/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2016 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/gpu/vulkan/texture_cache.h" #include "xenia/gpu/vulkan/texture_config.h" #include #include "xenia/base/logging.h" #include "xenia/base/math.h" #include "xenia/base/memory.h" #include "xenia/base/profiling.h" #include "xenia/gpu/gpu_flags.h" #include "xenia/gpu/sampler_info.h" #include "xenia/gpu/texture_conversion.h" #include "xenia/gpu/texture_info.h" #include "xenia/gpu/vulkan/vulkan_gpu_flags.h" #include "xenia/ui/vulkan/vulkan_mem_alloc.h" DECLARE_bool(texture_dump); namespace xe { namespace gpu { void TextureDump(const TextureInfo& src, void* buffer, size_t length); namespace vulkan { using xe::ui::vulkan::CheckResult; constexpr uint32_t kMaxTextureSamplers = 32; constexpr VkDeviceSize kStagingBufferSize = 64 * 1024 * 1024; const char* get_dimension_name(Dimension dimension) { static const char* names[] = { "1D", "2D", "3D", "cube", }; auto value = static_cast(dimension); if (value < xe::countof(names)) { return names[value]; } return "unknown"; } TextureCache::TextureCache(Memory* memory, RegisterFile* register_file, TraceWriter* trace_writer, ui::vulkan::VulkanDevice* device) : memory_(memory), register_file_(register_file), trace_writer_(trace_writer), device_(device), staging_buffer_(device, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, kStagingBufferSize), wb_staging_buffer_(device, VK_BUFFER_USAGE_TRANSFER_DST_BIT, kStagingBufferSize) {} TextureCache::~TextureCache() { Shutdown(); } VkResult TextureCache::Initialize() { VkResult status = VK_SUCCESS; // Descriptor pool used for all of our cached descriptors. VkDescriptorPoolSize pool_sizes[1]; pool_sizes[0].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; pool_sizes[0].descriptorCount = 32768; descriptor_pool_ = std::make_unique( *device_, 32768, std::vector(pool_sizes, std::end(pool_sizes))); wb_command_pool_ = std::make_unique( *device_, device_->queue_family_index()); // Check some device limits // On low sampler counts: Rarely would we experience over 16 unique samplers. // This code could be refactored to scale up/down to the # of samplers. auto& limits = device_->device_info().properties.limits; if (limits.maxPerStageDescriptorSamplers < kMaxTextureSamplers || limits.maxPerStageDescriptorSampledImages < kMaxTextureSamplers) { XELOGE( "Physical device is unable to support required number of sampled " "images! Expect instability! (maxPerStageDescriptorSamplers=%d, " "maxPerStageDescriptorSampledImages=%d)", limits.maxPerStageDescriptorSamplers, limits.maxPerStageDescriptorSampledImages); // assert_always(); } // Create the descriptor set layout used for rendering. // We always have the same number of samplers but only some are used. // The shaders will alias the bindings to the 4 dimensional types. VkDescriptorSetLayoutBinding bindings[1]; bindings[0].binding = 0; bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; bindings[0].descriptorCount = kMaxTextureSamplers; bindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT; bindings[0].pImmutableSamplers = nullptr; VkDescriptorSetLayoutCreateInfo descriptor_set_layout_info; descriptor_set_layout_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; descriptor_set_layout_info.pNext = nullptr; descriptor_set_layout_info.flags = 0; descriptor_set_layout_info.bindingCount = static_cast(xe::countof(bindings)); descriptor_set_layout_info.pBindings = bindings; status = vkCreateDescriptorSetLayout(*device_, &descriptor_set_layout_info, nullptr, &texture_descriptor_set_layout_); if (status != VK_SUCCESS) { return status; } status = staging_buffer_.Initialize(); if (status != VK_SUCCESS) { return status; } status = wb_staging_buffer_.Initialize(); if (status != VK_SUCCESS) { return status; } // Create a memory allocator for textures. VmaVulkanFunctions vulkan_funcs = {}; ui::vulkan::FillVMAVulkanFunctions(&vulkan_funcs); VmaAllocatorCreateInfo alloc_info = { 0, *device_, *device_, 0, 0, nullptr, nullptr, 0, nullptr, &vulkan_funcs, }; status = vmaCreateAllocator(&alloc_info, &mem_allocator_); if (status != VK_SUCCESS) { vkDestroyDescriptorSetLayout(*device_, texture_descriptor_set_layout_, nullptr); return status; } invalidated_textures_sets_[0].reserve(64); invalidated_textures_sets_[1].reserve(64); invalidated_textures_ = &invalidated_textures_sets_[0]; device_queue_ = device_->AcquireQueue(device_->queue_family_index()); memory_invalidation_callback_handle_ = memory_->RegisterPhysicalMemoryInvalidationCallback( MemoryInvalidationCallbackThunk, this); return VK_SUCCESS; } void TextureCache::Shutdown() { if (memory_invalidation_callback_handle_ != nullptr) { memory_->UnregisterPhysicalMemoryInvalidationCallback( memory_invalidation_callback_handle_); memory_invalidation_callback_handle_ = nullptr; } if (device_queue_) { device_->ReleaseQueue(device_queue_, device_->queue_family_index()); } // Free all textures allocated. ClearCache(); Scavenge(); if (mem_allocator_ != nullptr) { vmaDestroyAllocator(mem_allocator_); mem_allocator_ = nullptr; } vkDestroyDescriptorSetLayout(*device_, texture_descriptor_set_layout_, nullptr); } TextureCache::Texture* TextureCache::AllocateTexture( const TextureInfo& texture_info, VkFormatFeatureFlags required_flags) { auto format_info = texture_info.format_info(); assert_not_null(format_info); auto& config = texture_configs[int(format_info->format)]; VkFormat format = config.host_format; if (format == VK_FORMAT_UNDEFINED) { XELOGE( "Texture Cache: Attempted to allocate texture format %s, which is " "defined as VK_FORMAT_UNDEFINED!", texture_info.format_info()->name); return nullptr; } bool is_cube = false; // Create an image first. VkImageCreateInfo image_info = {}; image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; image_info.flags = 0; switch (texture_info.dimension) { case Dimension::k1D: case Dimension::k2D: if (!texture_info.is_stacked) { image_info.imageType = VK_IMAGE_TYPE_2D; } else { image_info.imageType = VK_IMAGE_TYPE_3D; image_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT; } break; case Dimension::k3D: image_info.imageType = VK_IMAGE_TYPE_3D; break; case Dimension::kCube: image_info.imageType = VK_IMAGE_TYPE_2D; image_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT; is_cube = true; break; default: assert_unhandled_case(texture_info.dimension); return nullptr; } image_info.tiling = VK_IMAGE_TILING_OPTIMAL; image_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; // Check the device limits for the format before we create it. VkFormatProperties props; vkGetPhysicalDeviceFormatProperties(*device_, format, &props); if ((props.optimalTilingFeatures & required_flags) != required_flags) { // Texture needs conversion on upload to a native format. XELOGE( "Texture Cache: Invalid usage flag specified on format %s (%s)\n\t" "(requested: %s)", texture_info.format_info()->name, ui::vulkan::to_string(format), ui::vulkan::to_flags_string( static_cast(required_flags & ~props.optimalTilingFeatures)) .c_str()); } if (texture_info.dimension != Dimension::kCube && props.