/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2015 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/base/logging.h" #include "xenia/kernel/kernel_state.h" #include "xenia/kernel/util/shim_utils.h" #include "xenia/kernel/xam/xam_private.h" #include "xenia/xbox.h" namespace xe { namespace kernel { namespace xam { dword_result_t XamAvatarInitialize( dword_t unk1, // 1, 4, etc dword_t unk2, // 0 or 1 dword_t processor_number, // for thread creation? lpdword_t function_ptrs, // 20b, 5 pointers lpunknown_t unk5, // ptr in data segment dword_t unk6 // flags - 0x00300000, 0x30, etc ) { // Negative to fail. Game should immediately call XamAvatarShutdown. return ~0u; } DECLARE_XAM_EXPORT1(XamAvatarInitialize, kAvatars, kStub); void XamAvatarShutdown() { // No-op. } DECLARE_XAM_EXPORT1(XamAvatarShutdown, kAvatars, kStub); void RegisterAvatarExports(xe::cpu::ExportResolver* export_resolver, KernelState* kernel_state) {} } // namespace xam } // namespace kernel } // namespace xe