; if (AreTiledResourcesUsed()) { if (FAILED(device->CreateReservedResource( &buffer_desc, buffer_state_, nullptr, IID_PPV_ARGS(&buffer_)))) { XELOGE("Shared memory: Failed to create the 512 MB tiled buffer"); Shutdown(); return false; } } else { XELOGGPU( "Direct3D 12 tiled resources are not used for shared memory " "emulation - video memory usage may increase significantly " "because a full 512 MB buffer will be created!"); if (provider.GetGraphicsAnalysis() != nullptr) { // As of October 8th, 2018, PIX doesn't support tiled buffers. // FIXME(Triang3l): Re-enable tiled resources with PIX once fixed. XELOGGPU( "This is caused by PIX being attached, which doesn't support tiled " "resources yet."); } if (FAILED(device->CreateCommittedResource( &ui::d3d12::util::kHeapPropertiesDefault, provider.GetHeapFlagCreateNotZeroed(), &buffer_desc, buffer_state_, nullptr, IID_PPV_ARGS(&buffer_)))) { XELOGE("Shared memory: Failed to create the 512 MB buffer"); Shutdown(); return false; } } buffer_gpu_address_ = buffer_->GetGPUVirtualAddress(); buffer_uav_writes_commit_needed_ = false; std::memset(heaps_, 0, sizeof(heaps_)); heap_count_ = 0; D3D12_DESCRIPTOR_HEAP_DESC buffer_descriptor_heap_desc; buffer_descriptor_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV; buffer_descriptor_heap_desc.NumDescriptors = uint32_t(BufferDescriptorIndex::kCount); buffer_descriptor_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE; buffer_descriptor_heap_desc.NodeMask = 0; if (FAILED(device->CreateDescriptorHeap( &buffer_descriptor_heap_desc, IID_PPV_ARGS(&buffer_descriptor_heap_)))) { XELOGE( "Failed to create the descriptor heap for shared memory buffer views"); Shutdown(); return false; } buffer_descriptor_heap_start_ = buffer_descriptor_heap_->GetCPUDescriptorHandleForHeapStart(); ui::d3d12::util::CreateBufferRawSRV( device, provider.OffsetViewDescriptor(buffer_descriptor_heap_start_, uint32_t(BufferDescriptorIndex::kRawSRV)), buffer_, kBufferSize); ui::d3d12::util::CreateBufferTypedSRV( device, provider.OffsetViewDescriptor( buffer_descriptor_heap_start_, uint32_t(BufferDescriptorIndex::kR32UintSRV)), buffer_, DXGI_FORMAT_R32_UINT, kBufferSize >> 2); ui::d3d12::util::CreateBufferTypedSRV( device, provider.OffsetViewDescriptor( buffer_descriptor_heap_start_, uint32_t(BufferDescriptorIndex::kR32G32UintSRV)), buffer_, DXGI_FORMAT_R32G32_UINT, kBufferSize >> 3); ui::d3d12::util::CreateBufferTypedSRV( device, provider.OffsetViewDescriptor( buffer_descriptor_heap_start_, uint32_t(BufferDescriptorIndex::kR32G32B32A32UintSRV)), buffer_, DXGI_FORMAT_R32G32B32A32_UINT, kBufferSize >> 4); ui::d3d12::util::CreateBufferRawUAV( device, provider.OffsetViewDescriptor(buffer_descriptor_heap_start_, uint32_t(BufferDescriptorIndex::kRawUAV)), buffer_, kBufferSize); ui::d3d12::util::CreateBufferTypedUAV( device, provider.OffsetViewDescriptor( buffer_descriptor_heap_start_, uint32_t(BufferDescriptorIndex::kR32UintUAV)), buffer_, DXGI_FORMAT_R32_UINT, kBufferSize >> 2); ui::d3d12::util::CreateBufferTypedUAV( device, provider.OffsetViewDescriptor( buffer_descriptor_heap_start_, uint32_t(BufferDescriptorIndex::kR32G32UintUAV)), buffer_, DXGI_FORMAT_R32G32_UINT, kBufferSize >> 3); ui::d3d12::util::CreateBufferTypedUAV( device, provider.OffsetViewDescriptor( buffer_descriptor_heap_start_, uint32_t(BufferDescriptorIndex::kR32G32B32A32UintUAV)), buffer_, DXGI_FORMAT_R32G32B32A32_UINT, kBufferSize >> 4); system_page_flags_.clear(); system_page_flags_.resize((page_count_ + 63) / 64); upload_buffer_pool_ = std::make_unique( provider, xe::align(ui::d3d12::UploadBufferPool::kDefaultPageSize, uint32_t(1) << page_size_log2_)); memory_invalidation_callback_handle_ = memory_.RegisterPhysicalMemoryInvalidationCallback( MemoryInvalidationCallbackThunk, this); ResetTraceGPUWrittenBuffer(); return