/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2015 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include #include "xenia/apu/audio_system.h" #include "xenia/apu/xma_decoder.h" #include "xenia/base/logging.h" #include "xenia/emulator.h" #include "xenia/kernel/kernel_state.h" #include "xenia/kernel/util/shim_utils.h" #include "xenia/kernel/xboxkrnl_private.h" #include "xenia/xbox.h" using namespace xe::apu; namespace xe { namespace kernel { // See audio_system.cc for implementation details. // // XMA details: // https://devel.nuclex.org/external/svn/directx/trunk/include/xma2defs.h // https://github.com/gdawg/fsbext/blob/master/src/xma_header.h // // XMA is undocumented, but the methods are pretty simple. // Games do this sequence to decode (now): // (not sure we are setting buffer validity/offsets right) // d> XMACreateContext(20656800) // d> XMAIsInputBuffer0Valid(000103E0) // d> XMAIsInputBuffer1Valid(000103E0) // d> XMADisableContext(000103E0, 0) // d> XMABlockWhileInUse(000103E0) // d> XMAInitializeContext(000103E0, 20008810) // d> XMASetOutputBufferValid(000103E0) // d> XMASetInputBuffer0Valid(000103E0) // d> XMAEnableContext(000103E0) // d> XMAGetOutputBufferWriteOffset(000103E0) // d> XMAGetOutputBufferReadOffset(000103E0) // d> XMAIsOutputBufferValid(000103E0) // d> XMAGetOutputBufferReadOffset(000103E0) // d> XMAGetOutputBufferWriteOffset(000103E0) // d> XMAIsInputBuffer0Valid(000103E0) // d> XMAIsInputBuffer1Valid(000103E0) // d> XMAIsInputBuffer0Valid(000103E0) // d> XMAIsInputBuffer1Valid(000103E0) // d> XMAReleaseContext(000103E0) // // XAudio2 uses XMA under the covers, and seems to map with the same // restrictions of frame/subframe/etc: // https://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.xaudio2.xaudio2_buffer(v=vs.85).aspx SHIM_CALL XMACreateContext_shim(PPCContext* ppc_context, KernelState* kernel_state) { uint32_t context_out_ptr = SHIM_GET_ARG_32(0); XELOGD("XMACreateContext(%.8X)", context_out_ptr); auto xma_decoder = kernel_state->emulator()->xma_decoder(); uint32_t context_ptr = xma_decoder->AllocateContext(); SHIM_SET_MEM_32(context_out_ptr, context_ptr); if (!context_ptr) { SHIM_SET_RETURN_32(X_STATUS_NO_MEMORY); return; } SHIM_SET_RETURN_32(X_STATUS_SUCCESS); } SHIM_CALL XMAReleaseContext_shim(PPCContext* ppc_context, KernelState* kernel_state) { uint32_t context_ptr = SHIM_GET_ARG_32(0); XELOGD("XMAReleaseContext(%.8X)", context_ptr); auto xma_decoder = kernel_state->emulator()->xma_decoder(); xma_decoder->ReleaseContext(context_ptr); SHIM_SET_RETURN_32(0); } void StoreXmaContextIndexedRegister(KernelState* kernel_state, uint32_t base_reg, uint32_t context_ptr) { auto xma_decoder = kernel_state->emulator()->xma_decoder(); uint32_t hw_index = (context_ptr - xma_decoder->context_array_ptr()) / sizeof(XMA_CONTEXT_DATA); uint32_t reg_num = base_reg + (hw_index >> 5) * 4; uint32_t reg_value = 1 << (hw_index & 0x1F); xma_decoder->WriteRegister(reg_num, xe::byte_swap(reg_value)); } struct XMA_LOOP_DATA { xe::be loop_start; xe::be loop_end; xe::be loop_count; xe::be loop_subframe_end; xe::be loop_subframe_skip; }; static_assert_size(XMA_LOOP_DATA, 12); struct XMA_CONTEXT_INIT { xe::be input_buffer_0_ptr; xe::be input_buffer_0_packet_count; xe::be input_buffer_1_ptr; xe::be input_buffer_1_packet_count; xe::be input_buffer_read_offset; xe::be output_buffer_ptr; xe::be output_buffer_block_count; xe::be work_buffer; xe::be subframe_decode_count; xe::be channel_count; xe::be sample_rate; XMA_LOOP_DATA loop_data; }; static_assert_size(XMA_CONTEXT_INIT, 56); dword_result_t XMAInitializeContext(lpvoid_t context_ptr, pointer_t context_init) { std::memset(context_ptr, 0, sizeof(XMA_CONTEXT_DATA)); XMA_CONTEXT_DATA