/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2019 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/gpu/vk/vulkan_command_processor.h" namespace xe { namespace gpu { namespace vk { VulkanCommandProcessor::VulkanCommandProcessor( VulkanGraphicsSystem* graphics_system, kernel::KernelState* kernel_state) : CommandProcessor(graphics_system, kernel_state) {} VulkanCommandProcessor::~VulkanCommandProcessor() = default; bool VulkanCommandProcessor::SetupContext() { return true; } void VulkanCommandProcessor::ShutdownContext() {} void VulkanCommandProcessor::PerformSwap(uint32_t frontbuffer_ptr, uint32_t frontbuffer_width, uint32_t frontbuffer_height) {} Shader* VulkanCommandProcessor::LoadShader(ShaderType shader_type, uint32_t guest_address, const uint32_t* host_address, uint32_t dword_count) { return nullptr; } bool VulkanCommandProcessor::IssueDraw(PrimitiveType primitive_type, uint32_t index_count, IndexBufferInfo* index_buffer_info) { return true; } bool VulkanCommandProcessor::IssueCopy() { return true; } } // namespace vk } // namespace gpu } // namespace xe