/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2020 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_HID_SDL_SDL_INPUT_DRIVER_H_ #define XENIA_HID_SDL_SDL_INPUT_DRIVER_H_ #include #include #include #include #include "xenia/hid/input_driver.h" #define HID_SDL_USER_COUNT (4) namespace xe { namespace hid { namespace sdl { class SDLInputDriver : public InputDriver { public: explicit SDLInputDriver(xe::ui::Window* window); ~SDLInputDriver() override; X_STATUS Setup() override; X_RESULT GetCapabilities(uint32_t user_index, uint32_t flags, X_INPUT_CAPABILITIES* out_caps) override; X_RESULT GetState(uint32_t user_index, X_INPUT_STATE* out_state) override; X_RESULT SetState(uint32_t user_index, X_INPUT_VIBRATION* vibration) override; X_RESULT GetKeystroke(uint32_t user_index, uint32_t flags, X_INPUT_KEYSTROKE* out_keystroke) override; protected: struct ControllerState { SDL_GameController* sdl; bool state_changed; X_INPUT_STATE state; }; protected: void OnControllerDeviceAdded(SDL_Event* event); void OnControllerDeviceRemoved(SDL_Event* event); void OnControllerDeviceAxisMotion(SDL_Event* event); void OnControllerDeviceButtonChanged(SDL_Event* event); std::pair GetControllerIndexFromInstanceID( SDL_JoystickID instance_id); ControllerState* GetControllerState(uint32_t user_index); bool TestSDLVersion(); void QueueControllerUpdate(); protected: bool sdl_events_initialized_; bool sdl_gamecontroller_initialized_; int sdl_events_unflushed_; std::atomic sdl_pumpevents_queued_; std::array controllers_; std::mutex controllers_mutex_; }; } // namespace sdl } // namespace hid } // namespace xe #endif // XENIA_HID_SDL_SDL_INPUT_DRIVER_H_