context(context_ptr); context.input_buffer_0_ptr = context_init->input_buffer_0_ptr; context.input_buffer_0_packet_count = context_init->input_buffer_0_packet_count; context.input_buffer_1_ptr = context_init->input_buffer_1_ptr; context.input_buffer_1_packet_count = context_init->input_buffer_1_packet_count; context.input_buffer_read_offset = context_init->input_buffer_read_offset; context.output_buffer_ptr = context_init->output_buffer_ptr; context.output_buffer_block_count = context_init->output_buffer_block_count; // context.work_buffer = context_init->work_buffer; // ? context.subframe_decode_count = context_init->subframe_decode_count; context.is_stereo = context_init->channel_count == 2; context.sample_rate = context_init->sample_rate; context.loop_start = context_init->loop_data.loop_start; context.loop_end = context_init->loop_data.loop_end; context.loop_count = context_init->loop_data.loop_count; context.loop_subframe_end = context_init->loop_data.loop_subframe_end; context.loop_subframe_skip = context_init->loop_data.loop_subframe_skip; context.Store(context_ptr); StoreXmaContextIndexedRegister(kernel_state(), 0x1A80, context_ptr); return 0; } DECLARE_XBOXKRNL_EXPORT(XMAInitializeContext, ExportTag::kImplemented | ExportTag::kAudio); SHIM_CALL XMASetLoopData_shim(PPCContext* ppc_context, KernelState* kernel_state) { uint32_t context_ptr = SHIM_GET_ARG_32(0); uint32_t loop_data_ptr = SHIM_GET_ARG_32(1); XELOGD("XMASetLoopData(%.8X, %.8X)", context_ptr, loop_data_ptr); XMA_CONTEXT_DATA context(SHIM_MEM_ADDR(context_ptr)); auto loop_data = (XMA_CONTEXT_DATA*)SHIM_MEM_ADDR(loop_data_ptr); context.loop_start = loop_data->loop_start; context.loop_end = loop_data->loop_end; context.loop_count = loop_data->loop_count; context.loop_subframe_end = loop_data->loop_subframe_end; context.loop_subframe_skip = loop_data->loop_subframe_end; context.Store(SHIM_MEM_ADDR(context_ptr)); SHIM_SET_RETURN_32(0); } dword_result_t XMAGetInputBufferReadOffset(lpvoid_t context_ptr) { XMA_CONTEXT_DATA context(context_ptr); return context.input_buffer_read_offset; } DECLARE_XBOXKRNL_EXPORT(XMAGetInputBufferReadOffset, ExportTag::kImplemented | ExportTag::kAudio); dword_result_t XMASetInputBufferReadOffset(lpvoid_t context_ptr, dword_t value) { XMA_CONTEXT_DATA context(context_ptr); context.input_buffer_read_offset = value; context.Store(context_ptr); return 0; } DECLARE_XBOXKRNL_EXPORT(XMASetInputBufferReadOffset, ExportTag::kImplemented | ExportTag::kAudio); dword_result_t XMASetInputBuffer0(lpvoid_t context_ptr, lpvoid_t buffer, dword_t packet_count) { XMA_CONTEXT_DATA context(context_ptr); context.input_buffer_0_ptr = buffer.guest_address(); context.input_buffer_0_packet_count = packet_count; context.Store(context_ptr); return 0; } DECLARE_XBOXKRNL_EXPORT(XMASetInputBuffer0, ExportTag::kImplemented | ExportTag::kAudio); dword_result_t XMAIsInputBuffer0Valid(lpvoid_t context_ptr) { XMA_CONTEXT_DATA context(context_ptr); return context.input_buffer_0_valid; } DECLARE_XBOXKRNL_EXPORT(XMAIsInputBuffer0Valid, ExportTag::kImplemented | ExportTag::kAudio); dword_result_t XMASetInputBuffer0Valid(lpvoid_t context_ptr) { XMA_CONTEXT_DATA context(context_ptr); context.input_buffer_0_valid = 1; context.Store(context_ptr); return 0; } DECLARE_XBOXKRNL_EXPORT(XMASetInputBuffer0Valid, ExportTag::kImplemented | ExportTag::kAudio); dword_result_t XMASetInputBuffer1(lpvoid_t context_ptr, lpvoid_t buffer, dword_t packet_count) { XMA_CONTEXT_DATA context(context_ptr); context.input_buffer_1_ptr = buffer.guest_address(); context.input_buffer_1_packet_count = packet_count; context.Store(context_ptr); return 0; } DECLARE_XBOXKRNL_EXPORT(XMASetInputBuffer1, ExportTag::kImplemented | ExportTag::kAudio); dword_result_t