/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2016 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_GPU_SPIRV_COMPILER_H_ #define XENIA_GPU_SPIRV_COMPILER_H_ #include "xenia/base/arena.h" #include "xenia/gpu/spirv/compiler_pass.h" #include "third_party/glslang-spirv/SpvBuilder.h" #include "third_party/spirv/GLSL.std.450.hpp11" namespace xe { namespace gpu { namespace spirv { // SPIR-V Compiler. Designed to optimize SPIR-V code before feeding it into the // drivers. class Compiler { public: Compiler(); void AddPass(std::unique_ptr pass); void Reset(); bool Compile(spv::Module* module); private: std::vector> compiler_passes_; }; } // namespace spirv } // namespace gpu } // namespace xe #endif // XENIA_GPU_SPIRV_COMPILER_H_