/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2019 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/base/clock.h" #include "xenia/base/platform_win.h" namespace xe { #if XE_USE_KUSER_SHARED == 1 uint64_t Clock::host_tick_frequency_platform() { return 10000000ULL; } uint64_t Clock::host_tick_count_platform() { return *reinterpret_cast(GetKUserSharedSystemTime()); } uint64_t Clock::QueryHostSystemTime() { return *reinterpret_cast(GetKUserSharedSystemTime()); } #else uint64_t Clock::host_tick_frequency_platform() { LARGE_INTEGER frequency; QueryPerformanceFrequency(&frequency); return frequency.QuadPart; } uint64_t Clock::host_tick_count_platform() { LARGE_INTEGER counter; uint64_t time = 0; if (QueryPerformanceCounter(&counter)) { time = counter.QuadPart; } return time; } uint64_t Clock::QueryHostSystemTime() { FILETIME t; GetSystemTimeAsFileTime(&t); return (uint64_t(t.dwHighDateTime) << 32) | t.dwLowDateTime; } #endif uint64_t Clock::QueryHostUptimeMillis() { return host_tick_count_platform() * 1000 / host_tick_frequency_platform(); } // todo: we only take the low part of interrupttime! this is actually a 96-bit // int! uint64_t Clock::QueryHostInterruptTime() { return *reinterpret_cast(KUserShared() + KUSER_SHARED_INTERRUPTTIME_OFFSET); } } // namespace xe