/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_KERNEL_XBOXKRNL_XTIMER_H_ #define XENIA_KERNEL_XBOXKRNL_XTIMER_H_ #include "xenia/base/threading.h" #include "xenia/kernel/xobject.h" #include "xenia/xbox.h" namespace xe { namespace kernel { class XTimer : public XObject { public: XTimer(KernelState* kernel_state); ~XTimer() override; void Initialize(uint32_t timer_type); // completion routine, arg to completion routine X_STATUS SetTimer(int64_t due_time, uint32_t period_ms, uint32_t routine, uint32_t routine_arg, bool resume); X_STATUS Cancel(); xe::threading::WaitHandle* GetWaitHandle() override { return timer_.get(); } private: std::unique_ptr timer_; uint32_t current_routine_; uint32_t current_routine_arg_; }; } // namespace kernel } // namespace xe #endif // XENIA_KERNEL_XBOXKRNL_TIMER_H_