/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2020 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_GPU_GPU_FLAGS_H_ #define XENIA_GPU_GPU_FLAGS_H_ #include "xenia/base/cvar.h" DECLARE_path(trace_gpu_prefix); DECLARE_bool(trace_gpu_stream); DECLARE_path(dump_shaders); DECLARE_bool(vsync); DECLARE_uint64(framerate_limit); DECLARE_bool(gpu_allow_invalid_fetch_constants); DECLARE_bool(non_seamless_cube_map); DECLARE_bool(half_pixel_offset); DECLARE_int32(query_occlusion_sample_lower_threshold); DECLARE_int32(query_occlusion_sample_upper_threshold); DECLARE_int32(anisotropic_override); DECLARE_bool(disassemble_pm4); DECLARE_bool(no_discard_stencil_in_transfer_pipelines); #define XE_GPU_FINE_GRAINED_DRAW_SCOPES 1 #endif // XENIA_GPU_GPU_FLAGS_H_