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) { // Add color attachment usage if it's supported. image_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; } else if (props.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) { // Add depth/stencil usage as well. image_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; } if (props.optimalTilingFeatures & VK_FORMAT_FEATURE_BLIT_DST_BIT) { image_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT; } VkImageFormatProperties image_props; vkGetPhysicalDeviceImageFormatProperties( *device_, format, image_info.imageType, image_info.tiling, image_info.usage, image_info.flags, &image_props); // TODO(DrChat): Actually check the image properties. image_info.format = format; image_info.extent.width = texture_info.width + 1; image_info.extent.height = texture_info.height + 1; image_info.extent.depth = !is_cube ? 1 + texture_info.depth : 1; image_info.mipLevels = texture_info.mip_min_level + texture_info.mip_levels(); image_info.arrayLayers = !is_cube ? 1 : 1 + texture_info.depth; image_info.samples = VK_SAMPLE_COUNT_1_BIT; image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; image_info.queueFamilyIndexCount = 0; image_info.pQueueFamilyIndices = nullptr; image_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; VkImage image; assert_true(image_props.maxExtent.width >= image_info.extent.width); assert_true(image_props.maxExtent.height >= image_info.extent.height); assert_true(image_props.maxExtent.depth >= image_info.extent.depth); assert_true(image_props.maxMipLevels >= image_info.mipLevels); assert_true(image_props.maxArrayLayers >= image_info.arrayLayers); VmaAllocation alloc; VmaAllocationCreateInfo vma_create_info = { 0, VMA_MEMORY_USAGE_GPU_ONLY, 0, 0, 0, nullptr, nullptr, }; VmaAllocationInfo vma_info = {}; VkResult status = vmaCreateImage(mem_allocator_, &image_info, &vma_create_info, &image, &alloc, &vma_info); if (status != VK_SUCCESS) { // Allocation failed. return nullptr; } auto texture = new Texture(); texture->format = image_info.format; texture->image = image; texture->image_layout = image_info.initialLayout; texture->alloc = alloc; texture->alloc_info = vma_info; texture->framebuffer = nullptr; texture->usage_flags = image_info.usage; texture->is_watched = false; texture->texture_info = texture_info; return texture; } bool TextureCache::FreeTexture(Texture* texture) { if (texture->in_flight_fence) { VkResult status = vkGetFenceStatus(*device_, texture->in_flight_fence); if (status != VK_SUCCESS && status != VK_ERROR_DEVICE_LOST) { // Texture still in flight. return false; } } if (texture->framebuffer) { vkDestroyFramebuffer(*device_, texture->framebuffer, nullptr); } for (auto it = texture->views.begin(); it != texture->views.end();) { vkDestroyImageView(*device_, (*it)->view, nullptr); it = texture->views.erase(it); } { global_critical_region_.Acquire(); if (texture->is_watched) { for (auto it = watched_textures_.begin(); it != watched_textures_.end();) { if (it->texture == texture) { watched_textures_.erase(it); break; } ++it; } texture->is_watched = false; } } vmaDestroyImage(mem_allocator_, texture->image, texture->alloc); delete texture; return true; } void TextureCache::WatchTexture(Texture* texture) { uint32_t address, size; { global_critical_region_.Acquire(); assert_false(texture->is_watched); WatchedTexture watched_texture; if (texture->texture_info.memory.base_address && texture->texture_info.memory.base_size) { watched_texture.is_mip = false; address = texture->texture_info.memory.base_address; size = texture->texture_info.memory.base_size; } else if (texture->texture_info.memory.mip_address && texture->texture_info.memory.mip_size) { watched_texture.is_mip = true; address = texture->texture_info.memory.mip_address; size = texture->texture_info.memory.mip_size; } else { return; } watched_texture.texture = texture; // Fire any access watches that overlap this region. for (auto it = watched_textures_.begin(); it != watched_textures_.end();) { // Case 1: 2222222|222|11111111 // Case 2: 1111111|222|22222222 // Case 3: 1111111|222|11111111 (fragmentation) // Case 4: 2222222|222|22222222 (complete overlap) Texture* other_texture = it->texture; uint32_t other_address, other_size; if (it->is_mip) { other_address = other_texture->texture_info.memory.mip_address; other_size = other_texture->texture_info.memory.mip_size; } else { other_address = other_texture->texture_info.memory.base_address; other_size = other_texture->texture_info.memory.base_size; } bool hit = false; if (address <= other_address && address + size > other_address) { hit = true; } else if (other_address <= address && other_address + other_size > address) { hit = true; } else if (other_address <= address && other_address + other_size > address + size) { hit = true; } else if (other_address >= address && other_address + other_size < address + size) { hit = true; } if (hit) { TextureTouched(other_texture); it = watched_textures_.erase(it); continue; } ++it; } watched_textures_.push_back(watched_texture); texture->is_watched = true; } memory_->EnablePhysicalMemoryAccessCallbacks(address, size, true, false); } void TextureCache::TextureTouched(Texture* texture) { if (texture->pending_invalidation) { return; } { auto global_lock = global_critical_region_.Acquire(); assert_true(texture->is_watched); texture->is_watched = false; // Add to pending list so Scavenge will clean it up. invalidated_textures_->insert(texture); } texture->pending_invalidation = true; } std::pair