/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2014 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/base/debugging.h" #include "xenia/base/platform_win.h" #include "xenia/base/string_buffer.h" namespace xe { namespace debugging { bool IsDebuggerAttached() { return IsDebuggerPresent() ? true : false; } void Break() { __debugbreak(); } void DebugPrint(const char* fmt, ...) { StringBuffer buff; va_list va; va_start(va, fmt); buff.AppendVarargs(fmt, va); va_end(va); OutputDebugStringA(buff.GetString()); } } // namespace debugging } // namespace xe