/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include #include #include #include using namespace xe; using namespace xe::kernel; using namespace xe::kernel::xam; namespace xe { namespace kernel { SHIM_CALL XamContentGetLicenseMask_shim( PPCContext* ppc_state, KernelState* state) { uint32_t mask_ptr = SHIM_GET_ARG_32(0); uint32_t overlapped_ptr = SHIM_GET_ARG_32(1); XELOGD( "XamContentGetLicenseMask(%.8X, %.8X)", mask_ptr, overlapped_ptr); XEASSERTZERO(overlapped_ptr); // Arcade games seem to call this and check the result mask for random bits. // If we fail, the games seem to use a hardcoded mask, which is likely trial. // To be clever, let's just try setting all the bits. SHIM_SET_MEM_32(mask_ptr, 0xFFFFFFFF); SHIM_SET_RETURN_32(X_ERROR_SUCCESS); } SHIM_CALL XamContentCreateEnumerator_shim( PPCContext* ppc_state, KernelState* state) { uint32_t arg0 = SHIM_GET_ARG_32(0); uint32_t arg1 = SHIM_GET_ARG_32(1); uint32_t arg2 = SHIM_GET_ARG_32(2); uint32_t arg3 = SHIM_GET_ARG_32(3); uint32_t arg4 = SHIM_GET_ARG_32(4); uint32_t arg5 = SHIM_GET_ARG_32(5); uint32_t arg6 = SHIM_GET_ARG_32(6); XELOGD( "XamContentCreateEnumerator(%.8X, %.8X, %.8X, %.8X, %.8X, %.8X, %.8X)", arg0, arg1, arg2, arg3, arg4, arg5, arg6); SHIM_SET_RETURN_32(X_ERROR_DEVICE_NOT_CONNECTED); } } // namespace kernel } // namespace xe void xe::kernel::xam::RegisterContentExports( ExportResolver* export_resolver, KernelState* state) { SHIM_SET_MAPPING("xam.xex", XamContentGetLicenseMask, state); SHIM_SET_MAPPING("xam.xex", XamContentCreateEnumerator, state) }