#include "pixel_formats.hlsli" #include "texture_load.hlsli" Buffer xe_texture_load_source : register(t0); RWBuffer xe_texture_load_dest : register(u0); [numthreads(8, 32, 1)] void main(uint3 xe_thread_id : SV_DispatchThreadID) { // 1 thread = 4 DXT3A-as-1111 blocks to 16x4 B4G4R4A4 texels. uint3 block_index = xe_thread_id << uint3(2, 0, 0); [branch] if (any(block_index >= xe_texture_load_size_blocks)) { return; } int3 texel_index_host = int3(block_index) << int3(2, 2, 0); int block_offset_host = (XeTextureHostLinearOffset(texel_index_host, xe_texture_load_height_texels, xe_texture_load_host_pitch, 2u) + xe_texture_load_host_base) >> 4; int elements_pitch_host = xe_texture_load_host_pitch >> 4; int block_offset_guest = XeTextureLoadGuestBlockOffset(int3(block_index), 8u, 3u) >> 4; uint endian = XeTextureLoadEndian32(); uint4 blocks_01 = XeEndianSwap32(xe_texture_load_source[block_offset_guest], endian); // Odd 2 blocks = even 2 blocks + 32 bytes when tiled. block_offset_guest += XeTextureLoadIsTiled() ? 2 : 1; uint4 blocks_23 = XeEndianSwap32(xe_texture_load_source[block_offset_guest], endian); xe_texture_load_dest[block_offset_host] = XeDXT3AAs1111TwoBlocksRowToBGRA4(blocks_01.xz); xe_texture_load_dest[block_offset_host + 1] = XeDXT3AAs1111TwoBlocksRowToBGRA4(blocks_23.xz); [branch] if (++texel_index_host.y < int(xe_texture_load_height_texels)) { block_offset_host += elements_pitch_host; xe_texture_load_dest[block_offset_host] = XeDXT3AAs1111TwoBlocksRowToBGRA4(blocks_01.xz >> 16u); xe_texture_load_dest[block_offset_host + 1] = XeDXT3AAs1111TwoBlocksRowToBGRA4(blocks_23.xz >> 16u); [branch] if (++texel_index_host.y < int(xe_texture_load_height_texels)) { block_offset_host += elements_pitch_host; xe_texture_load_dest[block_offset_host] = XeDXT3AAs1111TwoBlocksRowToBGRA4(blocks_01.yw); xe_texture_load_dest[block_offset_host + 1] = XeDXT3AAs1111TwoBlocksRowToBGRA4(blocks_23.yw); [branch] if (++texel_index_host.y < int(xe_texture_load_height_texels)) { block_offset_host += elements_pitch_host; xe_texture_load_dest[block_offset_host] = XeDXT3AAs1111TwoBlocksRowToBGRA4(blocks_01.yw >> 16u); xe_texture_load_dest[block_offset_host + 1] = XeDXT3AAs1111TwoBlocksRowToBGRA4(blocks_23.yw >> 16u); } } } }