/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/vfs/devices/host_path_file.h" #include "xenia/vfs/devices/host_path_entry.h" namespace xe { namespace vfs { HostPathFile::HostPathFile( KernelState* kernel_state, uint32_t file_access, HostPathEntry* entry, std::unique_ptr file_handle) : XFile(kernel_state, file_access, entry), entry_(entry), file_handle_(std::move(file_handle)) {} HostPathFile::~HostPathFile() = default; X_STATUS HostPathFile::ReadSync(void* buffer, size_t buffer_length, size_t byte_offset, size_t* out_bytes_read) { if (!(file_access() & FileAccess::kFileReadData)) { return X_STATUS_ACCESS_DENIED; } if (file_handle_->Read(byte_offset, buffer, buffer_length, out_bytes_read)) { return X_STATUS_SUCCESS; } else { return X_STATUS_END_OF_FILE; } } X_STATUS HostPathFile::WriteSync(const void* buffer, size_t buffer_length, size_t byte_offset, size_t* out_bytes_written) { if (!(file_access() & FileAccess::kFileWriteData | FileAccess::kFileAppendData)) { return X_STATUS_ACCESS_DENIED; } if (file_handle_->Write(byte_offset, buffer, buffer_length, out_bytes_written)) { return X_STATUS_SUCCESS; } else { return X_STATUS_END_OF_FILE; } } } // namespace vfs } // namespace xe