/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2014 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include #include using namespace xe; using namespace xe::gpu; using namespace xe::gpu::xenos; Buffer::Buffer( const uint8_t* src_ptr, size_t length) : src_(src_ptr), length_(length) { } Buffer::~Buffer() { } IndexBuffer::IndexBuffer(const IndexBufferInfo& info, const uint8_t* src_ptr, size_t length) : Buffer(src_ptr, length), info_(info) { } IndexBuffer::~IndexBuffer() {} VertexBuffer::VertexBuffer(const uint8_t* src_ptr, size_t length) : Buffer(src_ptr, length) { } VertexBuffer::~VertexBuffer() {}