TextureCache::MemoryInvalidationCallback( uint32_t physical_address_start, uint32_t length, bool exact_range) { global_critical_region_.Acquire(); if (watched_textures_.empty()) { return std::make_pair(0, UINT32_MAX); } // Get the texture within the range, or otherwise get the gap between two // adjacent textures that can be safely unwatched. uint32_t written_range_end = physical_address_start + length; uint32_t previous_end = 0, next_start = UINT32_MAX; for (auto it = watched_textures_.begin(); it != watched_textures_.end();) { Texture* texture = it->texture; uint32_t texture_address, texture_size; if (it->is_mip) { texture_address = texture->texture_info.memory.mip_address; texture_size = texture->texture_info.memory.mip_size; } else { texture_address = texture->texture_info.memory.base_address; texture_size = texture->texture_info.memory.base_size; } if (texture_address >= written_range_end) { // Completely after the written range. next_start = std::min(next_start, texture_address); } else { uint32_t texture_end = texture_address + texture_size; if (texture_end <= physical_address_start) { // Completely before the written range. previous_end = std::max(previous_end, texture_end); } else { // Hit. TextureTouched(texture); it = watched_textures_.erase(it); return std::make_pair(texture_address, texture_size); } } ++it; } return std::make_pair(previous_end, next_start - previous_end); } std::pair TextureCache::MemoryInvalidationCallbackThunk( void* context_ptr, uint32_t physical_address_start, uint32_t length, bool exact_range) { return reinterpret_cast(context_ptr) ->MemoryInvalidationCallback(physical_address_start, length, exact_range); } TextureCache::Texture* TextureCache::DemandResolveTexture( const TextureInfo& texture_info) { auto texture_hash = texture_info.hash(); for (auto it = textures_.find(texture_hash); it != textures_.end(); ++it) { if (it->second->texture_info == texture_info) { if (it->second->pending_invalidation) { // This texture has been invalidated! RemoveInvalidatedTextures(); break; } // Tell the trace writer to "cache" this memory (but not read it) if (texture_info.memory.base_address) { trace_writer_->WriteMemoryReadCached(texture_info.memory.base_address, texture_info.memory.base_size); } if (texture_info.memory.mip_address) { trace_writer_->WriteMemoryReadCached(texture_info.memory.mip_address, texture_info.memory.mip_size); } return it->second; } } VkFormatFeatureFlags required_flags = VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT; if (texture_info.format == TextureFormat::k_24_8 || texture_info.format == TextureFormat::k_24_8_FLOAT) { required_flags |= VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT; } else { required_flags |= VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT; } // No texture at this location. Make a new one. auto texture = AllocateTexture(texture_info, required_flags); if (!texture) { // Failed to allocate texture (out of memory) XELOGE("Vulkan Texture Cache: Failed to allocate texture!"); return nullptr; } // Setup a debug name for the texture. device_->DbgSetObjectName( reinterpret_cast(texture->image), VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, xe::format_string( "RT: 0x%.8X - 0x%.8X (%s, %s)", texture_info.memory.base_address, texture_info.memory.base_address + texture_info.memory.base_size, texture_info.format_info()->name, get_dimension_name(texture_info.dimension))); // Setup an access watch. If this texture is touched, it is destroyed. WatchTexture(texture); textures_[texture_hash] = texture; COUNT_profile_set("gpu/texture_cache/textures", textures_.size()); return texture; } TextureCache::Texture* TextureCache::Demand(const TextureInfo& texture_info, VkCommandBuffer command_buffer, VkFence completion_fence) { // Run a tight loop to scan for an exact match existing texture. auto texture_hash = texture_info.hash(); for (auto it = textures_.find(texture_hash); it != textures_.end(); ++it) { if (it->second->texture_info == texture_info) { if (it->second->pending_invalidation) { // This texture has been invalidated! RemoveInvalidatedTextures(); break; } if (texture_info.memory.base_address) { trace_writer_->WriteMemoryReadCached(texture_info.memory.base_address, texture_info.memory.base_size); } if (texture_info.memory.mip_address) { trace_writer_->WriteMemoryReadCached(texture_info.memory.mip_address, texture_info.memory.mip_size); } return it->second; } } if (!command_buffer) { // Texture not found and no command buffer was passed, preventing us from // uploading a new one. return nullptr; } // Create a new texture and cache it. auto texture = AllocateTexture(texture_info); if (!texture) { // Failed to allocate texture (out of memory) XELOGE("Vulkan Texture Cache: Failed to allocate texture!"); return nullptr; } // Though we didn't find an exact match, that doesn't mean we're out of the // woods yet. This texture could either be a portion of another texture or // vice versa. Copy any overlapping textures into this texture. // TODO: Byte count -> pixel count (on x and y axes) VkOffset2D offset; auto collide_tex = LookupAddress( texture_info.memory.base_address, texture_info.width + 1, texture_info.height + 1, texture_info.format_info()->format, &offset); if (collide_tex != nullptr) { // assert_always(); } if (texture_info.memory.base_address) { trace_writer_->WriteMemoryReadCached(texture_info.memory.base_address, texture_info.memory.base_size); } if (texture_info.memory.mip_address) { trace_writer_->WriteMemoryReadCached(texture_info.memory.mip_address, texture_info.memory.mip_size); } if (!UploadTexture(command_buffer, completion_fence, texture, texture_info)) { FreeTexture(texture); return nullptr; } // Setup a debug name for the texture. device_->DbgSetObjectName( reinterpret_cast(texture->image), VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, xe::format_string( "T: 0x%.8X - 0x%.8X (%s, %s)", texture_info.memory.base_address, texture_info.memory.base_address + texture_info.memory.base_size, texture_info.format_info()->name, get_dimension_name(texture_info.dimension))); textures_[texture_hash] = texture; COUNT_profile_set("gpu/texture_cache/textures", textures_.size()); // Okay. Put a writewatch on it to tell us if it's been modified from the // guest. WatchTexture(texture); return texture; } TextureCache::TextureView* TextureCache::DemandView(Texture* texture, uint16_t swizzle) { for (auto it = texture->views.begin(); it != texture->views.end(); ++it) { if ((*it)->swizzle == swizzle) { return (*it).get(); } } auto& config = texture_configs[uint32_t(texture->texture_info.format)]; VkImageViewCreateInfo view_info; view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; view_info.pNext = nullptr; view_info.flags = 0; view_info.image = texture->image; view_info.format = texture->format; bool is_cube = false; switch (texture->texture_info.dimension) { case Dimension::k1D: case Dimension::k2D: if (!texture->texture_info.is_stacked) { view_info.viewType = VK_IMAGE_VIEW_TYPE_2D; } else { view_info.