/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2016 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/gpu/null/null_command_processor.h" namespace xe { namespace gpu { namespace null { NullCommandProcessor::NullCommandProcessor(NullGraphicsSystem* graphics_system, kernel::KernelState* kernel_state) : CommandProcessor(graphics_system, kernel_state) {} NullCommandProcessor::~NullCommandProcessor() = default; void NullCommandProcessor::TracePlaybackWroteMemory(uint32_t base_ptr, uint32_t length) {} void NullCommandProcessor::RestoreEdramSnapshot(const void* snapshot) {} bool NullCommandProcessor::SetupContext() { return CommandProcessor::SetupContext(); } void NullCommandProcessor::ShutdownContext() { return CommandProcessor::ShutdownContext(); } void NullCommandProcessor::IssueSwap(uint32_t frontbuffer_ptr, uint32_t frontbuffer_width, uint32_t frontbuffer_height) {} Shader* NullCommandProcessor::LoadShader(xenos::ShaderType shader_type, uint32_t guest_address, const uint32_t* host_address, uint32_t dword_count) { return nullptr; } bool NullCommandProcessor::IssueDraw(xenos::PrimitiveType prim_type, uint32_t index_count, IndexBufferInfo* index_buffer_info, bool major_mode_explicit) { return true; } bool NullCommandProcessor::IssueCopy() { return true; } void NullCommandProcessor::InitializeTrace() {} } // namespace null } // namespace gpu } // namespace xe