/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/apu/nop/nop_audio_system.h" #include "xenia/apu/apu_flags.h" namespace xe { namespace apu { namespace nop { std::unique_ptr NopAudioSystem::Create(cpu::Processor* processor) { return std::make_unique(processor); } NopAudioSystem::NopAudioSystem(cpu::Processor* processor) : AudioSystem(processor) {} NopAudioSystem::~NopAudioSystem() = default; X_STATUS NopAudioSystem::CreateDriver(size_t index, xe::threading::Semaphore* semaphore, AudioDriver** out_driver) { return X_STATUS_NOT_IMPLEMENTED; } void NopAudioSystem::DestroyDriver(AudioDriver* driver) { assert_always(); } } // namespace nop } // namespace apu } // namespace xe