#include "texture_tile.hlsli" RWBuffer xe_texture_tile_dest : register(u0); [numthreads(8, 32, 1)] void main(uint3 xe_thread_id : SV_DispatchThreadID) { // 1 thread = 4 texels. uint2 texture_size = (xe_texture_tile_size >> uint2(0u, 16u)) & 0xFFFFu; uint2 texel_index = xe_thread_id.xy; texel_index.x <<= 2u; [branch] if (any(texel_index >= texture_size)) { return; } uint4 texels = (xe_texture_tile_source.Load2( xe_texture_tile_host_base + texel_index.y * xe_texture_tile_host_pitch + texel_index.x * 2u).xxyy >> uint4(0u, 16u, 0u, 16u)) & 0xFFFFu; // Swap components - Xenos 16-bit packed textures are RGBA, but in Direct3D 12 // they are BGRA. uint format = (xe_texture_tile_endian_format_guest_pitch >> 3u) & 63u; if (format == 4u) { // k_5_6_5. texels = (texels & (63u << 5u)) | ((texels & 31u) << 11u) | ((texels >> 11u) & 31u); } // TODO(Triang3l): k_6_5_5. texels = XeByteSwap16(texels, xe_texture_tile_endian_format_guest_pitch); uint4 texel_addresses = (xe_texture_tile_guest_base + XeTextureTiledOffset2D( texel_index, xe_texture_tile_endian_format_guest_pitch >> 9u, 1u)) >> 1u; xe_texture_tile_dest[texel_addresses.x] = texels.x; bool3 texels_inside = uint3(1u, 2u, 3u) + texel_index.x < texture_size.x; [branch] if (texels_inside.x) { xe_texture_tile_dest[texel_addresses.y] = texels.y; [branch] if (texels_inside.y) { xe_texture_tile_dest[texel_addresses.z] = texels.z; [branch] if (texels_inside.z) { xe_texture_tile_dest[texel_addresses.w] = texels.w; } } } }