/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "kernel/modules/xboxkrnl/xboxkrnl_memory.h" #include "kernel/shim_utils.h" #include "kernel/modules/xboxkrnl/xboxkrnl.h" using namespace xe; using namespace xe::kernel; using namespace xe::kernel::xboxkrnl; namespace { void NtAllocateVirtualMemory_shim( xe_ppc_state_t* ppc_state, KernelState* state) { // NTSTATUS // _Inout_ PVOID *BaseAddress, // _In_ ULONG_PTR ZeroBits, // _Inout_ PSIZE_T RegionSize, // _In_ ULONG AllocationType, // _In_ ULONG Protect // ? handle? uint32_t base_addr_ptr = SHIM_GET_ARG_32(0); uint32_t base_addr_value = SHIM_MEM_32(base_addr_ptr); uint32_t region_size_ptr = SHIM_GET_ARG_32(1); uint32_t region_size_value = SHIM_MEM_32(region_size_ptr); uint32_t allocation_type = SHIM_GET_ARG_32(2); // X_MEM_* bitmask uint32_t protect_bits = SHIM_GET_ARG_32(3); // X_PAGE_* bitmask uint32_t unknown = SHIM_GET_ARG_32(4); // I've only seen zero. XEASSERT(unknown == 0); XELOGD( XT("NtAllocateVirtualMemory(%.8X(%.8X), %.8X(%.8X), %.8X, %.8X, %.8X)"), base_addr_ptr, base_addr_value, region_size_ptr, region_size_value, allocation_type, protect_bits, unknown); // This allocates memory from the kernel heap, which is initialized on startup // and shared by both the kernel implementation and user code. // The xe_memory_ref object is used to actually get the memory, and although // it's simple today we could extend it to do better things in the future. // Must request a size. if (!region_size_value) { SHIM_SET_RETURN(X_STATUS_INVALID_PARAMETER); return; } // Check allocation type. if (!(allocation_type & (X_MEM_COMMIT | X_MEM_RESET | X_MEM_RESERVE))) { SHIM_SET_RETURN(X_STATUS_INVALID_PARAMETER); return; } // If MEM_RESET is set only MEM_RESET can be set. if (allocation_type & X_MEM_RESET && (allocation_type & ~X_MEM_RESET)) { SHIM_SET_RETURN(X_STATUS_INVALID_PARAMETER); return; } // Don't allow games to set execute bits. if (protect_bits & (X_PAGE_EXECUTE | X_PAGE_EXECUTE_READ | X_PAGE_EXECUTE_READWRITE | X_PAGE_EXECUTE_WRITECOPY)) { SHIM_SET_RETURN(X_STATUS_ACCESS_DENIED); return; } // Adjust size. uint32_t adjusted_size = region_size_value; // TODO(benvanik): adjust based on page size flags/etc? // Allocate. uint32_t flags = 0; uint32_t addr = xe_memory_heap_alloc( state->memory, base_addr_value, adjusted_size, flags); if (!addr) { // Failed - assume no memory available. SHIM_SET_RETURN(X_STATUS_NO_MEMORY); return; } // Stash back. // Maybe set X_STATUS_ALREADY_COMMITTED if MEM_COMMIT? SHIM_SET_MEM_32(base_addr_ptr, addr); SHIM_SET_MEM_32(region_size_ptr, adjusted_size); SHIM_SET_RETURN(X_STATUS_SUCCESS); } void NtFreeVirtualMemory_shim( xe_ppc_state_t* ppc_state, KernelState* state) { // NTSTATUS // _Inout_ PVOID *BaseAddress, // _Inout_ PSIZE_T RegionSize, // _In_ ULONG FreeType // ? handle? uint32_t base_addr_ptr = SHIM_GET_ARG_32(0); uint32_t base_addr_value = SHIM_MEM_32(base_addr_ptr); uint32_t region_size_ptr = SHIM_GET_ARG_32(1); uint32_t region_size_value = SHIM_MEM_32(region_size_ptr); // X_MEM_DECOMMIT | X_MEM_RELEASE uint32_t free_type = SHIM_GET_ARG_32(2); uint32_t unknown = SHIM_GET_ARG_32(3); // I've only seen zero. XEASSERT(unknown == 0); XELOGD( XT("NtFreeVirtualMemory(%.8X(%.8X), %.8X(%.8X), %.8X, %.8X)"), base_addr_ptr, base_addr_value, region_size_ptr, region_size_value, free_type, unknown); // Free. uint32_t flags = 0; uint32_t freed_size = xe_memory_heap_free(state->memory, base_addr_value, flags); if (!freed_size) { SHIM_SET_RETURN(X_STATUS_UNSUCCESSFUL); return; } // Stash back. SHIM_SET_MEM_32(base_addr_ptr, base_addr_value); SHIM_SET_MEM_32(region_size_ptr, freed_size); SHIM_SET_RETURN(X_STATUS_SUCCESS); } } void xe::kernel::xboxkrnl::RegisterMemoryExports( ExportResolver* export_resolver, KernelState* state) { #define SHIM_SET_MAPPING(ordinal, shim, impl) \ export_resolver->SetFunctionMapping("xboxkrnl.exe", ordinal, \ state, (xe_kernel_export_shim_fn)shim, (xe_kernel_export_impl_fn)impl) SHIM_SET_MAPPING(0x000000CC, NtAllocateVirtualMemory_shim, NULL); SHIM_SET_MAPPING(0x000000DC, NtFreeVirtualMemory_shim, NULL); #undef SET_MAPPING }