true; } void SharedMemory::Shutdown() { ResetTraceGPUWrittenBuffer(); FireWatches(0, (kBufferSize - 1) >> page_size_log2_, false); assert_true(global_watches_.empty()); // No watches now, so no references to the pools accessible by guest threads - // safe not to enter the global critical region. watch_node_first_free_ = nullptr; watch_node_current_pool_allocated_ = 0; for (WatchNode* pool : watch_node_pools_) { delete[] pool; } watch_node_pools_.clear(); watch_range_first_free_ = nullptr; watch_range_current_pool_allocated_ = 0; for (WatchRange* pool : watch_range_pools_) { delete[] pool; } watch_range_pools_.clear(); if (memory_invalidation_callback_handle_ != nullptr) { memory_.UnregisterPhysicalMemoryInvalidationCallback( memory_invalidation_callback_handle_); memory_invalidation_callback_handle_ = nullptr; } upload_buffer_pool_.reset(); ui::d3d12::util::ReleaseAndNull(buffer_descriptor_heap_); // First free the buffer to detach it from the heaps. ui::d3d12::util::ReleaseAndNull(buffer_); if (AreTiledResourcesUsed()) { for (uint32_t i = 0; i < xe::countof(heaps_); ++i) { ui::d3d12::util::ReleaseAndNull(heaps_[i]); } heap_count_ = 0; COUNT_profile_set("gpu/shared_memory/used_mb", 0); } } void SharedMemory::ClearCache() { upload_buffer_pool_->ClearCache(); // Keeping GPU-written data, so "invalidated by GPU". FireWatches(0, (kBufferSize - 1) >> page_size_log2_, true); // No watches now, so no references to the pools accessible by guest threads - // safe not to enter the global critical region. watch_node_first_free_ = nullptr; watch_node_current_pool_allocated_ = 0; for (WatchNode* pool : watch_node_pools_) { delete[] pool; } watch_node_pools_.clear(); watch_range_first_free_ = nullptr; watch_range_current_pool_allocated_ = 0; for (WatchRange* pool : watch_range_pools_) { delete[] pool; } watch_range_pools_.clear(); { auto global_lock = global_critical_region_.Acquire(); for (SystemPageFlagsBlock& block : system_page_flags_) { block.valid = block.valid_and_gpu_written; } } // TODO(Triang3l): Unmap and destroy heaps. } void SharedMemory::CompletedSubmissionUpdated() { upload_buffer_pool_->Reclaim(command_processor_.GetCompletedSubmission()); } SharedMemory::GlobalWatchHandle SharedMemory::RegisterGlobalWatch( GlobalWatchCallback callback, void* callback_context) { GlobalWatch* watch = new GlobalWatch; watch->callback = callback; watch->callback_context = callback_context; auto global_lock = global_critical_region_.Acquire(); global_watches_.push_back(watch); return reinterpret_cast(watch); } void SharedMemory::UnregisterGlobalWatch(GlobalWatchHandle handle) { auto watch = reinterpret_cast(handle); { auto global_lock = global_critical_region_.Acquire(); auto it = std::find(global_watches_.begin(), global_watches_.end(), watch); assert_false(it == global_watches_.end()); if (it != global_watches_.end()) { global_watches_.erase(it); } } delete watch; } SharedMemory::WatchHandle SharedMemory::WatchMemoryRange( uint32_t start, uint32_t length, WatchCallback callback, void* callback_context, void* callback_data, uint64_t callback_argument) { if (length == 0 || start >= kBufferSize) { return nullptr; } length = std::min(length, kBufferSize - start); uint32_t watch_page_first = start >> page_size_log2_; uint32_t watch_page_last = (start + length - 1) >> page_size_log2_; uint32_t bucket_first = watch_page_first << page_size_log2_ >> kWatchBucketSizeLog2; uint32_t bucket_last = watch_page_last << page_size_log2_ >> kWatchBucketSizeLog2; auto global_lock = global_critical_region_.Acquire(); // Allocate the range. WatchRange* range = watch_range_first_free_; if (range != nullptr) { watch_range_first_free_ = range->next_free; } else { if (watch_range_pools_.empty() || watch_range_current_pool_allocated_ >= kWatchRangePoolSize) { watch_range_pools_.push_back(new WatchRange[kWatchRangePoolSize]); watch_range_current_pool_allocated_ = 0; } range = &(watch_range_pools_.back()[watch_range_current_pool_allocated_++]); } range->callback = callback; range->callback_context = callback_context; range->callback_data = callback_data; range->callback_argument = callback_argument; range->page_first = watch_page_first; range->page_last = watch_page_last; // Allocate and link the nodes. WatchNode* node_previous = nullptr; for (uint32_t i = bucket_first; i <= bucket_last; ++i) { WatchNode* node = watch_node_first_free_; if (node != nullptr) { watch_node_first_free_ = node->next_free; } else { if (watch_node_pools_.empty() || watch_node_current_pool_allocated_ >= kWatchNodePoolSize) { watch_node_pools_.push_back(new WatchNode[kWatchNodePoolSize]); watch_node_current_pool_allocated_ = 0; } node = &(watch_node_pools_.back()[watch_node_current_pool_allocated_++]); } node->range = range; node->range_node_next = nullptr; if (node_previous != nullptr) { node_previous->range_node_next = node; } else { range->node_first = node; } node_previous = node; node->bucket_node_previous = nullptr; node->bucket_node_next = watch_buckets_[i]; if (watch_buckets_[i] != nullptr) { watch_buckets_[i]->bucket_node_previous = node; } watch_buckets_[i] = node; } return reinterpret_cast(range); } void SharedMemory::UnwatchMemoryRange(WatchHandle handle) { if (handle == nullptr) { // Could be a zero length range. return; } auto global_lock = global_critical_region_.Acquire(); UnlinkWatchRange(reinterpret_cast(handle)); } bool SharedMemory::EnsureTilesResident(uint32_t start, uint32_t length) { if (length == 0) { // Some texture is empty, for example - safe to draw in this case. return true; } if (start > kBufferSize || (kBufferSize - start) < length) { return false; } if (!AreTiledResourcesUsed()) { return true; } uint32_t heap_first = start >> kHeapSizeLog2; uint32_t heap_last = (start + length - 1) >> kHeapSizeLog2; for (uint32_t i = heap_first; i <= heap_last; ++i) { if (heaps_[i] != nullptr) { continue; } auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider(); auto device = provider.GetDevice(); auto direct_queue = provider.GetDirectQueue(); D3D12_HEAP_DESC heap_desc = {}; heap_desc.SizeInBytes = kHeapSize; heap_desc.Properties.Type = D3D12_HEAP_TYPE_DEFAULT; heap_desc.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS | provider.GetHeapFlagCreateNotZeroed(); if (FAILED(device->CreateHeap(&heap_desc, IID_PPV_ARGS(&heaps_[i])))) { XELOGE("Shared memory: Failed to create a tile heap"); return false; } ++heap_count_; COUNT_profile_set("gpu/shared_memory/used_mb", heap_count_ << kHeapSizeLog2 >> 20); D3D12_TILED_RESOURCE_COORDINATE region_start_coordinates; region_start_coordinates.X = (i << kHeapSizeLog2) / D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES; region_start_coordinates.Y = 0; region_start_coordinates.Z = 0; region_start_coordinates.Subresource = 0; D3D12_TILE_REGION_SIZE region_size; region_size.NumTiles = kHeapSize / D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES; region_size.UseBox = FALSE; D3D12_TILE_RANGE_FLAGS range_flags = D3D12_TILE_RANGE_FLAG_NONE; UINT heap_range_start_offset = 0; UINT range_tile_count = kHeapSize / D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES; // FIXME(Triang3l): This may cause issues if the emulator is shut down // mid-frame and the heaps are destroyed before tile mappings are updated // (awaiting the fence won't catch this then). Defer this until the actual // command list submission at the end of the frame. direct_queue->UpdateTileMappings( buffer_, 1, ®ion_start_coordinates, ®ion_size, heaps_[i], 