/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_GPU_D3D11_D3D11_SHADER_CACHE_H_ #define XENIA_GPU_D3D11_D3D11_SHADER_CACHE_H_ #include #include #include namespace xe { namespace gpu { namespace d3d11 { class D3D11ShaderCache : public ShaderCache { public: D3D11ShaderCache(ID3D11Device* device); virtual ~D3D11ShaderCache(); protected: virtual Shader* CreateCore( xenos::XE_GPU_SHADER_TYPE type, const uint8_t* src_ptr, size_t length, uint64_t hash); protected: ID3D11Device* device_; }; } // namespace d3d11 } // namespace gpu } // namespace xe #endif // XENIA_GPU_D3D11_D3D11_SHADER_CACHE_H_