#include "pixel_formats.xesli" #include "texture_load.hlsli" Buffer xe_texture_load_source : register(t0); RWBuffer xe_texture_load_dest : register(u0); [numthreads(8, 32, 1)] void main(uint3 xe_thread_id : SV_DispatchThreadID) { // 1 thread = 4 DXT1 blocks to 16x4 R8G8B8A8 texels. uint3 block_index = xe_thread_id << uint3(2u, 0u, 0u); [branch] if (any(block_index >= xe_texture_load_size_blocks)) { return; } int3 texel_index_host = int3(block_index) << uint3(2u, 2u, 0u); int block_offset_host = (XeTextureHostLinearOffset(texel_index_host, xe_texture_load_host_pitch, xe_texture_load_height_texels, 4u) + xe_texture_load_host_offset) >> 4u; int elements_pitch_host = xe_texture_load_host_pitch >> 4u; uint block_offset_guest = XeTextureLoadGuestBlockOffset(block_index, 8u, 3u) >> 4u; uint endian = XeTextureLoadEndian32(); uint4 blocks_01 = XeEndianSwap32(xe_texture_load_source[block_offset_guest], endian); // Odd 2 blocks = even 2 blocks + 32 bytes when tiled. block_offset_guest += XeTextureLoadIsTiled() ? 2u : 1u; uint4 blocks_23 = XeEndianSwap32(xe_texture_load_source[block_offset_guest], endian); uint4 end_8in10_01 = uint4(XeDXTColorEndpointsToBGR8In10(blocks_01.x), XeDXTColorEndpointsToBGR8In10(blocks_01.z)); uint4 end_8in10_23 = uint4(XeDXTColorEndpointsToBGR8In10(blocks_23.x), XeDXTColorEndpointsToBGR8In10(blocks_23.z)); bool4 is_trans = uint4(end_8in10_01.xz, end_8in10_23.xz) <= uint4(end_8in10_01.yw, end_8in10_23.yw); uint4 weights = uint4(blocks_01.yw, blocks_23.yw); weights = is_trans ? XeDXT1TransWeights(weights) : XeDXTHighColorWeights(weights); int i; [unroll] for (i = 0; i < 4; ++i) { if (i) { if (texel_index_host.y + i >= int(xe_texture_load_height_texels)) { break; } block_offset_host += elements_pitch_host; weights >>= 8u; } xe_texture_load_dest[block_offset_host] = is_trans.x ? XeDXT1TransRowToRGBA8(end_8in10_01.xy, weights.x) : (XeDXTOpaqueRowToRGB8(end_8in10_01.xy, weights.x) | 0xFF000000u); xe_texture_load_dest[block_offset_host + 1] = is_trans.y ? XeDXT1TransRowToRGBA8(end_8in10_01.zw, weights.y) : (XeDXTOpaqueRowToRGB8(end_8in10_01.zw, weights.y) | 0xFF000000u); xe_texture_load_dest[block_offset_host + 2] = is_trans.z ? XeDXT1TransRowToRGBA8(end_8in10_23.xy, weights.z) : (XeDXTOpaqueRowToRGB8(end_8in10_23.xy, weights.z) | 0xFF000000u); xe_texture_load_dest[block_offset_host + 3] = is_trans.w ? XeDXT1TransRowToRGBA8(end_8in10_23.zw, weights.w) : (XeDXTOpaqueRowToRGB8(end_8in10_23.zw, weights.w) | 0xFF000000u); } }