1, &range_flags, &heap_range_start_offset, &range_tile_count, D3D12_TILE_MAPPING_FLAG_NONE); } return true; } bool SharedMemory::RequestRange(uint32_t start, uint32_t length) { if (length == 0) { // Some texture is empty, for example - safe to draw in this case. return true; } if (start > kBufferSize || (kBufferSize - start) < length) { return false; } uint32_t last = start + length - 1; auto& command_list = command_processor_.GetDeferredCommandList(); #if FINE_GRAINED_DRAW_SCOPES SCOPE_profile_cpu_f("gpu"); #endif // FINE_GRAINED_DRAW_SCOPES // Ensure all tile heaps are present. if (!EnsureTilesResident(start, length)) { return false; } // Upload and protect used ranges. GetRangesToUpload(start >> page_size_log2_, last >> page_size_log2_); if (upload_ranges_.size() == 0) { return true; } CommitUAVWritesAndTransitionBuffer(D3D12_RESOURCE_STATE_COPY_DEST); command_processor_.SubmitBarriers(); for (auto upload_range : upload_ranges_) { uint32_t upload_range_start = upload_range.first; uint32_t upload_range_length = upload_range.second; trace_writer_.WriteMemoryRead(upload_range_start << page_size_log2_, upload_range_length << page_size_log2_); while (upload_range_length != 0) { ID3D12Resource* upload_buffer; uint32_t upload_buffer_offset, upload_buffer_size; uint8_t* upload_buffer_mapping = upload_buffer_pool_->RequestPartial( command_processor_.GetCurrentSubmission(), upload_range_length << page_size_log2_, uint32_t(1) << page_size_log2_, &upload_buffer, &upload_buffer_offset, &upload_buffer_size, nullptr); if (upload_buffer_mapping == nullptr) { XELOGE("Shared memory: Failed to get an upload buffer"); return false; } uint32_t upload_buffer_pages = upload_buffer_size >> page_size_log2_; MakeRangeValid(upload_range_start << page_size_log2_, upload_buffer_pages << page_size_log2_, false); std::memcpy( upload_buffer_mapping, memory_.TranslatePhysical(upload_range_start << page_size_log2_), upload_buffer_size); command_list.D3DCopyBufferRegion( buffer_, upload_range_start << page_size_log2_, upload_buffer, upload_buffer_offset, upload_buffer_size); upload_range_start += upload_buffer_pages; upload_range_length -= upload_buffer_pages; } } return true; } void SharedMemory::FireWatches(uint32_t page_first, uint32_t page_last, bool invalidated_by_gpu) { uint32_t address_first = page_first << page_size_log2_; uint32_t address_last = (page_last << page_size_log2_) + ((1 << page_size_log2_) - 1); uint32_t bucket_first = address_first >> kWatchBucketSizeLog2; uint32_t bucket_last = address_last >> kWatchBucketSizeLog2; auto global_lock = global_critical_region_.Acquire(); // Fire global watches. for (const auto global_watch : global_watches_) { global_watch->callback(global_watch->callback_context, address_first, address_last, invalidated_by_gpu); } // Fire per-range watches. for (uint32_t i = bucket_first; i <= bucket_last; ++i) { WatchNode* node = watch_buckets_[i]; while (node != nullptr) { WatchRange* range = node->range; // Store the next node now since when the callback is triggered, the links // will be broken. node = node->bucket_node_next; if (page_first <= range->page_last && page_last >= range->page_first) { range->callback(range->callback_context, range->callback_data, range->callback_argument, invalidated_by_gpu); UnlinkWatchRange(range); } } } } void SharedMemory::RangeWrittenByGPU(uint32_t start, uint32_t length) { if (length == 0 || start >= kBufferSize) { return; } length = std::min(length, kBufferSize - start); uint32_t end = start + length - 1; uint32_t page_first = start >> page_size_log2_; uint32_t page_last = end >> page_size_log2_; // Trigger modification callbacks so, for instance, resolved data is loaded to // the texture. FireWatches(page_first, page_last, true); // Mark the range as valid (so pages are not reuploaded until modified by the // CPU) and watch it so the CPU can reuse it and this will be caught. MakeRangeValid(start, length, true); } bool SharedMemory::AreTiledResourcesUsed() const { if (!cvars::d3d12_tiled_shared_memory) { return false; } auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider(); // As of October 8th, 2018, PIX doesn't support tiled buffers. // FIXME(Triang3l): Re-enable tiled resources with PIX once fixed. return provider.GetTiledResourcesTier() != D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED && provider.GetGraphicsAnalysis() == nullptr; } void SharedMemory::MakeRangeValid(uint32_t start, uint32_t length, bool written_by_gpu) { if (length == 0 || start >= kBufferSize) { return; } length = std::min(length, kBufferSize - start); uint32_t last = start + length - 1; uint32_t valid_page_first = start >> page_size_log2_; uint32_t valid_page_last = last >> page_size_log2_; uint32_t valid_block_first = valid_page_first >> 6; uint32_t valid_block_last = valid_page_last >> 6; { auto global_lock = global_critical_region_.Acquire(); for (uint32_t i = valid_block_first; i <= valid_block_last; ++i) { uint64_t valid_bits = UINT64_MAX; if (i == valid_block_first) { valid_bits &= ~((1ull << (valid_page_first & 63)) - 1); } if (i == valid_block_last && (valid_page_last & 63) != 63) { valid_bits &= (1ull << ((valid_page_last & 63) + 1)) - 1; } SystemPageFlagsBlock& block = system_page_flags_[i]; block.valid |= valid_bits; if (written_by_gpu) { block.valid_and_gpu_written |= valid_bits; } else { block.valid_and_gpu_written &= ~valid_bits; } } } if (memory_invalidation_callback_handle_) { memory_.EnablePhysicalMemoryAccessCallbacks( valid_page_first << page_size_log2_, (valid_page_last - valid_page_first + 1) << page_size_log2_, true, false); } } void SharedMemory::UnlinkWatchRange(WatchRange* range) { uint32_t bucket = range->page_first << page_size_log2_ >> kWatchBucketSizeLog2; WatchNode* node = range->node_first; while (node != nullptr) { WatchNode* node_next = node->range_node_next; if (node->bucket_node_previous != nullptr) { node->bucket_node_previous->bucket_node_next = node->bucket_node_next; } else { watch_buckets_[bucket] = node->bucket_node_next; } if (node->bucket_node_next != nullptr) { node->bucket_node_next->bucket_node_previous = node->bucket_node_previous; } node->next_free = watch_node_first_free_; watch_node_first_free_ = node; node = node_next; ++bucket; } range->next_free = watch_range_first_free_; watch_range_first_free_ = range; } void SharedMemory::GetRangesToUpload(uint32_t request_page_first, uint32_t request_page_last) { upload_ranges_.clear(); request_page_last = std::min(request_page_last, page_count_ - 1u); if (request_page_first > request_page_last) { return; } uint32_t request_block_first = request_page_first >> 6; uint32_t request_block_last = request_page_last >> 6; auto global_lock = global_critical_region_.Acquire(); uint32_t range_start = UINT32_MAX; for (uint32_t i = request_block_first; i <= request_block_last; ++i) { uint64_t block_valid = system_page_flags_[i].valid; // Consider pages in the block outside the requested range valid. if (i == request_block_first) { block_valid |= (1ull << (request_page_first & 63)) - 1; } if (i == request_block_last && (request_page_last & 63) != 63) { block_valid |= ~((1ull << ((request_page_last & 63) + 1)) - 1); } while (true) { uint32_t block_page; if (range_start == UINT32_MAX) { // Check if need to open a new range. if (!xe::bit_scan_forward(~block_valid, &block_page)) { break; } range_start = (i << 6) + block_page; } else { // Check if need to close the range. // Ignore the valid pages before the beginning of the range. uint64_t block_valid_from_start = block_valid; if (i == (range_start >> 6)) { block_valid_from_start &= ~((1ull << (range_start & 63)) - 1); } if (!xe::bit_scan_forward(block_valid_from_start, &block_page)) { break; } upload_ranges_.push_back( std::make_pair(range_start, (i << 6) + block_page - range_start)); // In the next interation within this block, consider this range valid // since it has been queued for upload. block_valid |= (1ull << block_page) - 1; range_start = UINT32_MAX; } } } if (range_start != UINT32_MAX) { upload_ranges_.push_back( std::make_pair(range_start, request_page_last + 1 - range_start)); } } std::pair SharedMemory::MemoryInvalidationCallbackThunk( void* context_ptr, uint32_t physical_address_start, uint32_t length, bool exact_range) { return reinterpret_cast(context_ptr) ->MemoryInvalidationCallback(physical_address_start, length, exact_range); } std::pair SharedMemory::MemoryInvalidationCallback( uint32_t physical_address_start, uint32_t length, bool exact_range) { if (length == 0 || physical_address_start >= kBufferSize) { return std::make_pair(uint32_t(0), UINT32_MAX); } length = std::min(length, kBufferSize - physical_address_start); uint32_t physical_address_last = physical_address_start + (length - 1); uint32_t page_first = physical_address_start >> page_size_log2_; uint32_t page_last = physical_address_last >> page_size_log2_; assert_true(page_first < page_count_ && page_last < page_count_); uint32_t block_first = page_first >> 6; uint32_t block_last = page_last >> 6; auto global_lock = global_critical_region_.Acquire(); if (!exact_range) { // Check if a somewhat wider range (up to 256 KB with 4 KB pages) can be // invalidated - if no GPU-written data nearby that was not intended to be // invalidated since it's not in sync with CPU memory and can't be // reuploaded. It's a lot cheaper to upload some excess data than to catch // access violations - with 4 KB callbacks, the original Doom runs at 4 FPS // on Intel Core i7-3770, with 64 KB the CPU game code takes 3 ms to run per // frame, but with 256 KB it's 0.7 ms. if (page_first & 63) { uint64_t gpu_written_start = system_page_flags_[block_first].valid_and_gpu_written; gpu_written_start &= (1ull << (page_first & 63)) - 1; page_first = (page_first & ~uint32_t(63)) + (64 - xe::lzcnt(gpu_written_start)); } if ((page_last & 63) != 63) { uint64_t gpu_written_end = system_page_flags_[block_last].valid_and_gpu_written; gpu_written_end &= ~((1ull << ((page_last & 63) + 1)) - 1); page_last = (page_last & ~uint32_t(63)) + (std::max(xe::tzcnt(gpu_written_end), uint8_t(1)) - 1); } } for (uint32_t i = block_first; i <= block_last; ++i) { uint64_t invalidate_bits = UINT64_MAX; if (i == block_first) { invalidate_bits &= ~((1ull << (page_first & 63)) - 1); } if (i == block_last && (page_last & 63) != 63) { invalidate_bits &= (1ull << ((page_last & 63) + 1)) - 1; } SystemPageFlagsBlock& block = system_page_flags_[i]; block.valid &= ~invalidate_bits; block.valid_and_gpu_written &= ~invalidate_bits; } FireWatches(page_first, page_last, false); return std::make_pair(page_first << page_size_log2_, (page_last - page_first + 1) << page_size_log2_); } void SharedMemory::CommitUAVWritesAndTransitionBuffer( D3D12_RESOURCE_STATES new_state) { if (buffer_state_ == new_state) { if (new_state == D3D12_RESOURCE_STATE_UNORDERED_ACCESS && buffer_uav_writes_commit_needed_) { command_processor_.PushUAVBarrier(buffer_); buffer_uav_writes_commit_needed_ = false; } return; } command_processor_.PushTransitionBarrier(buffer_, buffer_state_, new_state); buffer_state_ = new_state; // "UAV -> anything" transition commits the writes implicitly. buffer_uav_writes_commit_needed_ = false; } void SharedMemory::WriteRawSRVDescriptor(D3D12_CPU_DESCRIPTOR_HANDLE handle) { auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider(); auto device = provider.GetDevice(); device->CopyDescriptorsSimple( 