#include "endian.hlsli" #include "resolve.hlsli" RWBuffer xe_resolve_dest : register(u0); Buffer xe_resolve_source : register(t0); [numthreads(8, 8, 1)] void main(uint3 xe_thread_id : SV_DispatchThreadID) { // 1 thread = 8 pixels. uint2 pixel_index = xe_thread_id.xy << uint2(3u, 0u); // Group height is the same as resolve granularity, Y overflow check not // needed. [branch] if (pixel_index.x >= XeResolveSize().x) { return; } uint source_address_int4s = XeEdramOffsetInts(pixel_index + XeResolveOffset(), XeResolveEdramBaseTiles(), XeResolveEdramPitchTiles(), XeResolveEdramMsaaSamples(), XeResolveEdramIsDepth(), 0u, XeResolveFirstSampleIndex()) >> 2u; uint4 pixels_0123 = xe_resolve_source[source_address_int4s]; uint4 pixels_4567 = xe_resolve_source[source_address_int4s + 1u]; XeResolveSwap8PixelsRedBlue32bpp(pixels_0123, pixels_4567); uint endian = XeResolveDestEndian128(); uint dest_address = XeResolveDestPixelAddress(pixel_index, 2u) >> 4u; xe_resolve_dest[dest_address] = XeEndianSwap32(pixels_0123, endian); // Odd 4 pixels = even 4 pixels + 32 bytes when tiled. xe_resolve_dest[dest_address + 2u] = XeEndianSwap32(pixels_4567, endian); }