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY; } break; case Dimension::k3D: view_info.viewType = VK_IMAGE_VIEW_TYPE_3D; break; case Dimension::kCube: view_info.viewType = VK_IMAGE_VIEW_TYPE_CUBE; is_cube = true; break; default: assert_always(); } VkComponentSwizzle swizzle_component_map[] = { config.component_swizzle.r, config.component_swizzle.g, config.component_swizzle.b, config.component_swizzle.a, VK_COMPONENT_SWIZZLE_ZERO, VK_COMPONENT_SWIZZLE_ONE, VK_COMPONENT_SWIZZLE_IDENTITY, }; VkComponentSwizzle components[] = { swizzle_component_map[(swizzle >> 0) & 0x7], swizzle_component_map[(swizzle >> 3) & 0x7], swizzle_component_map[(swizzle >> 6) & 0x7], swizzle_component_map[(swizzle >> 9) & 0x7], }; #define SWIZZLE_VECTOR(r, x) \ { \ assert_true(config.vector_swizzle.x >= 0 && \ config.vector_swizzle.x < xe::countof(components)); \ view_info.components.r = components[config.vector_swizzle.x]; \ } SWIZZLE_VECTOR(r, x); SWIZZLE_VECTOR(g, y); SWIZZLE_VECTOR(b, z); SWIZZLE_VECTOR(a, w); #undef SWIZZLE_CHANNEL if (texture->format == VK_FORMAT_D16_UNORM_S8_UINT || texture->format == VK_FORMAT_D24_UNORM_S8_UINT || texture->format == VK_FORMAT_D32_SFLOAT_S8_UINT) { // This applies to any depth/stencil format, but we only use D24S8 / D32FS8. view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT; } else { view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; } view_info.subresourceRange.baseMipLevel = texture->texture_info.mip_min_level; view_info.subresourceRange.levelCount = texture->texture_info.mip_levels(); view_info.subresourceRange.baseArrayLayer = 0; view_info.subresourceRange.layerCount = !is_cube ? 1 : 1 + texture->texture_info.depth; VkImageView view; auto status = vkCreateImageView(*device_, &view_info, nullptr, &view); CheckResult(status, "vkCreateImageView"); if (status == VK_SUCCESS) { auto texture_view = new TextureView(); texture_view->texture = texture; texture_view->view = view; texture_view->swizzle = swizzle; texture->views.push_back(std::unique_ptr(texture_view)); return texture_view; } return nullptr; } TextureCache::Sampler* TextureCache::Demand(const SamplerInfo& sampler_info) { #if FINE_GRAINED_DRAW_SCOPES SCOPE_profile_cpu_f("gpu"); #endif // FINE_GRAINED_DRAW_SCOPES auto sampler_hash = sampler_info.hash(); for (auto it = samplers_.find(sampler_hash); it != samplers_.end(); ++it) { if (it->second->sampler_info == sampler_info) { // Found a compatible sampler. return it->second; } } VkResult status = VK_SUCCESS; // Create a new sampler and cache it. VkSamplerCreateInfo sampler_create_info; sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; sampler_create_info.pNext = nullptr; sampler_create_info.flags = 0; sampler_create_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST; sampler_create_info.maxAnisotropy = 1.0f; // Texture level filtering. VkSamplerMipmapMode mip_filter; switch (sampler_info.mip_filter) { case TextureFilter::kBaseMap: // TODO(DrChat): ? mip_filter = VK_SAMPLER_MIPMAP_MODE_NEAREST; break; case TextureFilter::kPoint: mip_filter = VK_SAMPLER_MIPMAP_MODE_NEAREST; break; case TextureFilter::kLinear: mip_filter = VK_SAMPLER_MIPMAP_MODE_LINEAR; break; default: assert_unhandled_case(sampler_info.mip_filter); return nullptr; } VkFilter min_filter; switch (sampler_info.min_filter) { case TextureFilter::kPoint: min_filter = VK_FILTER_NEAREST; break; case TextureFilter::kLinear: min_filter = VK_FILTER_LINEAR; break; default: assert_unhandled_case(sampler_info.min_filter); return nullptr; } VkFilter mag_filter; switch (sampler_info.mag_filter) { case TextureFilter::kPoint: mag_filter = VK_FILTER_NEAREST; break; case TextureFilter::kLinear: mag_filter = VK_FILTER_LINEAR; break; default: assert_unhandled_case(mag_filter); return nullptr; } sampler_create_info.minFilter = min_filter; sampler_create_info.magFilter = mag_filter; sampler_create_info.mipmapMode = mip_filter; // FIXME: Both halfway / mirror clamp to border aren't mapped properly. VkSamplerAddressMode address_mode_map[] = { /* kRepeat */ VK_SAMPLER_ADDRESS_MODE_REPEAT, /* kMirroredRepeat */ VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT, /* kClampToEdge */ VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, /* kMirrorClampToEdge */ VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE, /* kClampToHalfway */ VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, /* kMirrorClampToHalfway */ VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE, /* kClampToBorder */ VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, /* kMirrorClampToBorder */ VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE, }; sampler_create_info.addressModeU = address_mode_map[static_cast(sampler_info.clamp_u)]; sampler_create_info.addressModeV = address_mode_map[static_cast(sampler_info.clamp_v)]; sampler_create_info.addressModeW = address_mode_map[static_cast(sampler_info.clamp_w)]; float aniso = 0.f; switch (sampler_info.aniso_filter) { case AnisoFilter::kDisabled: aniso = 1.0f; break; case AnisoFilter::kMax_1_1: aniso = 1.0f; break; case AnisoFilter::kMax_2_1: aniso = 2.0f; break; case AnisoFilter::kMax_4_1: aniso = 4.0f; break; case AnisoFilter::kMax_8_1: aniso = 8.0f; break; case AnisoFilter::kMax_16_1: aniso = 16.0f; break; default: assert_unhandled_case(aniso); return nullptr; } sampler_create_info.anisotropyEnable = sampler_info.aniso_filter != AnisoFilter::kDisabled ? VK_TRUE : VK_FALSE; sampler_create_info.maxAnisotropy = aniso; sampler_create_info.compareEnable = VK_FALSE; sampler_create_info.compareOp = VK_COMPARE_OP_NEVER; sampler_create_info.mipLodBias = sampler_info.lod_bias; sampler_create_info.minLod = float(sampler_info.mip_min_level); sampler_create_info.maxLod = float(sampler_info.mip_max_level); sampler_create_info.