1, handle, provider.OffsetViewDescriptor(buffer_descriptor_heap_start_, uint32_t(BufferDescriptorIndex::kRawSRV)), D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV); } void SharedMemory::WriteRawUAVDescriptor(D3D12_CPU_DESCRIPTOR_HANDLE handle) { auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider(); auto device = provider.GetDevice(); device->CopyDescriptorsSimple( 1, handle, provider.OffsetViewDescriptor(buffer_descriptor_heap_start_, uint32_t(BufferDescriptorIndex::kRawUAV)), D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV); } void SharedMemory::WriteUintPow2SRVDescriptor( D3D12_CPU_DESCRIPTOR_HANDLE handle, uint32_t element_size_bytes_pow2) { BufferDescriptorIndex descriptor_index; switch (element_size_bytes_pow2) { case 2: descriptor_index = BufferDescriptorIndex::kR32UintSRV; break; case 3: descriptor_index = BufferDescriptorIndex::kR32G32UintSRV; break; case 4: descriptor_index = BufferDescriptorIndex::kR32G32B32A32UintSRV; break; default: assert_unhandled_case(element_size_bytes_pow2); return; } auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider(); auto device = provider.GetDevice(); device->CopyDescriptorsSimple( 1, handle, provider.OffsetViewDescriptor(buffer_descriptor_heap_start_, uint32_t(descriptor_index)), D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV); } void SharedMemory::WriteUintPow2UAVDescriptor( D3D12_CPU_DESCRIPTOR_HANDLE handle, uint32_t element_size_bytes_pow2) { BufferDescriptorIndex descriptor_index; switch (element_size_bytes_pow2) { case 2: descriptor_index = BufferDescriptorIndex::kR32UintUAV; break; case 3: descriptor_index = BufferDescriptorIndex::kR32G32UintUAV; break; case 4: descriptor_index = BufferDescriptorIndex::kR32G32B32A32UintUAV; break; default: assert_unhandled_case(element_size_bytes_pow2); return; } auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider(); auto device = provider.GetDevice(); device->CopyDescriptorsSimple( 1, handle, provider.OffsetViewDescriptor(buffer_descriptor_heap_start_, uint32_t(descriptor_index)), D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV); } bool SharedMemory::InitializeTraceSubmitDownloads() { // Invalidate the entire memory CPU->GPU memory copy so all the history // doesn't have to be written into every frame trace, and collect the list of // ranges with data modified on the GPU. ResetTraceGPUWrittenBuffer(); uint32_t gpu_written_page_count = 0; { auto global_lock = global_critical_region_.Acquire(); uint32_t fire_watches_range_start = UINT32_MAX; uint32_t gpu_written_range_start = UINT32_MAX; for (uint32_t i = 0; i < system_page_flags_.size(); ++i) { SystemPageFlagsBlock& page_flags_block = system_page_flags_[i]; uint64_t previously_valid_block = page_flags_block.valid; uint64_t gpu_written_block = page_flags_block.valid_and_gpu_written; page_flags_block.valid = gpu_written_block; // Fire watches on the invalidated pages. uint64_t fire_watches_block = previously_valid_block & ~gpu_written_block; uint64_t fire_watches_break_block = ~fire_watches_block; while (true) { uint32_t fire_watches_block_page; if (!xe::bit_scan_forward(fire_watches_range_start == UINT32_MAX ? fire_watches_block : fire_watches_break_block, &fire_watches_block_page)) { break; } uint32_t fire_watches_page = (i << 6) + fire_watches_block_page; if (fire_watches_range_start == UINT32_MAX) { fire_watches_range_start = fire_watches_page; } else { FireWatches(fire_watches_range_start, fire_watches_page - 1, false); fire_watches_range_start = UINT32_MAX; } uint64_t fire_watches_block_mask = ~((1ull << fire_watches_block_page) - 1); fire_watches_block &= fire_watches_block_mask; fire_watches_break_block &= fire_watches_block_mask; } // Add to the GPU-written ranges. uint64_t gpu_written_break_block = ~gpu_written_block; while (true) { uint32_t gpu_written_block_page; if (!xe::bit_scan_forward(gpu_written_range_start == UINT32_MAX ? gpu_written_block : gpu_written_break_block, &gpu_written_block_page)) { break; } uint32_t gpu_written_page = (i << 6) + gpu_written_block_page; if (gpu_written_range_start == UINT32_MAX) { gpu_written_range_start = gpu_written_page; } else { uint32_t gpu_written_range_length = gpu_written_page - gpu_written_range_start; trace_gpu_written_ranges_.push_back( std::make_pair(gpu_written_range_start << page_size_log2_, gpu_written_range_length << page_size_log2_)); gpu_written_page_count += gpu_written_range_length; gpu_written_range_start = UINT32_MAX; } uint64_t gpu_written_block_mask = ~((1ull << gpu_written_block_page) - 1); gpu_written_block &= gpu_written_block_mask; gpu_written_break_block &= gpu_written_block_mask; } } if (fire_watches_range_start != UINT32_MAX) { FireWatches(fire_watches_range_start, page_count_ - 1, false); } if (gpu_written_range_start != UINT32_MAX) { uint32_t gpu_written_range_length = page_count_ - gpu_written_range_start; trace_gpu_written_ranges_.push_back( std::make_pair(gpu_written_range_start << page_size_log2_, gpu_written_range_length << page_size_log2_)); gpu_written_page_count += gpu_written_range_length; } } // Request downloading of GPU-written memory. if (!gpu_written_page_count) { return false; } D3D12_RESOURCE_DESC gpu_written_buffer_desc; ui::d3d12::util::FillBufferResourceDesc( gpu_written_buffer_desc, gpu_written_page_count << page_size_log2_, D3D12_RESOURCE_FLAG_NONE); auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider(); auto device = provider.GetDevice(); if (FAILED(device->CreateCommittedResource( &ui::d3d12::util::kHeapPropertiesReadback, provider.GetHeapFlagCreateNotZeroed(), &gpu_written_buffer_desc, D3D12_RESOURCE_STATE_COPY_DEST, nullptr, IID_PPV_ARGS(&trace_gpu_written_buffer_)))) { XELOGE( "Shared memory: Failed to create a {} KB GPU-written memory download " "buffer for frame tracing", gpu_written_page_count << page_size_log2_ >> 10); ResetTraceGPUWrittenBuffer(); return false; } auto& command_list = command_processor_.GetDeferredCommandList(); UseAsCopySource(); command_processor_.SubmitBarriers(); uint32_t gpu_written_buffer_offset = 0; for (auto& gpu_written_submit_range : trace_gpu_written_ranges_) { // For cases like resolution scale, when the data may not be actually // written, just marked as valid. if (!EnsureTilesResident(gpu_written_submit_range.first, gpu_written_submit_range.second)) { gpu_written_submit_range.second = 0; continue; } command_list.D3DCopyBufferRegion( trace_gpu_written_buffer_, gpu_written_buffer_offset, buffer_, gpu_written_submit_range.first, gpu_written_submit_range.second); gpu_written_buffer_offset += gpu_written_submit_range.second; } return true; } void SharedMemory::InitializeTraceCompleteDownloads() { if (!trace_gpu_written_buffer_) { return; } void* download_mapping; if (SUCCEEDED( trace_gpu_written_buffer_->Map(0, nullptr, &download_mapping))) { uint32_t gpu_written_buffer_offset = 0; for (auto gpu_written_submit_range : trace_gpu_written_ranges_) { trace_writer_.WriteMemoryRead( gpu_written_submit_range.first, gpu_written_submit_range.second, reinterpret_cast(download_mapping) + gpu_written_buffer_offset); } D3D12_RANGE download_write_range = {}; trace_gpu_written_buffer_->Unmap(0, &download_write_range); } else { XELOGE( "Failed to map the GPU-written memory download buffer for frame " "tracing"); } ResetTraceGPUWrittenBuffer(); } void SharedMemory::ResetTraceGPUWrittenBuffer() { trace_gpu_written_ranges_.clear(); trace_gpu_written_ranges_.shrink_to_fit(); ui::d3d12::util::ReleaseAndNull(trace_gpu_written_buffer_); } } // namespace d3d12 } // namespace gpu } // namespace xe