/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2018 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_UI_VULKAN_VULKAN_MEM_ALLOC_H_ #define XENIA_UI_VULKAN_VULKAN_MEM_ALLOC_H_ #include "third_party/volk/volk.h" #define VMA_STATIC_VULKAN_FUNCTIONS 0 #include "third_party/vulkan/vk_mem_alloc.h" namespace xe { namespace ui { namespace vulkan { inline void FillVMAVulkanFunctions(VmaVulkanFunctions* vma_funcs) { vma_funcs->vkGetPhysicalDeviceProperties = vkGetPhysicalDeviceProperties; vma_funcs->vkGetPhysicalDeviceMemoryProperties = vkGetPhysicalDeviceMemoryProperties; vma_funcs->vkAllocateMemory = vkAllocateMemory; vma_funcs->vkFreeMemory = vkFreeMemory; vma_funcs->vkMapMemory = vkMapMemory; vma_funcs->vkUnmapMemory = vkUnmapMemory; vma_funcs->vkBindBufferMemory = vkBindBufferMemory; vma_funcs->vkBindImageMemory = vkBindImageMemory; vma_funcs->vkGetBufferMemoryRequirements = vkGetBufferMemoryRequirements; vma_funcs->vkGetImageMemoryRequirements = vkGetImageMemoryRequirements; vma_funcs->vkCreateBuffer = vkCreateBuffer; vma_funcs->vkDestroyBuffer = vkDestroyBuffer; vma_funcs->vkCreateImage = vkCreateImage; vma_funcs->vkDestroyImage = vkDestroyImage; } } // namespace vulkan } // namespace ui } // namespace xe #endif // XENIA_UI_VULKAN_VULKAN_MEM_ALLOC_H_