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK; sampler_create_info.unnormalizedCoordinates = VK_FALSE; VkSampler vk_sampler; status = vkCreateSampler(*device_, &sampler_create_info, nullptr, &vk_sampler); CheckResult(status, "vkCreateSampler"); if (status != VK_SUCCESS) { return nullptr; } auto sampler = new Sampler(); sampler->sampler = vk_sampler; sampler->sampler_info = sampler_info; samplers_[sampler_hash] = sampler; return sampler; } bool TextureFormatIsSimilar(TextureFormat left, TextureFormat right) { #define COMPARE_FORMAT(x, y) \ if ((left == TextureFormat::x && right == TextureFormat::y) || \ (left == TextureFormat::y && right == TextureFormat::x)) { \ return true; \ } if (left == right) return true; if (GetBaseFormat(left) == GetBaseFormat(right)) return true; return false; #undef COMPARE_FORMAT } TextureCache::Texture* TextureCache::Lookup(const TextureInfo& texture_info) { auto texture_hash = texture_info.hash(); for (auto it = textures_.find(texture_hash); it != textures_.end(); ++it) { if (it->second->texture_info == texture_info) { return it->second; } } // slow path for (auto it = textures_.begin(); it != textures_.end(); ++it) { const auto& other_texture_info = it->second->texture_info; #define COMPARE_FIELD(x) \ if (texture_info.x != other_texture_info.x) continue COMPARE_FIELD(memory.base_address); COMPARE_FIELD(memory.base_size); COMPARE_FIELD(dimension); COMPARE_FIELD(width); COMPARE_FIELD(height); COMPARE_FIELD(depth); COMPARE_FIELD(endianness); COMPARE_FIELD(is_tiled); #undef COMPARE_FIELD if (!TextureFormatIsSimilar(texture_info.format, other_texture_info.format)) { continue; } /*const auto format_info = texture_info.format_info(); const auto other_format_info = other_texture_info.format_info(); #define COMPARE_FIELD(x) if (format_info->x != other_format_info->x) continue COMPARE_FIELD(type); COMPARE_FIELD(block_width); COMPARE_FIELD(block_height); COMPARE_FIELD(bits_per_pixel); #undef COMPARE_FIELD*/ return it->second; } return nullptr; } TextureCache::Texture* TextureCache::LookupAddress(uint32_t guest_address, uint32_t width, uint32_t height, TextureFormat format, VkOffset2D* out_offset) { for (auto it = textures_.begin(); it != textures_.end(); ++it) { const auto& texture_info = it->second->texture_info; if (guest_address >= texture_info.memory.base_address && guest_address < texture_info.memory.base_address + texture_info.memory.base_size && texture_info.pitch >= width && texture_info.height >= height && out_offset) { auto offset_bytes = guest_address - texture_info.memory.base_address; if (texture_info.dimension == Dimension::k2D) { out_offset->x = 0; out_offset->y = offset_bytes / texture_info.pitch; if (offset_bytes % texture_info.pitch != 0) { // TODO: offset_x } } return it->second; } if (texture_info.memory.base_address == guest_address && texture_info.dimension == Dimension::k2D && texture_info.pitch == width && texture_info.height == height) { if (out_offset) { out_offset->x = 0; out_offset->y = 0; } return it->second; } } return nullptr; } void TextureCache::FlushPendingCommands(VkCommandBuffer command_buffer, VkFence completion_fence) { auto status = vkEndCommandBuffer(command_buffer); CheckResult(status, "vkEndCommandBuffer"); VkSubmitInfo submit_info; std::memset(&submit_info, 0, sizeof(submit_info)); submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; submit_info.commandBufferCount = 1; submit_info.pCommandBuffers = &command_buffer; if (device_queue_) { auto status = vkQueueSubmit(device_queue_, 1, &submit_info, completion_fence); CheckResult(status, "vkQueueSubmit"); } else { std::lock_guard(device_->primary_queue_mutex()); auto status = vkQueueSubmit(device_->primary_queue(), 1, &submit_info, completion_fence); CheckResult(status, "vkQueueSubmit"); } vkWaitForFences(*device_, 1, &completion_fence, VK_TRUE, -1); staging_buffer_.Scavenge(); vkResetFences(*device_, 1, &completion_fence); // Reset the command buffer and put it back into the recording state. vkResetCommandBuffer(command_buffer, 0); VkCommandBufferBeginInfo begin_info; std::memset(&begin_info, 0, sizeof(begin_info)); begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; vkBeginCommandBuffer(command_buffer, &begin_info); } bool TextureCache::ConvertTexture(uint8_t* dest, VkBufferImageCopy* copy_region, uint32_t mip, const TextureInfo& src) { #if FINE_GRAINED_DRAW_SCOPES SCOPE_profile_cpu_f("gpu"); #endif // FINE_GRAINED_DRAW_SCOPES uint32_t offset_x = 0; uint32_t offset_y = 0; uint32_t address = src.GetMipLocation(mip, &offset_x, &offset_y, true); if (!address) { return false; } void* host_address = memory_->TranslatePhysical(address); auto is_cube = src.dimension == Dimension::kCube; auto src_extent = src.GetMipExtent(mip, true); auto dst_extent = GetMipExtent(src, mip); uint32_t src_pitch = src_extent.block_pitch_h * src.format_info()->bytes_per_block(); uint32_t dst_pitch = dst_extent.block_pitch_h * GetFormatInfo(src.format)->bytes_per_block(); auto copy_block = GetFormatCopyBlock(src.format); const uint8_t* src_mem = reinterpret_cast(host_address); if (!src.is_tiled) { for (uint32_t face = 0; face < dst_extent.depth; face++) { src_mem += offset_y * src_pitch; src_mem += offset_x * src.format_info()->bytes_per_block(); for (uint32_t y = 0; y < dst_extent.block_height; y++) { copy_block(src.endianness, dest + y * dst_pitch, src_mem + y * src_pitch, dst_pitch); } src_mem += src_pitch * src_extent.block_pitch_v; dest += dst_pitch * dst_extent.block_pitch_v; } } else { // Untile image. // We could do this in a shader to speed things up, as this is pretty slow. for (uint32_t face = 0; face < dst_extent.depth; face++) { texture_conversion::UntileInfo untile_info; std::memset(&untile_info, 0, sizeof(untile_info)); untile_info.offset_x = offset_x; untile_info.offset_y = offset_y; untile_info.width = src_extent.block_width; untile_info.height = src_extent.block_height; untile_info.input_pitch = src_extent.block_pitch_h; untile_info.output_pitch = dst_extent.block_pitch_h; untile_info.input_format_info = src.format_info(); untile_info.output_format_info = GetFormatInfo(src.format); untile_info.copy_callback = [=](auto o, auto i, auto l) { copy_block(src.endianness, o, i, l); }; texture_conversion::Untile(dest, src_mem, &untile_info); src_mem += src_pitch * src_extent.block_pitch_v; dest += dst_pitch * dst_extent.block_pitch_v; } } copy_region->bufferRowLength = dst_extent.pitch; copy_region->bufferImageHeight = dst_extent.height; copy_region->imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copy_region->imageSubresource.mipLevel = mip; copy_region->imageSubresource.baseArrayLayer = 0; copy_region->imageSubresource.layerCount = !is_cube ? 