/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2022 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "texture_load.xesli" XE_TEXTURE_LOAD_ENTRY(16) { // 1 thread = 2 blocks. XeTextureLoadInfo load_info = XeTextureLoadGetInfo(pass_push_consts_xe); uint3_xe block_index = in_global_thread_id_xe << uint3_xe(1u, 0u, 0u); dont_flatten_xe if (any(greater_than_equal_xe(block_index.xy, load_info.size_blocks.xy))) { return; } uint block_offset_host = load_info.host_offset + uint(XeTextureHostLinearOffset(int3_xe(block_index), load_info.host_pitch, load_info.size_blocks.y, 16u)); uint block_offset_guest = XeTextureLoadSourceAddress(load_info, block_index, 4u); byte_buffer_align16_store16_xe( xe_texture_load_dest, block_offset_host, XeEndianSwap32(byte_buffer_align16_load16_xe(xe_texture_load_source, block_offset_guest), load_info.endian_32)); block_offset_host += 16u; block_offset_guest += XeTextureLoadLocalXAddressXor(1u, 4u, load_info.is_tiled); byte_buffer_align16_store16_xe( xe_texture_load_dest, block_offset_host, XeEndianSwap32(byte_buffer_align16_load16_xe(xe_texture_load_source, block_offset_guest), load_info.endian_32)); } entry_code_end_compute_xe