/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2021 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include #include #include "xenia/base/logging.h" #include "xenia/gpu/d3d12/d3d12_command_processor.h" #include "xenia/gpu/d3d12/d3d12_graphics_system.h" #include "xenia/gpu/trace_viewer.h" namespace xe { namespace gpu { namespace d3d12 { class D3D12TraceViewer final : public TraceViewer { public: static std::unique_ptr Create( xe::ui::WindowedAppContext& app_context) { return std::unique_ptr(new D3D12TraceViewer(app_context)); } std::unique_ptr CreateGraphicsSystem() override { return std::unique_ptr(new D3D12GraphicsSystem()); } uintptr_t GetColorRenderTarget( uint32_t pitch, xenos::MsaaSamples samples, uint32_t base, xenos::ColorRenderTargetFormat format) override { // TODO(Triang3l): EDRAM viewer. return 0; } uintptr_t GetDepthRenderTarget( uint32_t pitch, xenos::MsaaSamples samples, uint32_t base, xenos::DepthRenderTargetFormat format) override { // TODO(Triang3l): EDRAM viewer. return 0; } uintptr_t GetTextureEntry(const TextureInfo& texture_info, const SamplerInfo& sampler_info) override { // TODO(Triang3l): Textures, but from a fetch constant rather than // TextureInfo/SamplerInfo which are going away. return 0; } private: explicit D3D12TraceViewer(xe::ui::WindowedAppContext& app_context) : TraceViewer(app_context, "xenia-gpu-d3d12-trace-viewer") {} }; } // namespace d3d12 } // namespace gpu } // namespace xe XE_DEFINE_WINDOWED_APP(xenia_gpu_d3d12_trace_viewer, xe::gpu::d3d12::D3D12TraceViewer::Create);