XMAIsInputBuffer1Valid(lpvoid_t context_ptr) { XMA_CONTEXT_DATA context(context_ptr); return context.input_buffer_1_valid; } DECLARE_XBOXKRNL_EXPORT(XMAIsInputBuffer1Valid, ExportTag::kImplemented | ExportTag::kAudio); dword_result_t XMASetInputBuffer1Valid(lpvoid_t context_ptr) { XMA_CONTEXT_DATA context(context_ptr); context.input_buffer_1_valid = 1; context.Store(context_ptr); return 0; } DECLARE_XBOXKRNL_EXPORT(XMASetInputBuffer1Valid, ExportTag::kImplemented | ExportTag::kAudio); dword_result_t XMAIsOutputBufferValid(lpvoid_t context_ptr) { XMA_CONTEXT_DATA context(context_ptr); return context.output_buffer_valid; } DECLARE_XBOXKRNL_EXPORT(XMAIsOutputBufferValid, ExportTag::kImplemented | ExportTag::kAudio); dword_result_t XMASetOutputBufferValid(lpvoid_t context_ptr) { XMA_CONTEXT_DATA context(context_ptr); context.output_buffer_valid = 1; context.Store(context_ptr); return 0; } DECLARE_XBOXKRNL_EXPORT(XMASetOutputBufferValid, ExportTag::kImplemented | ExportTag::kAudio); dword_result_t XMAGetOutputBufferReadOffset(lpvoid_t context_ptr) { XMA_CONTEXT_DATA context(context_ptr); return context.output_buffer_read_offset; } DECLARE_XBOXKRNL_EXPORT(XMAGetOutputBufferReadOffset, ExportTag::kImplemented | ExportTag::kAudio); dword_result_t XMASetOutputBufferReadOffset(lpvoid_t context_ptr, dword_t value) { XMA_CONTEXT_DATA context(context_ptr); context.output_buffer_read_offset = value; context.Store(context_ptr); return 0; } DECLARE_XBOXKRNL_EXPORT(XMASetOutputBufferReadOffset, ExportTag::kImplemented | ExportTag::kAudio); dword_result_t XMAGetOutputBufferWriteOffset(lpvoid_t context_ptr) { XMA_CONTEXT_DATA context(context_ptr); return context.output_buffer_write_offset; } DECLARE_XBOXKRNL_EXPORT(XMAGetOutputBufferWriteOffset, ExportTag::kImplemented | ExportTag::kAudio); dword_result_t XMAGetPacketMetadata(lpvoid_t context_ptr) { XMA_CONTEXT_DATA context(context_ptr); return context.packet_metadata; } DECLARE_XBOXKRNL_EXPORT(XMAGetPacketMetadata, ExportTag::kImplemented | ExportTag::kAudio); SHIM_CALL XMAEnableContext_shim(PPCContext* ppc_context, KernelState* kernel_state) { uint32_t context_ptr = SHIM_GET_ARG_32(0); XELOGD("XMAEnableContext(%.8X)", context_ptr); StoreXmaContextIndexedRegister(kernel_state, 0x1940, context_ptr); SHIM_SET_RETURN_32(0); } SHIM_CALL XMADisableContext_shim(PPCContext* ppc_context, KernelState* kernel_state) { uint32_t context_ptr = SHIM_GET_ARG_32(0); uint32_t wait = SHIM_GET_ARG_32(1); XELOGD("XMADisableContext(%.8X, %d)", context_ptr, wait); X_HRESULT result = X_E_SUCCESS; StoreXmaContextIndexedRegister(kernel_state, 0x1A40, context_ptr); if (!kernel_state->emulator()->xma_decoder()->BlockOnContext(context_ptr, !wait)) { result = X_E_FALSE; } SHIM_SET_RETURN_32(result); } SHIM_CALL XMABlockWhileInUse_shim(PPCContext* ppc_context, KernelState* kernel_state) { uint32_t context_ptr = SHIM_GET_ARG_32(0); XELOGD("XMABlockWhileInUse(%.8X)", context_ptr); do { XMA_CONTEXT_DATA context(SHIM_MEM_ADDR(context_ptr)); if (!context.input_buffer_0_valid && !context.input_buffer_1_valid) { break; } Sleep(1); } while (true); SHIM_SET_RETURN_32(0); } } // namespace kernel } // namespace xe void xe::kernel::xboxkrnl::RegisterAudioXmaExports( xe::cpu::ExportResolver* export_resolver, KernelState* kernel_state) { // Used for both XMA* methods and direct register access. SHIM_SET_MAPPING("xboxkrnl.exe", XMACreateContext, state); SHIM_SET_MAPPING("xboxkrnl.exe", XMAReleaseContext, state); // Only used in older games. SHIM_SET_MAPPING("xboxkrnl.exe", XMASetLoopData, state); SHIM_SET_MAPPING("xboxkrnl.exe", XMAEnableContext, state); SHIM_SET_MAPPING("xboxkrnl.exe", XMADisableContext, state); SHIM_SET_MAPPING("xboxkrnl.exe", XMABlockWhileInUse, state); }