/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2016 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_GPU_VULKAN_RENDER_CACHE_H_ #define XENIA_GPU_VULKAN_RENDER_CACHE_H_ #include "xenia/gpu/register_file.h" #include "xenia/gpu/shader.h" #include "xenia/gpu/xenos.h" #include "xenia/ui/vulkan/vulkan.h" #include "xenia/ui/vulkan/vulkan_device.h" namespace xe { namespace gpu { namespace vulkan { // Configures and caches pipelines based on render state. // This is responsible for properly setting all state required for a draw // including shaders, various blend/etc options, and input configuration. class RenderCache { public: RenderCache(RegisterFile* register_file, ui::vulkan::VulkanDevice* device); ~RenderCache(); VkRenderPass BeginRenderPass(VkCommandBuffer command_buffer); void EndRenderPass(); // Clears all cached content. void ClearCache(); private: RegisterFile* register_file_ = nullptr; VkDevice device_ = nullptr; }; } // namespace vulkan } // namespace gpu } // namespace xe #endif // XENIA_GPU_VULKAN_RENDER_CACHE_H_