#include "pixel_formats.xesli" #include "texture_load.hlsli" Buffer xe_texture_load_source : register(t0); RWBuffer xe_texture_load_dest : register(u0); [numthreads(16, 32, 1)] void main(uint3 xe_thread_id : SV_DispatchThreadID) { // 1 thread = 2 DXT3 blocks to 8x4 R8G8B8A8 texels. uint3 block_index = xe_thread_id << uint3(1u, 0u, 0u); [branch] if (any(block_index >= xe_texture_load_size_blocks)) { return; } int3 texel_index_host = int3(block_index) << uint3(2u, 2u, 0u); int block_offset_host = (XeTextureHostLinearOffset(texel_index_host, xe_texture_load_host_pitch, xe_texture_load_height_texels, 4u) + xe_texture_load_host_offset) >> 4u; int elements_pitch_host = xe_texture_load_host_pitch >> 4u; uint block_offset_guest = XeTextureLoadGuestBlockOffset(block_index, 16u, 4u) >> 4u; uint endian = XeTextureLoadEndian32(); uint i; [unroll] for (i = 0u; i < 2u; ++i) { if (i) { ++block_offset_host; // Odd block = even block + 32 guest bytes when tiled. block_offset_guest += XeTextureLoadIsTiled() ? 2u : 1u; } uint4 block = XeEndianSwap32(xe_texture_load_source[block_offset_guest], endian); uint2 bgr_end_8in10 = XeDXTColorEndpointsToBGR8In10(block.z); // Sort the color indices so they can be used as weights for the second // endpoint. uint bgr_weights = XeDXTHighColorWeights(block.w); xe_texture_load_dest[block_offset_host] = XeDXTOpaqueRowToRGB8(bgr_end_8in10, bgr_weights) + ((block.xxxx >> uint4(0u, 4u, 8u, 12u)) & 0xFu) * 0x11000000u; [branch] if (texel_index_host.y + 1 < int(xe_texture_load_height_texels)) { xe_texture_load_dest[block_offset_host + elements_pitch_host] = XeDXTOpaqueRowToRGB8(bgr_end_8in10, bgr_weights >> 8u) + ((block.xxxx >> uint4(16u, 20u, 24u, 28u)) & 0xFu) * 0x11000000u; [branch] if (texel_index_host.y + 2 < int(xe_texture_load_height_texels)) { xe_texture_load_dest[block_offset_host + 2 * elements_pitch_host] = XeDXTOpaqueRowToRGB8(bgr_end_8in10, bgr_weights >> 16u) + ((block.yyyy >> uint4(0u, 4u, 8u, 12u)) & 0xFu) * 0x11000000u; [branch] if (texel_index_host.y + 3 < int(xe_texture_load_height_texels)) { xe_texture_load_dest[block_offset_host + 3 * elements_pitch_host] = XeDXTOpaqueRowToRGB8(bgr_end_8in10, bgr_weights >> 24u) + ((block.yyyy >> uint4(16u, 20u, 24u, 28u)) & 0xFu) * 0x11000000u; } } } } }