/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2016 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/ui/vulkan/vulkan_context.h" #include #include #include "xenia/base/assert.h" #include "xenia/base/logging.h" #include "xenia/base/math.h" #include "xenia/base/profiling.h" #include "xenia/ui/vulkan/vulkan.h" #include "xenia/ui/vulkan/vulkan_device.h" #include "xenia/ui/vulkan/vulkan_immediate_drawer.h" #include "xenia/ui/vulkan/vulkan_instance.h" #include "xenia/ui/vulkan/vulkan_provider.h" #include "xenia/ui/vulkan/vulkan_swap_chain.h" #include "xenia/ui/vulkan/vulkan_util.h" #include "xenia/ui/window.h" namespace xe { namespace ui { namespace vulkan { VulkanContext::VulkanContext(VulkanProvider* provider, Window* target_window) : GraphicsContext(provider, target_window) {} VulkanContext::~VulkanContext() { auto provider = static_cast(provider_); auto device = provider->device(); { std::lock_guard queue_lock(device->primary_queue_mutex()); vkQueueWaitIdle(device->primary_queue()); } immediate_drawer_.reset(); swap_chain_.reset(); } bool VulkanContext::Initialize() { auto provider = static_cast(provider_); auto device = provider->device(); if (target_window_) { // Create swap chain used to present to the window. VkSurfaceKHR surface = nullptr; #if XE_PLATFORM_WIN32 VkWin32SurfaceCreateInfoKHR create_info; create_info.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR; create_info.pNext = nullptr; create_info.flags = 0; create_info.hinstance = static_cast(target_window_->native_platform_handle()); create_info.hwnd = static_cast(target_window_->native_handle()); auto err = vkCreateWin32SurfaceKHR(*provider->instance(), &create_info, nullptr, &surface); CheckResult(err, "vkCreateWin32SurfaceKHR"); #else #error Platform not yet implemented. #endif // XE_PLATFORM_WIN32 swap_chain_ = std::make_unique(provider->instance(), provider->device()); if (!swap_chain_->Initialize(surface)) { XELOGE("Unable to initialize swap chain"); vkDestroySurfaceKHR(*provider->instance(), surface, nullptr); return false; } // Only initialize immediate mode drawer if we are not an offscreen context. immediate_drawer_ = std::make_unique(this); } return true; } ImmediateDrawer* VulkanContext::immediate_drawer() { return immediate_drawer_.get(); } VulkanInstance* VulkanContext::instance() const { return static_cast(provider_)->instance(); } VulkanDevice* VulkanContext::device() const { return static_cast(provider_)->device(); } bool VulkanContext::is_current() { return false; } bool VulkanContext::MakeCurrent() { SCOPE_profile_cpu_f("gpu"); return true; } void VulkanContext::ClearCurrent() {} void VulkanContext::BeginSwap() { SCOPE_profile_cpu_f("gpu"); auto provider = static_cast(provider_); auto device = provider->device(); // If we have a window see if it's been resized since we last swapped. // If it has been, we'll need to reinitialize the swap chain before we // start touching it. if (target_window_) { if (target_window_->width() != swap_chain_->surface_width() || target_window_->height() != swap_chain_->surface_height()) { // Resized! swap_chain_->Reinitialize(); } } // Acquire the next image and set it up for use. swap_chain_->Begin(); // TODO(benvanik): use a fence instead? May not be possible with target image. std::lock_guard queue_lock(device->primary_queue_mutex()); auto err = vkQueueWaitIdle(device->primary_queue()); CheckResult(err, "vkQueueWaitIdle"); } void VulkanContext::EndSwap() { SCOPE_profile_cpu_f("gpu"); auto provider = static_cast(provider_); auto device = provider->device(); // Notify the presentation engine the image is ready. // The contents must be in a coherent state. swap_chain_->End(); // Wait until the queue is idle. // TODO(benvanik): is this required? std::lock_guard queue_lock(device->primary_queue_mutex()); auto err = vkQueueWaitIdle(device->primary_queue()); CheckResult(err, "vkQueueWaitIdle"); } std::unique_ptr VulkanContext::Capture() { assert_always(); return nullptr; } } // namespace vulkan } // namespace ui } // namespace xe