/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2014 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/gpu/texture_conversion.h" #include #include #include #include #include "xenia/base/logging.h" #include "xenia/base/math.h" #include "xenia/base/memory.h" #include "xenia/base/profiling.h" #include "third_party/xxhash/xxhash.h" namespace xe { namespace gpu { namespace texture_conversion { using namespace xe::gpu::xenos; void CopySwapBlock(Endian endian, void* output, const void* input, size_t length) { switch (endian) { case Endian::k8in16: xe::copy_and_swap_16_unaligned(output, input, length / 2); break; case Endian::k8in32: xe::copy_and_swap_32_unaligned(output, input, length / 4); break; case Endian::k16in32: // Swap high and low 16 bits within a 32 bit word xe::copy_and_swap_16_in_32_unaligned(output, input, length); break; default: case Endian::kNone: std::memcpy(output, input, length); break; } } void ConvertTexelCTX1ToR8G8(Endian endian, void* output, const void* input, size_t length) { // https://fileadmin.cs.lth.se/cs/Personal/Michael_Doggett/talks/unc-xenos-doggett.pdf // (R is in the higher bits, according to how this format is used in Halo 3). union { uint8_t data[8]; struct { uint8_t g0, r0, g1, r1; uint32_t xx; }; } block; static_assert(sizeof(block) == 8, "CTX1 block mismatch"); const uint32_t bytes_per_block = 8; CopySwapBlock(endian, block.data, input, bytes_per_block); uint8_t cr[4] = { block.r0, block.r1, static_cast(2.f / 3.f * block.r0 + 1.f / 3.f * block.r1), static_cast(1.f / 3.f * block.r0 + 2.f / 3.f * block.r1)}; uint8_t cg[4] = { block.g0, block.g1, static_cast(2.f / 3.f * block.g0 + 1.f / 3.f * block.g1), static_cast(1.f / 3.f * block.g0 + 2.f / 3.f * block.g1)}; auto output_bytes = static_cast(output); for (uint32_t oy = 0; oy < 4; ++oy) { for (uint32_t ox = 0; ox < 4; ++ox) { uint8_t xx = (block.xx >> (((ox + (oy * 4)) * 2))) & 3; output_bytes[(oy * length) + (ox * 2) + 0] = cr[xx]; output_bytes[(oy * length) + (ox * 2) + 1] = cg[xx]; } } } void ConvertTexelDXT3AToDXT3(Endian endian, void* output, const void* input, size_t length) { const uint32_t bytes_per_block = 16; auto output_bytes = static_cast(output); CopySwapBlock(endian, &output_bytes[0], input, 8); std::memset(&output_bytes[8], 0, 8); } // https://github.com/BinomialLLC/crunch/blob/ea9b8d8c00c8329791256adafa8cf11e4e7942a2/inc/crn_decomp.h#L4108 static uint32_t TiledOffset2DRow(uint32_t y, uint32_t width, uint32_t log2_bpp) { uint32_t macro = ((y / 32) * (width / 32)) << (log2_bpp + 7); uint32_t micro = ((y & 6) << 2) << log2_bpp; return macro + ((micro & ~0xF) << 1) + (micro & 0xF) + ((y & 8) << (3 + log2_bpp)) + ((y & 1) << 4); } static uint32_t TiledOffset2DColumn(uint32_t x, uint32_t y, uint32_t log2_bpp, uint32_t base_offset) { uint32_t macro = (x / 32) << (log2_bpp + 7); uint32_t micro = (x & 7) << log2_bpp; uint32_t offset = base_offset + (macro + ((micro & ~0xF) << 1) + (micro & 0xF)); return ((offset & ~0x1FF) << 3) + ((offset & 0x1C0) << 2) + (offset & 0x3F) + ((y & 16) << 7) + (((((y & 8) >> 2) + (x >> 3)) & 3) << 6); } void Untile(uint8_t* output_buffer, const uint8_t* input_buffer, const UntileInfo* untile_info) { SCOPE_profile_cpu_f("gpu"); assert_not_null(untile_info); assert_not_null(untile_info->input_format_info); assert_not_null(untile_info->output_format_info); uint32_t input_bytes_per_block = untile_info->input_format_info->bytes_per_block(); uint32_t output_bytes_per_block = untile_info->output_format_info->bytes_per_block(); uint32_t output_pitch = untile_info->output_pitch * output_bytes_per_block; // Bytes per pixel auto log2_bpp = (input_bytes_per_block / 4) + ((input_bytes_per_block / 2) >> (input_bytes_per_block / 4)); // Offset to the current row, in bytes. uint32_t output_row_offset = 0; for (uint32_t y = 0; y < untile_info->height; y++) { auto input_row_offset = TiledOffset2DRow( untile_info->offset_y + y, untile_info->input_pitch, log2_bpp); // Go block-by-block on this row. uint32_t output_offset = output_row_offset; for (uint32_t x = 0; x < untile_info->width; x++) { auto input_offset = TiledOffset2DColumn(untile_info->offset_x + x, untile_info->offset_y + y, log2_bpp, input_row_offset); input_offset >>= log2_bpp; untile_info->copy_callback( &output_buffer[output_offset], &input_buffer[input_offset * input_bytes_per_block], output_bytes_per_block); output_offset += output_bytes_per_block; } output_row_offset += output_pitch; } } } // namespace texture_conversion } // namespace gpu } // namespace xe