/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2017 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/cpu/backend/x64/x64_code_cache.h" namespace xe { namespace cpu { namespace backend { namespace x64 { class PosixX64CodeCache : public X64CodeCache { public: PosixX64CodeCache(); ~PosixX64CodeCache() override; bool Initialize() override; void* LookupUnwindInfo(uint64_t host_pc) override { return nullptr; } private: /* UnwindReservation RequestUnwindReservation(uint8_t* entry_address) override; void PlaceCode(uint32_t guest_address, void* machine_code, size_t code_size, size_t stack_size, void* code_execute_address, UnwindReservation unwind_reservation) override; void InitializeUnwindEntry(uint8_t* unwind_entry_address, size_t unwind_table_slot, void* code_address, size_t code_size, size_t stack_size); */ }; std::unique_ptr X64CodeCache::Create() { return std::make_unique(); } PosixX64CodeCache::PosixX64CodeCache() = default; PosixX64CodeCache::~PosixX64CodeCache() = default; bool PosixX64CodeCache::Initialize() { return X64CodeCache::Initialize(); } } // namespace x64 } // namespace backend } // namespace cpu } // namespace xe