project_root = "../../.." include(project_root.."/tools/build") group("src") project("xenia-gpu") uuid("0e8d3370-e4b1-4b05-a2e8-39ebbcdf9b17") kind("StaticLib") language("C++") links({ "dxbc", "fmt", "glslang-spirv", "snappy", "spirv-tools", "xenia-base", "xenia-ui", "xenia-ui-spirv", "xxhash", }) defines({ }) includedirs({ project_root.."/third_party/spirv-tools/external/include", }) local_platform_files() -- local_platform_files("spirv") -- local_platform_files("spirv/passes") group("src") project("xenia-gpu-shader-compiler") uuid("ad76d3e4-4c62-439b-a0f6-f83fcf0e83c5") kind("ConsoleApp") language("C++") links({ "dxbc", "fmt", "glslang-spirv", "spirv-tools", "xenia-base", "xenia-gpu", "xenia-ui-spirv", }) defines({ }) files({ "shader_compiler_main.cc", "../base/main_"..platform_suffix..".cc", }) filter("platforms:Windows") -- Only create the .user file if it doesn't already exist. local user_file = project_root.."/build/xenia-gpu-shader-compiler.vcxproj.user" if not os.isfile(user_file) then debugdir(project_root) debugargs({ "2>&1", "1>scratch/stdout-shader-compiler.txt", }) end