/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2014 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_GPU_GL4_COMMAND_PROCESSOR_H_ #define XENIA_GPU_GL4_COMMAND_PROCESSOR_H_ #include #include #include #include #include #include #include #include #include #include #include #include namespace xe { namespace gpu { namespace gl4 { class GL4GraphicsSystem; struct SwapParameters { uint32_t x; uint32_t y; uint32_t width; uint32_t height; GLuint framebuffer; GLenum attachment; }; // TODO(benvanik): move more of the enums in here? struct DrawCommand { PrimitiveType prim_type; uint32_t start_index; uint32_t index_count; uint32_t base_vertex; GL4Shader* vertex_shader; GL4Shader* pixel_shader; // Index buffer, if present. // If index_count > 0 but buffer is nullptr then auto draw. struct { const uint8_t* address; size_t size; xenos::Endian endianness; xenos::IndexFormat format; } index_buffer; // Texture samplers. struct SamplerInput { uint32_t input_index; // TextureResource* texture; // SamplerStateResource* sampler_state; }; SamplerInput vertex_shader_samplers[32]; size_t vertex_shader_sampler_count; SamplerInput pixel_shader_samplers[32]; size_t pixel_shader_sampler_count; }; class CommandProcessor { public: CommandProcessor(GL4GraphicsSystem* graphics_system); ~CommandProcessor(); typedef std::function SwapHandler; void set_swap_handler(SwapHandler fn) { swap_handler_ = fn; } uint64_t QueryTime(); uint32_t counter() const { return counter_; } void increment_counter() { counter_++; } bool Initialize(std::unique_ptr context); void Shutdown(); void InitializeRingBuffer(uint32_t ptr, uint32_t page_count); void EnableReadPointerWriteBack(uint32_t ptr, uint32_t block_size); void UpdateWritePointer(uint32_t value); private: class RingbufferReader; struct CachedFramebuffer { GLuint color_targets[4]; GLuint depth_target; GLuint framebuffer; }; struct CachedColorRenderTarget { uint32_t base; uint32_t width; uint32_t height; xenos::ColorRenderTargetFormat format; GLuint texture; }; struct CachedDepthRenderTarget { uint32_t base; uint32_t width; uint32_t height; xenos::DepthRenderTargetFormat format; GLuint texture; }; void WorkerMain(); bool SetupGL(); void ShutdownGL(); void WriteRegister(uint32_t packet_ptr, uint32_t index, uint32_t value); void MakeCoherent(); void PrepareForWait(); void ReturnFromWait(); void ExecutePrimaryBuffer(uint32_t start_index, uint32_t end_index); void ExecuteIndirectBuffer(uint32_t ptr, uint32_t length); bool ExecutePacket(RingbufferReader* reader); bool ExecutePacketType0(RingbufferReader* reader, uint32_t packet_ptr, uint32_t packet); bool ExecutePacketType1(RingbufferReader* reader, uint32_t packet_ptr, uint32_t packet); bool ExecutePacketType2(RingbufferReader* reader, uint32_t packet_ptr, uint32_t packet); bool ExecutePacketType3(RingbufferReader* reader, uint32_t packet_ptr, uint32_t packet); bool ExecutePacketType3_ME_INIT(RingbufferReader* reader, uint32_t packet_ptr, uint32_t packet, uint32_t count); bool ExecutePacketType3_NOP(RingbufferReader* reader, uint32_t packet_ptr, uint32_t packet, uint32_t count); bool ExecutePacketType3_INTERRUPT(RingbufferReader* reader, uint32_t packet_ptr, uint32_t packet, uint32_t count); bool ExecutePacketType3_XE_SWAP(RingbufferReader* reader, uint32_t packet_ptr, uint32_t