/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2020 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/gpu/gpu_flags.h" DEFINE_path(trace_gpu_prefix, "scratch/gpu/", "Prefix path for GPU trace files.", "GPU"); DEFINE_bool(trace_gpu_stream, false, "Trace all GPU packets.", "GPU"); DEFINE_path( dump_shaders, "", "For shader debugging, path to dump GPU shaders to as they are compiled.", "GPU"); DEFINE_bool(vsync, true, "Enable VSYNC.", "GPU"); DEFINE_bool( gpu_allow_invalid_fetch_constants, false, "Allow texture and vertex fetch constants with invalid type - generally " "unsafe because the constant may contain completely invalid values, but " "may be used to bypass fetch constant type errors in certain games until " "the real reason why they're invalid is found.", "GPU");