1 : dst_extent.depth; copy_region->imageExtent.width = std::max(1u, (src.width + 1) >> mip); copy_region->imageExtent.height = std::max(1u, (src.height + 1) >> mip); copy_region->imageExtent.depth = !is_cube ? dst_extent.depth : 1; return true; } bool TextureCache::UploadTexture(VkCommandBuffer command_buffer, VkFence completion_fence, Texture* dest, const TextureInfo& src) { #if FINE_GRAINED_DRAW_SCOPES SCOPE_profile_cpu_f("gpu"); #endif // FINE_GRAINED_DRAW_SCOPES size_t unpack_length = ComputeTextureStorage(src); XELOGGPU( "Uploading texture @ 0x%.8X/0x%.8X (%ux%ux%u, format: %s, dim: %s, " "levels: %u (%u-%u), stacked: %s, pitch: %u, tiled: %s, packed mips: %s, " "unpack length: 0x%.8X)", src.memory.base_address, src.memory.mip_address, src.width + 1, src.height + 1, src.depth + 1, src.format_info()->name, get_dimension_name(src.dimension), src.mip_levels(), src.mip_min_level, src.mip_max_level, src.is_stacked ? "yes" : "no", src.pitch, src.is_tiled ? "yes" : "no", src.has_packed_mips ? "yes" : "no", unpack_length); XELOGGPU("Extent: %ux%ux%u %u,%u,%u", src.extent.pitch, src.extent.height, src.extent.depth, src.extent.block_pitch_h, src.extent.block_height, src.extent.block_pitch_v); if (!unpack_length) { XELOGW("Failed to compute texture storage!"); return false; } if (!staging_buffer_.CanAcquire(unpack_length)) { // Need to have unique memory for every upload for at least one frame. If we // run out of memory, we need to flush all queued upload commands to the // GPU. FlushPendingCommands(command_buffer, completion_fence); // Uploads have been flushed. Continue. if (!staging_buffer_.CanAcquire(unpack_length)) { // The staging buffer isn't big enough to hold this texture. XELOGE( "TextureCache staging buffer is too small! (uploading 0x%.8X bytes)", unpack_length); assert_always(); return false; } } // Grab some temporary memory for staging. auto alloc = staging_buffer_.Acquire(unpack_length, completion_fence); assert_not_null(alloc); if (!alloc) { XELOGE("%s: Failed to acquire staging memory!", __func__); return false; } // DEBUG: Check the source address. If it's completely zero'd out, print it. bool valid = false; auto src_data = memory_->TranslatePhysical(src.memory.base_address); for (uint32_t i = 0; i < src.memory.base_size; i++) { if (src_data[i] != 0) { valid = true; break; } } if (!valid) { XELOGW("Warning: Texture @ 0x%.8X is blank!", src.memory.base_address); } // Upload texture into GPU memory. // TODO: If the GPU supports it, we can submit a compute batch to convert the // texture and copy it to its destination. Otherwise, fallback to conversion // on the CPU. uint32_t copy_region_count = src.mip_levels(); std::vector copy_regions(copy_region_count); // Upload all mips. auto unpack_buffer = reinterpret_cast(alloc->host_ptr); VkDeviceSize unpack_offset = 0; for (uint32_t mip = src.mip_min_level, region = 0; mip <= src.mip_max_level; mip++, region++) { if (!ConvertTexture(&unpack_buffer[unpack_offset], ©_regions[region], mip, src)) { XELOGW("Failed to convert texture mip %u!", mip); return false; } copy_regions[region].bufferOffset = alloc->offset + unpack_offset; copy_regions[region].imageOffset = {0, 0, 0}; /* XELOGGPU("Mip %u %ux%ux%u @ 0x%X", mip, copy_regions[region].imageExtent.width, copy_regions[region].imageExtent.height, copy_regions[region].imageExtent.depth, unpack_offset); */ unpack_offset += ComputeMipStorage(src, mip); } if (cvars::texture_dump) { TextureDump(src, unpack_buffer, unpack_length); } // Transition the texture into a transfer destination layout. VkImageMemoryBarrier barrier; barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; barrier.pNext = nullptr; barrier.srcAccessMask = 0; barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; barrier.oldLayout = dest->image_layout; barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; barrier.srcQueueFamilyIndex = VK_FALSE; barrier.dstQueueFamilyIndex = VK_FALSE; barrier.image = dest->image; if (dest->format == VK_FORMAT_D16_UNORM_S8_UINT || dest->format == VK_FORMAT_D24_UNORM_S8_UINT || dest->format == VK_FORMAT_D32_SFLOAT_S8_UINT) { barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT; } else { barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; } barrier.subresourceRange.baseMipLevel = src.mip_min_level; barrier.subresourceRange.levelCount = src.mip_levels(); barrier.subresourceRange.baseArrayLayer = copy_regions[0].imageSubresource.baseArrayLayer; barrier.subresourceRange.layerCount = copy_regions[0].imageSubresource.layerCount; vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier); // Now move the converted texture into the destination. if (dest->format == VK_FORMAT_D16_UNORM_S8_UINT || dest->format == VK_FORMAT_D24_UNORM_S8_UINT || dest->format == VK_FORMAT_D32_SFLOAT_S8_UINT) { // Do just a depth upload (for now). // This assumes depth buffers don't have mips (hopefully they don't) assert_true(src.mip_levels() == 1); copy_regions[0].imageSubresource.