/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2021 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_VFS_DEVICES_NULL_DEVICE_H_ #define XENIA_VFS_DEVICES_NULL_DEVICE_H_ #include #include "xenia/vfs/device.h" namespace xe { namespace vfs { class NullEntry; class NullDevice : public Device { public: NullDevice(const std::string& mount_path, const std::initializer_list& null_paths); ~NullDevice() override; bool Initialize() override; void Dump(StringBuffer* string_buffer) override; Entry* ResolvePath(const std::string_view path) override; bool is_read_only() const override { return false; } const std::string& name() const override { return name_; } uint32_t attributes() const override { return 0; } uint32_t component_name_max_length() const override { return 40; } uint32_t total_allocation_units() const override { return 0x10; } uint32_t available_allocation_units() const override { return 0x10; } // STFC/cache code seems to require the product of the next two to equal // 0x10000 uint32_t sectors_per_allocation_unit() const override { return 0x80; } // STFC requires <= 0x1000 uint32_t bytes_per_sector() const override { return 0x200; } private: std::string name_; std::unique_ptr root_entry_; std::vector null_paths_; }; } // namespace vfs } // namespace xe #endif // XENIA_VFS_DEVICES_NULL_DEVICE_H_