packet, uint32_t count); bool ExecutePacketType3_INDIRECT_BUFFER(RingbufferReader* reader, uint32_t packet_ptr, uint32_t packet, uint32_t count); bool ExecutePacketType3_WAIT_REG_MEM(RingbufferReader* reader, uint32_t packet_ptr, uint32_t packet, uint32_t count); bool ExecutePacketType3_REG_RMW(RingbufferReader* reader, uint32_t packet_ptr, uint32_t packet, uint32_t count); bool ExecutePacketType3_COND_WRITE(RingbufferReader* reader, uint32_t packet_ptr, uint32_t packet, uint32_t count); bool ExecutePacketType3_EVENT_WRITE(RingbufferReader* reader, uint32_t packet_ptr, uint32_t packet, uint32_t count); bool ExecutePacketType3_EVENT_WRITE_SHD(RingbufferReader* reader, uint32_t packet_ptr, uint32_t packet, uint32_t count); bool ExecutePacketType3_DRAW_INDX(RingbufferReader* reader, uint32_t packet_ptr, uint32_t packet, uint32_t count); bool ExecutePacketType3_DRAW_INDX_2(RingbufferReader* reader, uint32_t packet_ptr, uint32_t packet, uint32_t count); bool ExecutePacketType3_SET_CONSTANT(RingbufferReader* reader, uint32_t packet_ptr, uint32_t packet, uint32_t count); bool ExecutePacketType3_LOAD_ALU_CONSTANT(RingbufferReader* reader, uint32_t packet_ptr, uint32_t packet, uint32_t count); bool ExecutePacketType3_IM_LOAD(RingbufferReader* reader, uint32_t packet_ptr, uint32_t packet, uint32_t count); bool ExecutePacketType3_IM_LOAD_IMMEDIATE(RingbufferReader* reader, uint32_t packet_ptr, uint32_t packet, uint32_t count); bool ExecutePacketType3_INVALIDATE_STATE(RingbufferReader* reader, uint32_t packet_ptr, uint32_t packet, uint32_t count); bool LoadShader(ShaderType shader_type, const uint32_t* address, uint32_t dword_count); void PrepareDraw(DrawCommand* draw_command); bool IssueDraw(DrawCommand* draw_command); bool UpdateState(DrawCommand* draw_command); bool UpdateRenderTargets(DrawCommand* draw_command); bool PopulateIndexBuffer(DrawCommand* draw_command); bool PopulateVertexBuffers(DrawCommand* draw_command); bool IssueCopy(DrawCommand* draw_command); CachedFramebuffer* GetFramebuffer(GLuint color_targets[4], GLuint depth_target); GLuint GetColorRenderTarget(uint32_t pitch, xenos::MsaaSamples samples, uint32_t base, xenos::ColorRenderTargetFormat format); GLuint GetDepthRenderTarget(uint32_t pitch, xenos::MsaaSamples samples, uint32_t base, xenos::DepthRenderTargetFormat format); Memory* memory_; uint8_t* membase_; GL4GraphicsSystem* graphics_system_; RegisterFile* register_file_; std::thread worker_thread_; std::atomic worker_running_; std::unique_ptr context_; SwapHandler swap_handler_; uint64_t time_base_; uint32_t counter_; uint32_t primary_buffer_ptr_; uint32_t primary_buffer_size_; uint32_t read_ptr_index_; uint32_t read_ptr_update_freq_; uint32_t read_ptr_writeback_ptr_; HANDLE write_ptr_index_event_; std::atomic write_ptr_index_; uint64_t bin_select_; uint64_t bin_mask_; GLuint uniform_data_buffer_; std::vector> all_shaders_; std::unordered_map shader_cache_; GL4Shader* active_vertex_shader_; GL4Shader* active_pixel_shader_; CachedFramebuffer* active_framebuffer_; std::vector cached_framebuffers_; std::vector cached_color_render_targets_; std::vector cached_depth_render_targets_; CircularBuffer scratch_buffer_; DrawCommand draw_command_; }; } // namespace gl4 } // namespace gpu } // namespace xe #endif // XENIA_GPU_GL4_COMMAND_PROCESSOR_H_