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT; } vkCmdCopyBufferToImage(command_buffer, staging_buffer_.gpu_buffer(), dest->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, copy_region_count, copy_regions.data()); // Now transition the texture into a shader readonly source. barrier.srcAccessMask = barrier.dstAccessMask; barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; barrier.oldLayout = barrier.newLayout; barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier); dest->image_layout = barrier.newLayout; return true; } const FormatInfo* TextureCache::GetFormatInfo(TextureFormat format) { switch (format) { case TextureFormat::k_CTX1: return FormatInfo::Get(TextureFormat::k_8_8); case TextureFormat::k_DXT3A: return FormatInfo::Get(TextureFormat::k_DXT2_3); default: return FormatInfo::Get(format); } } texture_conversion::CopyBlockCallback TextureCache::GetFormatCopyBlock( TextureFormat format) { switch (format) { case TextureFormat::k_CTX1: return texture_conversion::ConvertTexelCTX1ToR8G8; case TextureFormat::k_DXT3A: return texture_conversion::ConvertTexelDXT3AToDXT3; default: return texture_conversion::CopySwapBlock; } } TextureExtent TextureCache::GetMipExtent(const TextureInfo& src, uint32_t mip) { auto format_info = GetFormatInfo(src.format); uint32_t width = src.width + 1; uint32_t height = src.height + 1; uint32_t depth = src.depth + 1; TextureExtent extent; if (mip == 0) { extent = TextureExtent::Calculate(format_info, width, height, depth, false, false); } else { uint32_t mip_width = std::max(1u, width >> mip); uint32_t mip_height = std::max(1u, height >> mip); extent = TextureExtent::Calculate(format_info, mip_width, mip_height, depth, false, false); } return extent; } uint32_t TextureCache::ComputeMipStorage(const FormatInfo* format_info, uint32_t width, uint32_t height, uint32_t depth, uint32_t mip) { assert_not_null(format_info); TextureExtent extent; if (mip == 0) { extent = TextureExtent::Calculate(format_info, width, height, depth, false, false); } else { uint32_t mip_width = std::max(1u, width >> mip); uint32_t mip_height = std::max(1u, height >> mip); extent = TextureExtent::Calculate(format_info, mip_width, mip_height, depth, false, false); } uint32_t bytes_per_block = format_info->bytes_per_block(); return extent.all_blocks() * bytes_per_block; } uint32_t TextureCache::ComputeMipStorage(const TextureInfo& src, uint32_t mip) { uint32_t size = ComputeMipStorage(GetFormatInfo(src.format), src.width + 1, src.height + 1, src.depth + 1, mip); // ensure 4-byte alignment return (size + 3) & (~3u); } uint32_t TextureCache::ComputeTextureStorage(const TextureInfo& src) { auto format_info = GetFormatInfo(src.format); uint32_t width = src.width + 1; uint32_t height = src.height + 1; uint32_t depth = src.depth + 1; uint32_t length = 0; for (uint32_t mip = src.mip_min_level; mip <= src.mip_max_level; ++mip) { if (mip == 0 && !src.memory.base_address) { continue; } else if (mip > 0 && !src.memory.mip_address) { continue; } length += ComputeMipStorage(format_info, width, height, depth, mip); } return length; } void TextureCache::WritebackTexture(Texture* texture) { VkResult status = VK_SUCCESS; VkFence fence = wb_command_pool_->BeginBatch(); auto alloc = wb_staging_buffer_.Acquire(texture->alloc_info.size, fence); if (!alloc) { wb_command_pool_->EndBatch(); return; } auto command_buffer = wb_command_pool_->AcquireEntry(); VkCommandBufferBeginInfo begin_info = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, nullptr, VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT, nullptr, }; vkBeginCommandBuffer(command_buffer, &begin_info); // TODO: Transition the texture to a transfer source. // TODO: copy depth/layers? VkBufferImageCopy region; region.bufferOffset = alloc->offset; region.bufferRowLength = 0; region.bufferImageHeight = 0; region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; region.imageSubresource.mipLevel = 0; region.imageSubresource.baseArrayLayer = 0; region.imageSubresource.layerCount = 1; region.imageOffset.x = 0; region.imageOffset.y = 0; region.imageOffset.z = 0; region.imageExtent.width = texture->texture_info.width + 1; region.imageExtent.height = texture->texture_info.height + 1; region.imageExtent.depth = 1; vkCmdCopyImageToBuffer(command_buffer, texture->image, VK_IMAGE_LAYOUT_GENERAL, wb_staging_buffer_.gpu_buffer(), 1, ®ion); // TODO: Transition the texture back to a shader resource. vkEndCommandBuffer(command_buffer); // Submit the command buffer. // Submit commands and wait. { std::lock_guard(device_->primary_queue_mutex()); VkSubmitInfo submit_info = { VK_STRUCTURE_TYPE_SUBMIT_INFO, nullptr, 0, nullptr, nullptr, 1, &command_buffer, 0, nullptr, }; status = vkQueueSubmit(device_->primary_queue(), 1, &submit_info, fence); CheckResult(status, "vkQueueSubmit"); if (status == VK_SUCCESS) { status = vkQueueWaitIdle(device_->primary_queue()); CheckResult(status, "vkQueueWaitIdle"); } } wb_command_pool_->EndBatch(); if (status == VK_SUCCESS) { auto dest = memory_->TranslatePhysical(texture->texture_info.memory.base_address); std::memcpy(dest, alloc->host_ptr, texture->texture_info.memory.base_size); } wb_staging_buffer_.Scavenge(); } void TextureCache::HashTextureBindings( XXH64_state_t* hash_state, uint32_t& fetch_mask, const std::vector& bindings) { for (auto& binding : bindings) { uint32_t fetch_bit = 1 << binding.fetch_constant; if (fetch_mask & fetch_bit) { // We've covered this binding. continue; } fetch_mask |= fetch_bit; auto& regs = *register_file_; int r = XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + binding.fetch_constant * 6; auto group = reinterpret_cast(®s.values[r]); auto& fetch = group->texture_fetch; XXH64_update(hash_state, &fetch, sizeof(fetch)); } } VkDescriptorSet TextureCache::PrepareTextureSet( VkCommandBuffer command_buffer, VkFence completion_fence, const std::vector& vertex_bindings, const std::vector& pixel_bindings) { XXH64_state_t hash_state; XXH64_reset(&hash_state, 0); // (quickly) Generate a hash. uint32_t fetch_mask = 0; HashTextureBindings(&hash_state, fetch_mask, vertex_bindings); HashTextureBindings(&hash_state, fetch_mask, pixel_bindings); uint64_t hash = XXH64_digest(&hash_state); for (auto it = texture_sets_.find(hash); it != texture_sets_.end(); ++it) { // TODO(DrChat): We need to compare the bindings and ensure they're equal. return it->second; } // Clear state. auto update_set_info = &update_set_info_; update_set_info->has_setup_fetch_mask = 0; update_set_info->image_write_count = 0; std::memset(update_set_info, 0, sizeof(update_set_info_)); // Process vertex and pixel shader bindings. // This does things lazily and de-dupes fetch constants reused in both // shaders. bool any_failed = false; any_failed = !SetupTextureBindings(command_buffer, completion_fence, update_set_info, vertex_bindings) || any_failed; any_failed = !SetupTextureBindings(command_buffer, completion_fence, update_set_info, pixel_bindings) || any_failed; if (any_failed) { XELOGW("Failed to setup one or more texture bindings!"); // TODO(benvanik): actually bail out here? } // Open a new batch of descriptor sets (for this frame) if (!descriptor_pool_->has_open_batch()) { descriptor_pool_->BeginBatch(completion_fence); } auto descriptor_set = descriptor_pool_->AcquireEntry(texture_descriptor_set_layout_); if (!descriptor_set) { return nullptr; } for (uint32_t i = 0; i < update_set_info->image_write_count; i++) { update_set_info->image_writes[i].dstSet = descriptor_set; } // Update the descriptor set. if (update_set_info->image_write_count > 0) { vkUpdateDescriptorSets(*device_, update_set_info->image_write_count, update_set_info->image_writes, 0, nullptr); } texture_sets_[hash] = descriptor_set; return descriptor_set; } bool TextureCache::SetupTextureBindings( VkCommandBuffer command_buffer, VkFence completion_fence, UpdateSetInfo* update_set_info, const std::vector& bindings) { bool any_failed = false; for (auto& binding : bindings) { uint32_t fetch_bit = 1 << binding.fetch_constant; if ((update_set_info->has_setup_fetch_mask & fetch_bit) == 0) { // Needs setup. any_failed = !SetupTextureBinding(command_buffer, completion_fence, update_set_info, binding) || any_failed; update_set_info->has_setup_fetch_mask |= fetch_bit; } } return !any_failed; } bool TextureCache::SetupTextureBinding(VkCommandBuffer command_buffer, VkFence completion_fence, UpdateSetInfo* update_set_info, const Shader::TextureBinding& binding) { #if FINE_GRAINED_DRAW_SCOPES SCOPE_profile_cpu_f("gpu"); #endif // FINE_GRAINED_DRAW_SCOPES auto& regs = *register_file_; int r = XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + binding.fetch_constant * 6; auto group = reinterpret_cast(®s.values[r]); auto& fetch = group->texture_fetch; // Disabled? // TODO(benvanik): reset sampler. switch (fetch.type) { case xenos::FetchConstantType::kTexture: break; case xenos::FetchConstantType::kInvalidTexture: if (cvars::gpu_allow_invalid_fetch_constants) { break; } XELOGW( "Texture fetch constant %u (%.8X %.8X %.8X %.8X %.8X %.8X) has " "\"invalid\" type! This is incorrect behavior, but you can try " "bypassing this by launching Xenia with " "--gpu_allow_invalid_fetch_constants=true.", binding.fetch_constant, fetch.dword_0, fetch.dword_1, fetch.dword_2, fetch.dword_3, fetch.dword_4, fetch.dword_5); return false; default: XELOGW( "Texture fetch constant %u (%.8X %.8X %.8X %.8X %.8X %.8X) is " "completely invalid!", binding.fetch_constant, fetch.dword_0, fetch.dword_1, fetch.dword_2, fetch.dword_3, fetch.dword_4, fetch.dword_5); return false; } TextureInfo texture_info; if (!TextureInfo::Prepare(fetch, &texture_info)) { XELOGE("Unable to parse texture fetcher info"); return false; // invalid texture used } SamplerInfo sampler_info; if (!SamplerInfo::Prepare(fetch, binding.fetch_instr, &sampler_info)) { XELOGE("Unable to parse sampler info"); return false; // invalid texture used } // Search via the base format. texture_info.format = GetBaseFormat(texture_info.format); auto texture = Demand(texture_info, command_buffer, completion_fence); auto sampler = Demand(sampler_info); if (texture == nullptr || sampler == nullptr) { XELOGE("Texture or sampler is NULL!"); return false; } uint16_t swizzle = static_cast(fetch.swizzle); auto view = DemandView(texture, swizzle); auto image_info = &update_set_info->image_infos[update_set_info->image_write_count]; auto image_write = &update_set_info->image_writes[update_set_info->image_write_count]; update_set_info->image_write_count++; // Sanity check, we only have 32 binding slots. assert(binding.binding_index < 32); image_write->sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; image_write->pNext = nullptr; // image_write->dstSet is set later... image_write->dstBinding = 0; image_write->dstArrayElement = uint32_t(binding.binding_index); image_write->descriptorCount = 1; image_write->descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; image_write->pImageInfo = image_info; image_write->pBufferInfo = nullptr; image_write->pTexelBufferView = nullptr; image_info->imageView = view->view; image_info->imageLayout = texture->image_layout; image_info->sampler = sampler->sampler; texture->in_flight_fence = completion_fence; return true; } void TextureCache::RemoveInvalidatedTextures() { std::unordered_set& invalidated_textures = *invalidated_textures_; // Clean up any invalidated textures. { auto global_lock = global_critical_region_.Acquire(); if (invalidated_textures_ == &invalidated_textures_sets_[0]) { invalidated_textures_ = &invalidated_textures_sets_[1]; } else { invalidated_textures_ = &invalidated_textures_sets_[0]; } } // Append all invalidated textures to a deletion queue. They will be deleted // when all command buffers using them have finished executing. if (!invalidated_textures.empty()) { for (auto it = invalidated_textures.begin(); it != invalidated_textures.end(); ++it) { pending_delete_textures_.push_back(*it); textures_.erase((*it)->texture_info.hash()); } COUNT_profile_set("gpu/texture_cache/textures", textures_.size()); COUNT_profile_set("gpu/texture_cache/pending_deletes", pending_delete_textures_.size()); invalidated_textures.clear(); } } void TextureCache::ClearCache() { RemoveInvalidatedTextures(); for (auto it = textures_.begin(); it != textures_.end(); ++it) { while (!FreeTexture(it->second)) { // Texture still in use. Busy loop. xe::threading::MaybeYield(); } } textures_.clear(); COUNT_profile_set("gpu/texture_cache/textures", 0); for (auto it = samplers_.begin(); it != samplers_.end(); ++it) { vkDestroySampler(*device_, it->second->sampler, nullptr); delete it->second; } samplers_.clear(); } void TextureCache::Scavenge() { SCOPE_profile_cpu_f("gpu"); // Close any open descriptor pool batches if (descriptor_pool_->has_open_batch()) { descriptor_pool_->EndBatch(); } // Free unused descriptor sets // TODO(DrChat): These sets could persist across frames, we just need a smart // way to detect if they're unused and free them. texture_sets_.clear(); descriptor_pool_->Scavenge(); staging_buffer_.Scavenge(); // Kill all pending delete textures. RemoveInvalidatedTextures(); if (!pending_delete_textures_.empty()) { for (auto it = pending_delete_textures_.begin(); it != pending_delete_textures_.end();) { if (!FreeTexture(*it)) { break; } it = pending_delete_textures_.erase(it); } COUNT_profile_set("gpu/texture_cache/pending_deletes", pending_delete_textures_.size()); } } } // namespace vulkan } // namespace gpu } // namespace xe